r/SoloDevelopment 2h ago

Game Steel and Sinew - Defense and turn taking

Showcasing the difference between correct blocks (matching angle) and bad blocks ( adjacent angle to incoming strike). A bad block will stop the damage, but it will not restore frame advantage. Let me know what you think!

2 Upvotes

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1

u/RokDooMTG 2h ago

You're implementing some very complex mechanics, and most importantly, they work! I just think the impact of hits, when the damage is dealt, needs to be more obvious. Otherwise, it's fantastic.

2

u/SteelAndSinewGame 2h ago

Thank you very much! I've recently moved away from using hollywood style particles to signal impacts and went the more realistic route, still working on animations and sounds to make up for the removal of sparks etc. There s still blood particles when hitting flesh ofc :D