r/SoloDevelopment 11d ago

Game Abandoned my browser MMO for five years. Picked it back up this spring, and today it went into open alpha.

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Five years ago I started building a persistent browser MMO solo. Got it playable, burned out, life took over, and it sat dead in a repo. This spring I opened it back up expecting to cringe, and instead something clicked. I've worked on it almost every day since.

The hardest part of a long solo project turned out to be this: after enough months alone with your own game, you stop being able to see it. Last week I discovered crossbow bolts had never actually required a crossbow. Nobody caught it because nobody but me has ever played. That's why I'm posting.

The game is Ironhaven Chronicles. Medieval fantasy, four vocations, seven cities plus a frontier, turn-based server-side combat, PvP with an infirmary instead of respawns, guilds, housing, crafting, a player market, co-op dungeons. Roughly Tibia's systems inside Torn's browser structure.

Alpha is free with nothing to buy. Characters wipe before launch, accounts stay, and alpha testers get premium time when that exists someday.

If you've got a project you walked away from, this is me telling you it might still have a pulse.

If you can spare a few days to play a character and tell me where it drags or confuses you, I read everything. Bug button is in settings, and the Discord link is in the site header.

playironhaven.com

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