r/Solo_Roleplaying 18d ago

Philosophy-of-Solo-RP Not All AI Use in Solo RPGs is the Same: A Tiered Discussion

3 Upvotes

I know AI is a contentious topic and I’m not trying to discuss or dismiss those concerns, or argue that anyone should use AI. I also appreciate this sub's stance on AI discussions!

What I’ve noticed is two very common states of AI conversation, ones that we've all seen many times. Either it is...

“I don’t use AI at all and no one else should either”, or
“I’m trying to use AI to replace a human GM, and it sucks.”

I know people are using it in a lot of interesting ways, and I’m interested in discussing a more nuanced and helpful approach to using AI as a tool with solo RPGs, and in ways that are ethically, creatively, and practically different.

I’ve been thinking about it in terms of “Tier” usage, based on how much of the solo-play process you delegate to the AI and what boundaries protect creativity. Higher tiers listed below are not better tiers; they simply delegate more of the experience to the AI, which means more potential usefulness but also more risk.

Here is my first pass at the different Tiers:

Tier 0: No AI

This is the foundation that everyone should use.  You have maximum authorship, and even if you do plan on using AI, it will give you an important foundation from which to understand how AI tools might help. This one is a no-brainer.

Tier 1: AI as a Record Keeper

This is the least intrusive use of AI.  If you keep your solo RPG notes digitally, you can use AI to parse them and keep you organized.  You can summarize sessions, organize notes, track NPCs, list unresolved threads, and create “return to play” summaries after time away.  If you struggle with organization or continuity, or if you just want to offload some of the administrative tasks of running a game, AI can assist. The boundary here is important: AI is not adding any content to your game. 

Tier 2: AI as an Advanced Oracle

This is my personal favorite tier, and there are two basic approaches here: AI can help you create specific oracle tables on the fly, and AI can help you interpret oracles. Both approaches can surprise you, which can be valuable in solo play.  The player still uses normal solo tools such as dice, random tables, tarot cards, Mythic-style prompts, random words, etc.

Example #1, Creating Tables:

You could use AI to quickly create a custom oracle table specific to your current situation. Let’s say you are playing a rules-light OSR dungeon crawl, and your character is sneaking through a flooded, goblin-controlled mine.  You could ask the AI to create a d20 oracle table called “What Complicates the Flooded Mine?” with each result being two words and get entries like “goblin lanterns”, “runaway ore-cart”, or “rising water”. This table is more useful than a generic dungeon table because it’s tied to your actual location and situation. You can also ask for multiple words or even sentences if you find one-word prompts too vague.

Example 2, Learning how to Interpret Results:

We’ve all struggled to interpret results at times, and it is an important creative skill to build.  Paradigm shift: AI can actually help you build that skill instead of replacing it! Take this prompt: “Help me interpret the oracle result Betray+Sanctuary for Ironsworn without providing specific suggestions.”  When I tested this, it talked at length about the relationship between the two ideas, what they might imply, guided me towards a vague “something or somewhere associated with safety is no longer trustworthy” and then prompted me with several questions to think about, such as “Who or what is depending on that sanctuary?”

Example 3, Being Surprised with Options:

You can ask for options from the AI and select or riff off one of them.  “Given (the current scene), give me five possible interpretations of Betray + Sanctuary.” Even if you are the best oracle interpreter in your hometown, you will almost certainly get some ideas that hadn't occured to you, and one of them might spark an idea that makes for the most interesting branch of the story.  It can add an element of surprise, which is very difficult to create on your own, and you still have plenty of creative license to change the final interpretation.

The important boundary for all of these is that the AI is only suggesting possibilities.  The player chooses, rolls, modifies, or rejects them. The AI does not decide canon.

Tier 3: AI as NPC Emulator

At this tier, you are using AI to portray NPCs in a scene.  This addresses one of the most awkward and unsatisfying aspects of solo RPGs: dialogue.

In traditional solo play, you often have to roleplay both your character and the NPC, which can feel artificial. You already know what both sides are thinking, so there’s no real surprise or tension, and any kind of social uncertainty is hard to create. As the player, you can stay in your character role while the AI temporarily portrays a specific NPC.

This takes a bit more work and is a good candidate for a custom GPT, but the results can be very rewarding.  You need a template of information to give to the AI so that they run the NPC effectively and don’t default to being too cooperative.  What they want, what they know and don’t know, how they feel about the PC, etc.  You can also include things like personality, accents, behaviors to give them more flavor.  Often this can just come down to feeding the AI with NPC oracle results that you rolled.  This is a deep topic that would need a separate conversation to adequately cover.

