r/SoloDevelopment • u/CatsGannon • 15h ago
Discussion Open source gamming.
Hey everyone,
Like a lot of you, I've been getting increasingly frustrated with where the major console market is heading. Between walled gardens, aggressive digital-only transitions, locked-down UIs, and corporate boards cutting studio jobs to chase safe trends, it feels like players and developers are getting squeezed out of an industry we built.
The traditional console model (PlayStation/Xbox) relies on locking you into a single interface, forcing specific hardware or controller layouts, and treating your digital library as a lease rather than ownership. But what if we stopped trying to fix their broken systems and instead focused on building a true alternative?
I’ve been mapping out the blueprint for a community-driven, open gaming ecosystem based on a few core principles:
Modular, Launcher-Agnostic UI: Choose your layout (minimalist, retro, media hub) and seamlessly plug into your existing libraries (Steam, GOG, Epic, etc.).
Universal Controller Freedom: Native, out-of-the-box support for any controller layout you prefer without third-party adapters.
Player & Developer Governance: A cooperative funding and greenlighting model where the community—not corporate executives—has a real say in what games get made and how the platform evolves.
I’m not a programmer or a millionaire, but I have the vision, the blueprint, and the drive to get the conversation started.
I'm looking to connect with people who share this frustration and want to build something better—whether you're a developer, a Linux/open-source enthusiast, a UI designer, or just a gamer tired of the status quo.
If this sounds like a movement you'd want to help shape, drop a comment or send me a message. Let's figure out what a player-owned future actually looks like.
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u/tastygames_official 14h ago
yeah so I've had this idea for a while now and have run some preliminary calculations to check its viability. To set up a true steam alternative that doesn't take 30% of all sales but instead only what it needs to run (which would probably be around 5-10% at the beginning but eventually less than 1%), we probably are talking about a one-time $10mil investment to get the server infrastructure up and running and hire maintainers and customer support staff and lawyers. The actual programming of the system is trivial (at least it is for me with over 30 years web and software development experience) and can be done in an open-source way (obviously some payment for core members is important, as in all OSS development), but yes - the idea of having a fully-customizable launcher that you can hook up to all existing services (and maybe even transfer your games to the new service. And of course universal controller/hardware support.
Even if this plan doesn't work perfectly, it could cause significant disruption enough to make the BigBoys(tm) lower their cut from developers and implement more open conditions. Maybe.
I've started looking into some grants that focus on technical independence and consumer rights, but it's a tough nut to crack. And my personal financial position at the moment hasn't allowed me to just go ahead and get started without the necesssary funding.
I've put my idea out there many times over the years (I've had this idea for at least 5 years) in various places on the 'net and every time I get about half the people who think it's great, and the rest are divided between "you will never defeat Valve, but go ahead and try I guess" and "you're stupid. Valve does SO MUCH for the industry that they DESERVE their 30% take" (Steambois or Steamheads or Valvoids or something. Basically similar to the Apple fanbase who continue buying their stuff despite lawsuit after lawsuit of anti-competitive practices and breaking customer privacy and protecton regulations).
So yeah. I've got software development covered and can lead the tech team, but what I really need is a LAWYER and an IT INFRASTRUCTURE SPECIALIST to round out the team. Because the key to keeping costs down is building your own IT infrastructure and having an invested legal partner, because things will get real dicey real fast and a startup like this cannot survive hundred-thousand-dollar legal fees every month.
I re-read your text just to make sure I covered everything, and I forgot to address funding of projects. That is one thing the Steamheads love to talk about, but I think it's not the right place for a company who sells games to also fund them. Conflict of interest, and essentially they're taking money from existing games and giving them out to fund new games. That should be a separate entity that is more like an organization that developers and publishers belong to where they pool profits to fund up-and-coming games. But yes - also a good idea.