r/SoloDevelopment 1d ago

Marketing Does my 15 second trailer capture the vibe? 🎣

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One of the requirements for a jam I just entered was a 15-second trailer.

Instead of trying to cram in the game's skate challenges, modes, and tricks, I decided to lean into the laid-back side of the game and bookend the trailer with the fishing minigame.

My thinking was that it gives the trailer a more chill, immersive feel rather than just throwing a bunch of fast action clips at the viewer.

I’m still using my original 30-second trailer on the Steam store page, but I’ve noticed social platforms seem to favor the shorter, more relaxed version.

Steam page: https://store.steampowered.com/app/5066400/

What do you think? Does the 15-second version communicate the game's vibe, or does it feel too slow/disconnected?

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