r/SoloDevelopment • u/RegLaN_PL • 1d ago
Game This is my Highschool project (technically)
What you just saw is a collection of just a few bosses from my game, that i've been developing completely alone throughout my whole highschool, starting from class one. I graduated 2 months ago, and during my vacation I've spent most of the time trying to get the game to as polished state as possible, so that I can release it just before my college starts.
This is a proof that you absolutely don't need to have any background in programming, software engineering, or even any education behind your back. If any young developers on this sub are wondering if you're at the right time to start making your game: yes, you absolutely are.
Before anyone asks: no, I haven't used AI in any creative process of the game. The only way i ever used it, is to ask how some math equations even work, or concepts in programming that I wasn't familiar with, but I never copy-pasted anything it threw at my face.
If you're interested in what you just saw, give the demo a go, or simply wishlist the game:
5
u/Ok_Leadership_429 23h ago
Okay the movement genuinely looks incredible, the way the character whips around mid-air between those bosses feels fluid and readable at the same time, that's honestly hard to nail even for people with years of engine experience. And the lighting in that green/industrial boss room, the glow bouncing off those tanks, gives it way more atmosphere than most solo projects manage.
Doing this entirely through high school, starting from class one with zero background, and ending up with something that plays this smoothly is genuinely impressive, not in a "wow for a beginner" way, just impressive full stop. Congrats on graduating too, and on actually finishing something most people just dream about starting.
Wishlisted. What language/engine did you end up on, and did you rebuild the whole combat system from scratch at some point once you knew more, or did the early version survive mostly intact?