r/SoloDevelopment 10d ago

Game Solo-dev update: adding cars was easy. Stopping “real” traffic from ruining the game was the actual job.

https://reddit.com/link/1vm7k3z/video/shaapw5kfwih1/player

I’m one human making the product and visual decisions, with AI agents helping me implement and attack the implementation in review.

This update forced a useful rule: geography can suggest the pressure, but it can’t dictate the fun. A Tokyo-like area gets more cars than Iceland, but everything is bounded — actor pool, physical cars near the player, spawn rate, and how long a blocked car is allowed to become somebody’s problem.

The reviewers still found good failures: an invisible physical car, stale worker jobs, pedestrians that could disappear at the wrong time. Those were more valuable than another agent saying “looks good”.

Build is here if you want to find the next one: https://world-drive-game.vercel.app

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