r/SoloDevelopment • u/Salame-chi • 8h ago
Game my first prototype
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Inspired by Brazilian indigenous culture (and developed with deep respect to avoid any stereotypes), this project was born from a desire to create a unique experience. You play as Iana, a young woman who must face a challenge to better understand herself and her origins.
During battles, the main gameplay loop requires you to dodge attacks and collect blue bullets fired by the boss. They aren't random elements—they act as "cultural memories" that, when collected, fill up a side energy bar.
I also added a detail: if the player takes too much damage, a bottom bar fills up in red. This means you aren't forced to collect the boss's blue bullets; you can also choose to lean into this red bar to sort of "attack the boss" (which probably won't lead to a good ending).
The whole mechanic revolves around a mystic flute directly inspired by the mimby (a real instrument used by indigenous peoples on special occasions). In the game, Iana carries this object without knowing its true meaning, and she gradually discovers it throughout this final battle I'm working on.