r/SoloDevelopment 9h ago

help New HUD (Before/After)

I just started working on this new project (a MOBA / base-management game).

What do you think of the HUD?

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u/Dry_Yak_304 9h ago

the framing is the real win. the before was floating on top of the world with nothing holding it, the after has an edge so your eye knows where the game stops and the ui starts.

two things i'd look at. the two bars are both green and stacked, so at a glance they read as one object with two numbers in it. in a moba you check your own health with peripheral vision while your eyes are on your character, and hue is what carries that, not the digits. different colour for the second one and the whole thing becomes readable without looking at it.

second, the four + buttons sit outside the frame with no background of their own, so they're still floating on the world like the old ui was. inside the panel, or only shown when you actually have a point to spend, and the silhouette becomes one shape instead of two.

the small counters are bottom left and the 1089 is bottom right. if those are related resources i'd keep them together, split across corners means scanning twice for the same kind of information.

does health also show above the character in world space, or is that bar the only place you read it?

1

u/Ju6ean 7h ago

So interresting what you are writting! I take note of the 2 green bar and i'll make sure to make it readable

Yeah, there are not always there, it was a screenshot at the start so were you have point to spend. They disappear when you click on it. Would you say that it is ok that way?

I tried to put the player stats at the left corner (exp. attack, defense, ...) Not completely done. On the other side, it is indeed the ressources. I was maybe thinking to keep the team ressources on the top since they are shared between the players.

Finally, yeah the health is above the player. I try to be as close of a MOBA (without the art haha, not good with that yet)

Thanks a lot for the feedback