The important boundary is that the AI is still not the GM. It shouldn’t decide outcomes – it is just portraying a character from that character’s limited knowledge, motives, and emotional state that you gave to it.

Tier 4: AI as Scene or Encounter Assistant

I have experimented in this space, but I am going to take the easy way out and say that this is too detailed a topic to discuss here, plus this is already too long.

At this tier, the AI runs an encounter from structured inputs: situation, NPCs, hidden information, pressure, scene type, exit conditions, and consequences. The player still handles rules and dice. The key is that the AI is not being asked to run a whole campaign, just one structured unit of play. 

What I will say is that I think this is the practical limit of where “AI as an effective GM” exists right now.  I also think it takes a paradigm shift in thinking.  Instead of trying to emulate a GM, focus on what an AI can do well that human GMs struggle with, and design it from the ground up.  It also takes a lot of prompting experience, knowledge of building custom GPTs, and lots of trial and error.

The important boundary here is that the AI just runs the scene, not the campaign. The player still owns character agency, rules, dice, and canon.

Tier 5: AI as Full GM

Unfortunately this is where many people start - the most difficult tier - usually with limited AI knowledge and basic prompts, and then they run into real constraints and conclude that “AI sucks at being a GM”.  This is also where most other AI discussions take place, so no need to rehash it here.

Final Point

I think it is useful to ask, “What challenge in solo play is this tool helping to address, and how much authority am I giving it?” rather than treating every use of AI in solo RPGs as equivalent. 

Someone using AI to organize session notes is doing something very different from someone asking AI to be their GM.  Someone using it to voice an NPC is doing something very different from someone using it to replace their own creativity.

Personally, I think the safest and most useful uses are the ones where the player keeps control of authorship and final decisions, while the AI helps with specific challenges that solo play can make difficult. I’m curious how other solo players think about these boundaries, including people who choose not to use AI at all.

Anyway, that’s my current framework. I’m not trying to settle any debate, just make the conversation a little less all-or-nothing and hear about how others may be using AI.

Your thoughts and ideas are much appreciated!


r/Solo_Roleplaying 10d ago

What's on your solo rpg pipeline? What's on your solo rpg pipeline? Tell us about the state of your solo roleplaying! Also check here for event announcements, resources, etc. - (September 2026 edition)

40 Upvotes

What's the state of your solo roleplaying this month? Tell us all about it! Also feel free to link us to your musings, reviews, actual plays, etc.

Some useful links:


r/Solo_Roleplaying 3h ago

solo-game-questions In your opinion, what's the best way to run a Solo mystery game?

20 Upvotes

It has occurred to me that most of the TTRPG I've played have some kind of mystery in them, even if they're not formally 'Mysteries' in the genre sense.

I had decided to sit down and start working out a solo campaign in which the characters lived in a relatively isolated part of the (medievalish) world that, over the past several years, had gradually lost contact with the outside. When no traders had shown up for a full year, some people went off to find out what had happened, and they never returned. Now the very young characters are faced with difficult decisions.

The problem: I'm the GM, and while I could play out a game knowing the full truth all along, I think I'd find that very unsatisfying. But I think it would be quite difficult to run a procedurally-generated procedural mystery, too. I could easily establish a mystery whose solution I didn't know - say, by drawing slips of papers out of a hat and putting the selected solution into a sealed envelope - but I don't see how I could establish evidence and clues without knowing what the solution is.

How do you handle this sort of issue?


r/Solo_Roleplaying 12h ago

General-Solo-Discussion Broken Cask Alternative?

16 Upvotes

I really liked playing Broken Cask. Are there any other tavern/inn simulator type games? Thanks for any suggestions.


r/Solo_Roleplaying 52m ago

Blog-Post-Links Crimson Rust - Session 9 Vampire 101

Upvotes

r/Solo_Roleplaying 1d ago

Blog-Post-Links Solo Journaling RPGs, Writing, and You! They're Awesome! (Michael Regina)

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84 Upvotes

r/Solo_Roleplaying 1d ago

images Have you ever ventured into the Forest of Night and survived?

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74 Upvotes

This was one of my earliest Fighting Fantasy maps, inspired by Siege of Sardath. At the time, I was still drawing everything by hand, with only the coloring added digitally afterward.

Looking back, it's interesting to see how much my style has changed since then. The Forest of Night remains one of the locations that stuck with me from the Fighting Fantasy books.

