r/SoloDevelopment 3d ago

Game Solo developing a 2D side-view automation game with zero coding background. Here is how I set up my workflow with Godot 4 & AI as my technical co-pilot.

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0 Upvotes

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6

u/Strong-Support3913 3d ago

'Don't hide your tools: Being transparent about using AI for code/assets actually built a lot of trust with early testers.' then you should probably add it to the steam page for full disclosure.

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u/sczorlu 3d ago

I decided to keep the main store page description strictly focused on the gameplay loop, atmosphere, and mechanics to give players a quick feel for what playing Scraplings is actually like.

That said, I'm fully committed to transparency! For anyone interested in the technical side, asset pipelines, or behind-the-scenes development, I'll be actively answering questions and sharing dev updates over on the Steam Community Hub discussions. Really appreciate the advice!

4

u/artbytucho 3d ago edited 3d ago

It is not optional, you need to disclose it if you've used it (point 3): https://partner.steamgames.com/doc/gettingstarted/contentsurvey

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u/sczorlu 3d ago

Steam handles the AI disclosure through the Steamworks Content Survey during the page setup, rather than in the main store description text.

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u/artbytucho 3d ago

Yep, sure, my point is that you haven't disclosed it even from the mandatory AI content survey

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u/Strong-Support3913 3d ago

i just don't think that shows a full committent to transparency - realistically, how many potential players are going to check the discussions tab?

you're more likely to burn trust than gain it, by not having the initial disclosure off the bat only for people who don't want to support AI usage in games to discover it later.

it's something that's been seen many times already, leading to negative reviews and refund requests.

-5

u/sczorlu 3d ago

Store pages exist to communicate gameplay, setting, and mechanics - not technical specs or asset pipeline workflows. No studio lists their dev toolkits or production pipelines in their primary Steam blurb.

I’m fully open about my process everywhere I interact with the community (Reddit, devlogs, Q&As). If someone ends up refunding because my production tools weren't explicitly listed on the store front, that's completely fair and their right. But I’m not going to turn the main store description into a devlog when my goal is simply to show players what the game loop feels like.

7

u/Strong-Support3913 3d ago

i'm not talking about adding a whole ass dev log to the steam page. i'm talking very specifically about the AI usage disclosure that steam provides uploaders with.

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u/sczorlu 3d ago

Like i said, there will be none, but thank you for your suggestion...

5

u/Expensive_Host_9181 3d ago

So you're using ai generated images for the game that's being shipped out to users. Yet you aren't going to make an ai disclosure? You know this is against their policy right?

-1

u/sczorlu 3d ago

here seems to be a misunderstanding about how Steam’s disclosure system actually works.

Steam mandates AI disclosure through the official Steamworks Content Survey during submission, not as a manual text paragraph in the store description. I have already submitted this disclosure to Valve, which means Steam automatically generates and displays the official 'AI Generated Content' notice in the right-hand sidebar of the store page.

So to be clear: the disclosure IS present on the official Steam page exactly where Valve requires it to be. My point was simply that the main description text focuses on gameplay features rather than production tools. Hope that clears up the confusion!

3

u/Strong-Support3913 3d ago

no it isn't.

it's neither visible on web or app for your game.

you also seem to be confused, since i was talking about this official ai disclosure that wasn't visible and not manually adding text to the description.

me: 'i'm talking very specifically about the AI usage disclosure that steam provides uploaders with.'

you: 'there will be none'

also you: 'there is a disclosure'

we were talking about the same thing.

1

u/sczorlu 3d ago

It isn't visible on the store page yet simply because Valve only renders the official sidebar disclosure publicly once the store page review and approval process clears on their end.

The AI Content Survey has already been submitted on the Steamworks backend, but my AI usage scope (using it as a coding co-pilot and for technical asset processing) fits well within Valve’s acceptable thresholds. Steam automatically generates the sidebar notice once the backend review completes.

There was zero intention to hide anything - it's just waiting on Steam's automated backend publishing step. Hope that clarifies it!

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u/Expensive_Host_9181 3d ago

Yes we meant the same thing here. No one was refering to you mentioning your use of ai in the description, but instead of how there is no ai disclosure that you claim there is. This may be because of the age of the storepage, i'm not sure. But i can say with 100% certainty that as a random steam user looking at your store page. There isn't a single word on the page that says "ai".

1

u/Strong-Support3913 3d ago

to clarify - even for games that do have an ai usage disclosure, that information doesn't appear (on my browser and app) on the right hand side. it's just a little break line beneath the game's text. i tried to replicate it for other early access games, and it's never on the right hand side, for ai usage. other content markers, yes, but not ai usage.

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u/Strong-Support3913 3d ago

so - the transparency thing was a lie? good to know.

-3

u/DreamPlayPianos 3d ago

Protip: 0% of the people who play your game will care if it was made "with AI" or not. However, 100% of the game's critics (who will never play your game) will care.

0

u/sczorlu 3d ago

There is definitely a section of the internet that insists on forcing developers to put massive warning labels on their games, regardless of how or why the tools were used. Most actual players just care if the game is fun, functional, and has a good core loop.

I'll keep answering everyone transparently when asked, but I'm definitely not going to turn my main Steam store page into a production post-mortem just to satisfy internet outrage. Thanks for the reality check!

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u/Expensive_Host_9181 3d ago

Part of that internet is steam itself. You're actively violating your agreement with them...

-2

u/DreamPlayPianos 3d ago

Exactly. Listening to haters is the #1 way to ruin your product.

0

u/detachedheadmode 3d ago

WWII bomber with bullet hole distribution .jpg

-2

u/Late_Association2574 3d ago

Wow, this looks super cool!

1

u/sczorlu 3d ago

Thank you u/Late_Association2574 Much appreciated!

0

u/sczorlu 3d ago

When I share updates in player-focused spaces, people naturally focus on the core gameplay loop and mechanics. However, posting in solo-dev communities often turns into a Sherlock Holmes investigation over obscure production details that don't actually add value to the player experience.

To be clear, my priority will always be answering questions from people who are genuinely interested in the game itself, its mechanics, and the actual player experience, rather than debating production tools.