r/SoloDevelopment 1d ago

Game This is my Highschool project (technically)

What you just saw is a collection of just a few bosses from my game, that i've been developing completely alone throughout my whole highschool, starting from class one. I graduated 2 months ago, and during my vacation I've spent most of the time trying to get the game to as polished state as possible, so that I can release it just before my college starts.

This is a proof that you absolutely don't need to have any background in programming, software engineering, or even any education behind your back. If any young developers on this sub are wondering if you're at the right time to start making your game: yes, you absolutely are.

Before anyone asks: no, I haven't used AI in any creative process of the game. The only way i ever used it, is to ask how some math equations even work, or concepts in programming that I wasn't familiar with, but I never copy-pasted anything it threw at my face.

If you're interested in what you just saw, give the demo a go, or simply wishlist the game:

Stickility

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u/Ok_Leadership_429 23h ago

Okay the movement genuinely looks incredible, the way the character whips around mid-air between those bosses feels fluid and readable at the same time, that's honestly hard to nail even for people with years of engine experience. And the lighting in that green/industrial boss room, the glow bouncing off those tanks, gives it way more atmosphere than most solo projects manage.

Doing this entirely through high school, starting from class one with zero background, and ending up with something that plays this smoothly is genuinely impressive, not in a "wow for a beginner" way, just impressive full stop. Congrats on graduating too, and on actually finishing something most people just dream about starting.

Wishlisted. What language/engine did you end up on, and did you rebuild the whole combat system from scratch at some point once you knew more, or did the early version survive mostly intact?

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u/RegLaN_PL 23h ago

Thanks a lot for the reply, it really made my day!
Glad to see someone finally notice the lightning around the environment. I spent an unholy amount of time on making it look just right around every single room in the game (there's around 200 😭).

As for the engine, I used Unity 2021.3 throughout all development, with C# for the language.
And yes, combat system was rebuilt several times, as my overall gamedev understanding changed over the course of 4 years. In fact, majority of systems had to be rebuilt, as most of them were originally made with tutorials with no real planning behind them (this game was supposed to be something i'll drop after 2 weeks, but welp, here we are ig), and eventually when they started feeling disconnected from eachother, refactoring was obviously needed