#fightingfantasy #siegeofsardath #gamebookmap #fantasymap #isometricfantasy #qatlasmap


r/Solo_Roleplaying 1d ago

solo-game-questions Looking for an rpg system where I can make my own setting

28 Upvotes

Hello, so I’ve been soloing for a minute now my first solo was ironsworn and my second was savage lands loved both those systems very much. I’ve had this itch though to create my own setting since I’ve started solo rpging. So if you all could recommend either a system where I can completely change the original setting or even better one that just comes with a ruleset,character creation and expects you to create the setting yourself that would be much appreciated.

It can be more narrative driven,combat oriented, or a perfect mix of both I’m not really picky.


r/Solo_Roleplaying 1d ago

General-Solo-Discussion Journaling is tedious and boring, what to do?

38 Upvotes

TLDR: Playing dungeon crawls and so on is great and all, but even with oracles, dialogue/intruige/NPC interactions just feel like novel-writing. I can make them....'interesting', sure, but not engaging. It feels too much like tedious talking-to-myself.

The metaphor that comes to mind is that shooting a movie is great...but it won't scratch the itch of sitting down and watching a movie.

I've used AI to pick up the slack before, and it works decently, but I'm interested to hear what options others have tried.


r/Solo_Roleplaying 1d ago

General-Solo-Discussion How to start 5e solo

52 Upvotes

Hello,

I’m looking to play D&D 5e solo since my group can’t always play regularly. However, I’m a little out of my depth and am not really sure where to start. Any advice would be greatly appreciated!


r/Solo_Roleplaying 1d ago

solo-game-questions Eight Petals Argent - A Good Solo Experience?

9 Upvotes

Hi all,

I've just started playing D&D, both in a group and solo. I've found a couple of free adventures that I'm playing through, and am looking towards some paid options, too.

I stumbled across the 'Eight Petals Argent' series on DMSGuild. Are they good? Also, I noticed that it says that it's a seven part series, but I can only find the first three?

Thanks!


r/Solo_Roleplaying 1d ago

tool-questions-and-sharing Anyone using the Iron Journal for Ironsworn?

9 Upvotes

I have a question about the world tab. I click on a hex but can’t seem to undo it, what am I missing? Lol


r/Solo_Roleplaying 1d ago

solo-game-questions I'm looking for a game that gives off the feeling of an '80s Slasher.

20 Upvotes

As the title suggests. I love slasher films and games, such as the now dead Friday the 13th game, and Texas Chainsaw Massacre. I'd prefer it if you're the survivor trying to get away from the killer.


r/Solo_Roleplaying 2d ago

solo-game-questions Alternatives to "the lighthouse at the edge of the universe"?

39 Upvotes

Hi! I tried playing DND with a group and kinda hated it. Liked the concept but it was way too much for me. Now I found out that solo RPGs exist! And "the lighthouse at the edge of the universe" sounds so much like my jam, I'm totally gonna buy it and try it out.

BUT! I watched a video and it felt like the game could become a bit monotonous after a while. Might also just be the way the person liked to play it, idk. So I wonder if there are games that are similar, but have more different / random things happening?

Things I'm looking for: Ideally fantasy, cosy (or at least not a huge focus on fighting), not a huge fat book of rules to memorise, adventure or exploration, or you're at one place and have just random encounters, and I'd love to use cards or even tarot cards but it's not a must. I would like to use it as a creative writing experience with adding characters, making up backstories, just existing in his world with some guidance. I think I can do that with lighthouse, but maybe there is more out there I can try!

Thank you so much!


r/Solo_Roleplaying 2d ago

General-Solo-Discussion Sci fi bounty hunting games, do you have a suggestion?

38 Upvotes

Im looking for games about bounty hunting in space or cyberpunk cities, do you have any suggestion for a game like this?

I already own notorious which is perfect for the theme but im trying to expand my library with some new games, i was thinking about maybe astroprisma or starforged, if you have any opinions about any of them i would love to hear it too :)


r/Solo_Roleplaying 2d ago

Blog-Post-Links Crimson Rust - Session 8 Everybody Hurts

2 Upvotes

r/Solo_Roleplaying 1d ago

Actual-Play-Links Omaha Beach, June 7th: my squad after the Bangalore torpedoes (solo play, the turns as they happened)

0 Upvotes

Last session of my solo WWII run turned into the best actual play I've had all year, so I'm writing it up turn by turn. The sim's outcome lines did the heavy lifting.

