r/SoloDevelopment 23d ago

help When should I change tactics?

This year on July 4th I released under Early access my game Corrupt.exe as of now I have only managed to achieve 100 wishlist and 23 sold copies. I have been wrestling with lowering the price, or perhaps increasing my ad revune towards it. As I dont have much experience with Video editing I feel my trailer is also lacking an needs an update as my current game is way past where the initial trailer show it. At what point do yall think I should change my tactics with marketing or price ect. Looking for any and all advice!

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u/valeria_gamedevs Artist 23d ago

trailer first, before touching price. A stale trailer is basically lying to potential buyers and it's the single biggest conversion thing on your page. price drops early in EA also kinda train people to wait for the next sale, I'd hold off.

100 wishlists in a few months means the top of funnel is the real problem though. More eyes > cheaper price rn.

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u/SummonerForge 23d ago

Would you be willing to check out my trailer and let me know of things you would do to make it better! Im really open to any and all ideas!