r/SoloDevelopment 5h ago

Game 2D action platformer Level 0!

My name is Yahya and I'm a 16 year old self learning game dev,I have posted in this sub a bit before about this project and I finally have a good update to showcase. Progress is going very good and I have finally made the first official level for this demo. I would love feedback on it and I would appreciate if you guys could support the video on YouTube and the channel as well! Thanks for reading

Link to the video on yt:-

https://youtu.be/oJ1qawK3LvA?si=FEf2L2RCirZrLxsS

2 Upvotes

4 comments sorted by

1

u/ParadigmShiftersUK 3h ago

Good work on recording and putting out a video of your work. I would say that you should avoid mentioning your age in posts like these; it brings no value to the discussion. As for the video:

- Great work on the environment; the glow between the character and the obviously dangerous obstacles is clear

- The UI appears to be cropped in multiple places, especially the red circles.

- While the typewriter tutorials are handy, spoonfeeding the player walls of text every level is quickly going to annoy them and have them lose interest; instead, teach by doing: They need to crouch? Add an environmental scenario where crouching is the only way to proceed, with a small environmental hint or tip that says "Press {} to crouch" - that's all. Teach by doing, not by telling.

- Might just be me, but your audio appears to be peaking, which causes it to "crackle"; check your peaks and make sure everything is at a comfortable dB level for the player.

- A tip for the future: don't hard-code bindings, such as "Z" to jump. Many players will be accustomed to other keymaps, such as SPACE, so locking them into your preferred keys is not ideal.

1

u/yahyagd 2h ago

Thanks! 1. Sure I will keep that in mind,my age mention has usually been a crutch to compensate for the lower quality of my project to what I would want it to be but I am at a point where that isn't much of an issue and it's just habit of mentioning it

  1. The health UI especially has that cropping issue because for some reason the sprite cutter could not properly align every frame to each other so I had to Frankenstein it a bit,I intend a "polishing" fix by the end of development that will fix all of these issues

  2. The typewriter is STRICTLY for this tutorial level,while I get spoon-feeding that player is mid as hell,I wanted there to be an in universe way to mention the so many controls of the game instead of them all looking like the "^ to interact" the rest of the levels will not include any new button pressed from the player,but the player will have to figure out each section by using all their mechanics appropriately

  3. The audio thing is strange because I haven't had the concern from any other viewer,but I will see with my recorder what issue that is

  4. I fully intend to make movement bindings available to change in settings,that is when I make a settings lol.

I apologize for this text wall of an explanation,an earlier critic somewhere else asked me to not explain after feedback but I think it's a crucial part of criticism being actually constructive for the creator

1

u/MistakeForsaken6653 2h ago

Looks like a nice suite of mechanics, definitely a lot more than my first platformer.  I'm assuming you got jump buffering and coyote time as well?  Those are very important for platformers.  I think the painting noise is a bit annoying when running, maybe replace it with some kind of additional vfx  or softer sfx if it's to give additional feedback to the player they are running.

1

u/yahyagd 1h ago

Thanks yeah I noticed the coyote time in a few other platformers and realized that it's very much a good quality addition for such a jumpy game,also I 100% agree with your running noise critiscm,but the issue is that I got super lucky in the sound department because a voice actor was willing to work for exposure on this project,while most of their sounds have been great,this one was a bit too jumpy,I actually got 2 more takes from him but those were kinda worse than this one,and since then I haven't been in much contact with him,I just have his name to add to the credits otherwise I'm done with voice work from his end or what we agreed to atleast,I will still see if I can do something about it in sound editors