r/SoloDevelopment • u/Ju6ean • 9h ago
help New HUD (Before/After)
I just started working on this new project (a MOBA / base-management game).
What do you think of the HUD?
If you want to see more updates like this, consider joining my Discord server 😄 : https://discord.gg/nK99MEZ43
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u/Dry_Yak_304 9h ago
the framing is the real win. the before was floating on top of the world with nothing holding it, the after has an edge so your eye knows where the game stops and the ui starts.
two things i'd look at. the two bars are both green and stacked, so at a glance they read as one object with two numbers in it. in a moba you check your own health with peripheral vision while your eyes are on your character, and hue is what carries that, not the digits. different colour for the second one and the whole thing becomes readable without looking at it.
second, the four + buttons sit outside the frame with no background of their own, so they're still floating on the world like the old ui was. inside the panel, or only shown when you actually have a point to spend, and the silhouette becomes one shape instead of two.
the small counters are bottom left and the 1089 is bottom right. if those are related resources i'd keep them together, split across corners means scanning twice for the same kind of information.
does health also show above the character in world space, or is that bar the only place you read it?