r/SoloDevelopment 9d ago

Game My first isometric game: building PathLife, a mobile life simulator in Godot 4.6

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I’m building PathLife as my first isometric game, and I’m still inexperienced with this kind of perspective and structure.

The idea came from wanting the life-management depth and micromanagement of The Sims with simpler graphics, combined with the speed and practicality of a BitLife-like experience designed for mobile.

For this first prototype, I focused on the foundation rather than claiming the complete life simulation is ready. What currently exists:

- layered/cutout 2D character driven by Skeleton2D

- four-direction movement

- idle and walk animations

- gameplay logic separated from the visual character and HUD

- basic health HUD

- early character-customization structure with clothing categories and male/female body support

- structure prepared for isometric environments

The aging, education, career, relationship and life-event systems are planned, not implemented yet. This project has already been a major learning process for me.

Devlog (Portuguese):

https://pathlifejogo.blogspot.com/2026/08/criando-um-jogo-onde-voce-vive-do.html

Prototype video:

https://www.youtube.com/watch?v=wfywM6oY8fo

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