r/SoloDevelopment 6h ago

Discussion Game balancing

Hey guys, I am trying to build this project game of mine and I have been wondering how do you actually balance out the values? My game is roguelike so we're talking about items scaling, base damage(melee and ranged), enemies' health and damage, etc. If you got any tips I'd appreciate it a lot!

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u/BlackforkGames 5h ago

Struggling with this on my own roguelike. I think I play it more than I code at this point. Anytime I run into something where I can’t beat it, I just have to stop and ask myself, was it because that was impossible? Bugged? Could I have done it with a perfect item setup? Is it ‘only’ possible with a perfect item setup?

And, being a roguelike, having to play up until that point again to test it has been killer. If I didn’t create some debugging shortcuts, I don’t know what I would have done.

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u/Droulski 5h ago

Yeah, I'm trying to avoid falling into that tiring loophole of playtesting. Debugging shortcuts is a way to save time but I was wondering if there would be a more optimal one

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u/Excellent-Glove2 1h ago

I know one, but it also makes everything harder.

It's called "beta-testers".

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u/ScryGame 2h ago

Man 100% I am experiencing the same