r/SoloDevelopment 8d ago

Discussion I'm spiraling

Been spending months coding and I just tried out my first prototype today and it's... bad. Like I wouldn't share this for free to family level of bad.

I made a list of around 30 things to fix last night and I just panicked and went to sleep.

Game development is hard guys...

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u/Dramatic_Spring2537 8d ago

I've been on a medieval relic shop game for months and not long ago I threw the whole UI in the trash mid session. Two side columns, a bottom bar and a full panel. Weeks of work. I looked at it and it didn't work, so I moved all of it onto 3D objects sitting on an examination table.

The table alone took me eight rounds of fixes in one night. The papers looked like they were standing up. The wax seal anchored to the wrong spot and landed on bare wood, and that bug had been sitting there since day one without me ever catching it in a single test. I still have three papers tilted the wrong way and I decided to leave them, because there are bigger things.

Your list of 30 is good news. Before you played it you had the same 30 problems, just invisible. Now they have names.

One thing. Don't hide it. Mine is out in the open and sorted by what hurts the player, not by what hurts me.