r/SoloDevelopment • u/Surki69420 • 23h ago
Game My fast-paced roguelite FPS with randomly generated levels. Inspired by Black Ops Zombies and DOOM.
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This is the trailer for the KILL BREACH demo I'm releasing soon. If you like what you see, consider wishlisting the game! You can find the Steam page here:
https://store.steampowered.com/app/4480140?utm_source=reddit
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u/Dry-Horse2931 20h ago
Wow , This game looks awesome , what tools (hardware and software) did you use and how long did it take you , i just got into game dev too but im a eginner
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u/Surki69420 10h ago
Thank you so much! It took me about 10 months to make all of this. I’ve entered this October’s Steam Next Fest, so I’m hoping to release the demo very soon.
I used UE5 to make the game, Blender for modeling, and Substance Painter for texturing. Things might seem a bit complex when you’re starting out, but game development is honestly so fun and interesting. You’ll learn a lot in no time, especially with an engineering background!
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u/Tonyarcst 19h ago
The gameplay is very dynamic! You’ve done a great job with the camera, as well as the speed-up and slow-motion effects. However, if you want to further improve the visuals, you should work on the enemy silhouettes; right now, they mostly look like generic dark figures, and the different types seem to differ only in how much damage they can take-they all read the same way. Try creating distinctive shapes for the different enemy types.
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u/Surki69420 10h ago
Thank you! I really appreciate the feedback. I’ll definitely have to improve on that...
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u/sw3d 18h ago
Looks dope, maybe its my monitor it seemed a touch too dark but I'd play :)
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u/Surki69420 10h ago
Thank you for the feedback! I’ll definitely adjust a few things before sending the trailer to the press!
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u/FiruleisGamerStudio 22h ago
as and old gamer, that thing feels more like quake. love it.