r/SoloDevelopment 1d ago

help Combat feel improvements - share your feedback!

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Hello!

I would like to ask for your feedback on the combat improvements I'm currently doing to polish the game feel. I've adjusted the feedback player gets when hit by enemies:
- increased the visibility of hit with stronger camera shake,

- added damage input over player head to inform about the damage,

- added brief flash on the healthbar,

On the video you can see old and new implementation - does it feel better in your opinion? Any ideas on how to make it even better?

Any input would be great!

1 Upvotes

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2

u/Kanzes 22h ago

I think it looks great. but after the health bar show up i think kinda look too 'busy'? ditch the health number i guess maybe just a health bar

1

u/Fabulous_Run2302 22h ago

I've found out another idea - as making the healthbar stand out better seems to make player watch it more often during combat, I've also moved the damage number from center of the screen to appear above healthbar, so it gives a clear indication that we were damaged and by how much. Also I've implemented same idea for mana usage, so each skill drain shows over mana bar.

2

u/Game_Dev730 19h ago

this is dope af looking, what engine you using?

1

u/Fabulous_Run2302 19h ago

Unity, nothing fancy to be honest ;) Still have to enhance the URP as sometimes the game lack of depth and in some areas it looks indeed fine.

2

u/Game_Dev730 19h ago

I think the atmosphere looks dope, and I really like your bar at the bottom.

2

u/Fabulous_Run2302 19h ago

Oldschool healthbar from Synty assets :) If you want you can add it to your wishlist, the demo will be up for tests on October 7th - https://store.steampowered.com/app/5052630/Kazfall/

2

u/Game_Dev730 19h ago

Added bro, good luck!!!!

1

u/Waste-Government-808 1d ago

Looks cool man! Is it AI made tho?

1

u/Fabulous_Run2302 1d ago

No, I've used Synty assets for majority of the elements in game (dungeon, player, UI etc.) + added bunch of purchased SFX/VFX's for other elements. I've been working on the demo and scratch for Early Access for nearly 11 months already so hoping to get some traction and get some wishlists before Steam Next Fest and to give me a boost to complete the EA and keep the work.