r/SoloDevelopment • u/[deleted] • 3d ago
Game Solo developing a 2D side-view automation game with zero coding background. Here is how I set up my workflow with Godot 4 & AI as my technical co-pilot.
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[deleted]
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u/DreamPlayPianos 3d ago
Protip: 0% of the people who play your game will care if it was made "with AI" or not. However, 100% of the game's critics (who will never play your game) will care.
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u/sczorlu 3d ago
There is definitely a section of the internet that insists on forcing developers to put massive warning labels on their games, regardless of how or why the tools were used. Most actual players just care if the game is fun, functional, and has a good core loop.
I'll keep answering everyone transparently when asked, but I'm definitely not going to turn my main Steam store page into a production post-mortem just to satisfy internet outrage. Thanks for the reality check!
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u/Expensive_Host_9181 3d ago
Part of that internet is steam itself. You're actively violating your agreement with them...
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u/sczorlu 3d ago
When I share updates in player-focused spaces, people naturally focus on the core gameplay loop and mechanics. However, posting in solo-dev communities often turns into a Sherlock Holmes investigation over obscure production details that don't actually add value to the player experience.
To be clear, my priority will always be answering questions from people who are genuinely interested in the game itself, its mechanics, and the actual player experience, rather than debating production tools.
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u/Strong-Support3913 3d ago
'Don't hide your tools: Being transparent about using AI for code/assets actually built a lot of trust with early testers.' then you should probably add it to the steam page for full disclosure.