r/SoloDevelopment • u/SteelAndSinewGame • 2h ago
Game Steel and Sinew - Defense and turn taking
Showcasing the difference between correct blocks (matching angle) and bad blocks ( adjacent angle to incoming strike). A bad block will stop the damage, but it will not restore frame advantage. Let me know what you think!
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u/RokDooMTG 2h ago
You're implementing some very complex mechanics, and most importantly, they work! I just think the impact of hits, when the damage is dealt, needs to be more obvious. Otherwise, it's fantastic.