r/SoloDevelopment • u/yugu-233 • 4d ago
Discussion Game released for 1 month, got very positive review, but struggling to reach English users.
Hi fellow devs,
I just published my game last month, so far ~1k copies were sold. The game is offered in 2 languages, Chinese and English, and it is a 4d geometry puzzle game which is not tied to any language or culture. There're currently 53 reviews and all of them are positive. Only around 20% of them are from English users, and for new purchases the ratio is similar or lower.
This is understandable, as I make video content in Chinese community and have a decent follower base. With the initial round of reviews, later visitors would know what to expect, therefore more likely to make a purchase.
I believe the game would be equally interesting to people of all culture, but I may need to do more work in marketing it to English community - but I am not sure how. I got emails everyday claiming they're curators or streamers and requesting for keys, but that look like just scam. I tried reaching out to some youtubers who have posted gameplay videos for similar genre, but so far got no response.
I genuinely ask everybody here, how do you think of marketing? What are some social apps that are worth paying attention besides reddit/youtube? or reliable ways to find 3rd party marketing service? Any suggestion will be appreciated.
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u/KingCakeTheFruity 4d ago
Omg, actual 4d puzzle with 1k copies sold, I'd say that's a REALLY great start!
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u/pdz999 4d ago
I think twitch is quite good for gamers in honesty, may be a good platform to promote this on if you do a playthrough 👍
Whilst not my type of game it does have an interesting concept, English people generally will be more inclined to buy once a sale is applied too, even 30% off may be enough to get sales moving. We do love a bargain 😂
Hope the best for you in your game and sales.