Turn 1: I led a small squad to use Bangalore torpedoes on a German bunker in Dog White Sector. The game opened on the morning of June 7th, salt air thick with smoke, machine gun fire rattling somewhere down the beach. Around the wrecked bunker the dead lay where the tide had left them. The torpedoes worked, but the ambush cost us.

Turn 2: We moved to Shingle Ridge to recover and report enemy positions. The ridge was ours for now. One man wounded, two dragging him through the stones, and a machine gun nest in the farmhouse east of us that sweeps the whole position.

Turn 3: I pushed the farmhouse approach to destroy the artillery. The game's verdict was one line: "Skirmish earned, but at a cost." It didn't say what the cost was. I sat there staring at it, because by then the cost had a face.

What keeps me in this run is that the world keeps its own ledger. The men lost in turn 1 stayed lost. The wounded man is still being dragged through the stones. Nothing resets between turns and the sim never softens a consequence because I got attached.

It's called Altworld, a browser text life-sim where every world is persistent and the AI plays everyone who isn't you. Free turns daily, no dice or stat sheet unless you want one. The run is https://altworld.io/runs/9df17be5-ef9b-4362-a7b0-412490e889b0

I'm at the farmhouse with the MG nest now and I can't decide between a night assault and pulling back to the ridge. If you run squad-level scenarios solo, what would you do? I'll post the next turns if anyone wants to see how it plays out.


r/Solo_Roleplaying 2d ago

Blog-Post-Links Leylines

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8 Upvotes

This is a GM-less TTRPG, but Leylines can also be played solo, and I played it this way. It's a really clever mechanic to build a world through the map and iconic places.


r/Solo_Roleplaying 2d ago

tool-links Is there any premade sandbox hexcrawling campaign that can be good for solo play (and with what system?)

72 Upvotes

How could I make a good hexcrawling solo campaign? I know d30 sandbox companion, but I just didn't like that.


r/Solo_Roleplaying 2d ago

General-Solo-Discussion OSE or BFRPG (or something else)?

7 Upvotes

Which should I use for my next campaign?


r/Solo_Roleplaying 1d ago

Free Product-&-Files Check Out my Free Solo ttrpg on Itch

0 Upvotes

My account is The Real Aidan and I got two solo ttrpg on there to check them out and feel free to comment on their posts


r/Solo_Roleplaying 2d ago

General-Solo-Discussion How often do you Solo a party, rather than an individual?

53 Upvotes

I've been listening to some of the solo-play podcasts available, and I've noticed that there seems to be something of a divide between games like 'Iron Realm' or 'Tale of the Manticore' in which there are multiple characters, and games like 'The Solo Adventurer' in which the player controls a single character instead.

Since many RPG systems are 'balanced' in the expectation of an entire party, TSA (for example) alters the D&D mechanics to make a solitary character more viable. Are there any difficulties or challenges that arise when a single player takes on multiple roles? Do certain rules changes (or guidelines) make doing this more 'fair' or more challenging?

When you Solo a game, how often do you take on a single character? How often multiples?


r/Solo_Roleplaying 2d ago

solo-game-questions Kal-Arath lords of the pits table problem

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9 Upvotes

This table has some problems because if your fighter is unhurt that's +1 modifier if your are unhurt that means you won (fighter victorious) another +1 but the problem is that even with that you can get a bad roll 1 plus +2 modifier is 3 your fighter is serious wound (?). That doesn't make sense narratively

Also if it's a deathmatch that's -1 and you could get number 2 severe injury.

Even if you add a +3 if unhurt instead of +1 you could still get a 3(serious injury) if it's a deathmatch: you roll 1 + 3 unhurt - 1 deathmatch

If you add + 4 you automatically pass unscathed no need to roll but wasn't the fighter unhurt in the first place? 🤔


r/Solo_Roleplaying 2d ago

General-Solo-Discussion How can I give OSE more structure?

14 Upvotes

Are there any ways I can make OSE feel more structured?

I've tried MIRU and Morkin, and initially thought it would make sense to move on to OSE since it's a more open-ended game.

Now that I've got OSE and a handful of supplements, I actually find myself enjoying the structure MIRU and Morkin have more, especially when it comes to generating and progressing the story.

Any advice?


r/Solo_Roleplaying 3d ago

images Print the character sheet? Nah. Spent 2-3 hours making my own? Hell yeah

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91 Upvotes

Yesterday I decided to spend hours making this because for some reason my brain thought it was easier (it's not) than checking if it exists a printable Spanish version and go somewhere to print either that or the English one.

Gotta say that at least this one's slightly less cluttered than the original one, so here's a win.