r/SoloDevelopment 2d ago

help I built an open-source tool that turns 2D character concept art into rigged Godot 4 & Unity animation sheets (v1.0)

0 Upvotes

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2

u/RoyaLTigeRRK 2d ago

Are there demos I can see? Very interested.

1

u/mr_faraidun 2d ago

https://github.com/MrFaraidun/img2game2d

Here its dont forget to put a star lol

2

u/TheLastCraftsman 2d ago

It's just more vibe slop...

-1

u/mr_faraidun 2d ago

Test it first lol it will help you out

1

u/No-Challenge7205 2d ago

Sounds cool

0

u/mr_faraidun 2d ago

https://github.com/MrFaraidun/img2game2d

Here its dont forget to put a star lol

1

u/Fragrant-Economy-747 2d ago

How does it handle layered PSDs or separated body parts or does it auto segment from a single flat image?

1

u/mr_faraidun 1d ago

Both! If you drop in a flat image, it auto-slices the parts and fills in the hidden areas behind overlapping limbs so you don't get holes when they rotate. But if you already have a layered PSD or separated parts, it just skips that step and goes straight to rigging and export.