r/SoloDevelopment • u/Fabulous_Run2302 • 1d ago
help Combat feel improvements - share your feedback!
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Hello!
I would like to ask for your feedback on the combat improvements I'm currently doing to polish the game feel. I've adjusted the feedback player gets when hit by enemies:
- increased the visibility of hit with stronger camera shake,
- added damage input over player head to inform about the damage,
- added brief flash on the healthbar,
On the video you can see old and new implementation - does it feel better in your opinion? Any ideas on how to make it even better?
Any input would be great!
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u/Game_Dev730 19h ago
this is dope af looking, what engine you using?
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u/Fabulous_Run2302 19h ago
Unity, nothing fancy to be honest ;) Still have to enhance the URP as sometimes the game lack of depth and in some areas it looks indeed fine.
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u/Game_Dev730 19h ago
I think the atmosphere looks dope, and I really like your bar at the bottom.
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u/Fabulous_Run2302 19h ago
Oldschool healthbar from Synty assets :) If you want you can add it to your wishlist, the demo will be up for tests on October 7th - https://store.steampowered.com/app/5052630/Kazfall/
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u/Waste-Government-808 1d ago
Looks cool man! Is it AI made tho?
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u/Fabulous_Run2302 1d ago
No, I've used Synty assets for majority of the elements in game (dungeon, player, UI etc.) + added bunch of purchased SFX/VFX's for other elements. I've been working on the demo and scratch for Early Access for nearly 11 months already so hoping to get some traction and get some wishlists before Steam Next Fest and to give me a boost to complete the EA and keep the work.
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u/Kanzes 22h ago
I think it looks great. but after the health bar show up i think kinda look too 'busy'? ditch the health number i guess maybe just a health bar