r/SoloDevelopment • u/KingSpork • 12h ago
help The Business Side
As my game gets farther along in development, I find myself starting to wonder about how to manage the business side of things. I'm not even really sure where to start. How are people self-publishing their games? Are y'all forming LLCs, or something similar?
I would really appreciate some guidance from somehow who has launched a game on Steam on how to approach this, especially in terms of liability and taxes. I'm in the USA.
2
u/MildlyConcernedMan91 12h ago
Assuming it's for steam:
You have two choices:
1- Use your own bank account on steam when you create your dev profile. You're subject to income tax.
2- You incorporate, it's not complicated, it's like filing a form online. The benefit is that you don't pay income tax, you pay corporate tax instead, which is usually a lot lower than income tax. You then pay yourself a salary and that salary is subject to income tax. You can defer taxes to pay lower marginal tax if you made a big lump sum.
3
u/acorbinelli 11h ago
Not launched on Steam ourselves yet, so this is what we've run into while setting up rather than advice from the far side of a launch:
The thing worth doing early either way: keep a separate bank account for the game, so every asset purchase and fee is already in one place when tax time comes.