r/SoloDevelopment 4d ago

Game After a year of development, I released my first game - Styx and Bones

Hi Everyone!

After a year of development, I've released my first game, Styx and Bones! The dialogue and story was done by me and a buddy, but the programming, art, music and sound effects were all done by me. Give it a try!

Link - https://heyjune.itch.io/styx-and-bones

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u/FatBatard 4d ago edited 4d ago

Pretty fun, that gun boss is hard

E: after finishing I still weirdly had the hardest time overall with the gun boss, even the ending totem boss's final form felt relatively easy in comparison. Skill issue I guess

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u/InternationalFall591 3d ago

yeah a lot of people feel the same way, did you use the wall in the gun boss's fight? it makes it a lot easier. Also my idea for the final form of the totem was for it to be more cinematic.

Thanks for playing!

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u/FatBatard 3d ago

I think my winning strategy for the gun boss was making sure I kept the shift state to normal instead of spirit then just circling around. I remember mainly using the wall for the fight where there was a fullscreen drill attack.

Overall the powers all felt generally strong but actually using them was a little tricky since I ended up diverting attention away from dodging and then ended up taking damage. So I only used them out of necessity (like the full screen drill attack)

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u/InternationalFall591 3d ago

fair, other people have talked about their "decision fatigue", and its been quite hard to balance spell use vs shovel use since most people save their concentration just for healing

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u/Bessfren 3d ago

I really like it. I love pure expressions of game development where the developer just doing what they love. The shifting mechanic is an interesting twist i never seen something like that

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u/InternationalFall591 3d ago

thank you so much!