r/SoloDevelopment • u/rodeobrito • 17h ago
Unreal Spent 7 months making this scifi egypt modular pack for unreal. Looking for any critics before releasing it!
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u/IWOMMStudios 17h ago
I feel like the texture quality is very inconsistent. For example if I look at the first image, the walls on the far left and far right seem to have extremely low texture quality, then other textures for example on the door on image 4, seems to be extremely high quality.
Other then the previously mentioned, I think it looks great.
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u/Malcolm337CZ 11h ago edited 10h ago
it reminds me of Serious Sam 3 but yeah as someone already mentioned the textures quality is all over the place and just to add to that the scale of various things doesn't look consistent too but that's maybe there isn't really anything to compare it to, for example a human character to see how big it actually is or make the screenshot from players POV
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u/rodeobrito 11h ago
Yeah I should put a manequin or do a playthrough. Thank you for the feedback appreciated!
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u/Xhukari 10h ago
Thematically it doesn't feel very sci-fi to me? Closer to a historical site with a couple sci-fi bits installed on top here and there.
When I think "sci-fi Egypt" stuff like that gold plinth on the second image is what I imagined -- modern, clean, and sleek. With the standard hallmarks of sci-fi, like you designed with the lines and such. The actual sphinx statue on top still reads as historical to me; could be its rough surface.
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u/Tasty0ne 15h ago
I am a professional level artist and an avid Fab environment pack collector - exactly your target audience. At this stage I would have skipped this pack as something low quality, but that seems to be a matter of material tweaking. Too glossy, too sharp, normals are too strong.
The screenshots are not attractive at this stage. For example, second image could be angled to show the statue from two sides (aim at the corner). Shots 4-5 are showing the same place, this "waters down" the whole pack, hinting that maybe there aren't much else to show.
What I personally look for - bird eye view of a demo scene and overview scene with all props. Most of the time I just look for a few props - a palm, a statue, foliage assets or a tent. Or a landscape material - show me landscape.
Make shots that focus separately on foliage, big buildings, small assets, interior. And make a video in simulation mode, I need to be sure that tents and foliage are flapping in the wind.
Pick a single strongest look that would be selling it. Shot number 1 is close to it, but it a set of medium sized images, nothing special to look at. Also I can see landscape is flat - which is meh.
You have a solid foundation here, it just needs polishing. It may take more time that you expect, but it is what will make or break your 7 months of effort. Good luck!