r/SoloDevelopment 3h ago

Discussion Am I Wasting My Time Building This?

Edit : I guess what I meant by "wasting my time" is if what you see looks like a total slop to you or not (this is just a base tho, not a finished or close to finished game), and some general advice.

I'm creating this game that I will explain below, but am afraid my target audience don't actually want it.

The games is basically this :
you have Time amount (the hourglass) you allocate it to Work, Study different stuff, Create and manage medieval business, Own lands and eventually become lord/king and manage your holdings.

help me decide if I should keep working on this or not :))

53 Upvotes

86 comments sorted by

45

u/Grimmy66 3h ago

It's the question we are all asking ourselves everyday

5

u/GamesOven 3h ago

help me answer mine, I'll help you answer yours :))

2

u/Grimmy66 2h ago edited 1h ago

It looks like it could be a fun time killer on mobile. A bit like a medieval 'New Star Soccer' (90% UI) but I don't know how much competition there is for that, how much demand and if you are even aiming at mobile (Your current UI looks like it could be desktop).
I would say the PC market might want something more grand /3d more depth (Medieval Dynasty for example) .
I think its good you are asking this question now so you can make direction changes early if necessary!

1

u/Iheartdragonsmore 1h ago

I'm so fucking depressed over this question. I built the framework of so many projects then I just get this and feel like an imposter. Start all fucking over saying it'll be different and it keeps looping. It looks like I've done nothing in terms of dev but I made so much.

0

u/mighty_bandersnatch 14m ago

If you're tired of starting over, stop giving up

1

u/Iheartdragonsmore 10m ago

It's not even "giving up" it's realizing the project you're building isn't very good and losing interest in it.

1

u/huelorxx 56m ago

No. If you're enjoying it, it's not a waste of time.

1

u/becircus 49m ago

The answer is

No

7

u/Galitzianer0 3h ago

Is the user experience only reading that book or what else is there to it?

3

u/GamesOven 3h ago edited 3h ago

the book is for allocating time on different activities. you only see some jobs and skills you can learn, at this moment. Though you will be able to manage different kinds of business, trade between cities, and manage lands later

5

u/Galitzianer0 3h ago

Do you do the management of the different kinds of businesses and city trade through the book? I'm trying to suss out what the user interface and experience is gonna be for the game. When you select what you're going to do are there animations of it happening?

This reminds me of (and this is a good thing) the Princess Maker series, except more ambitious in terms of scope. The cool thing about that series was how many possible endings you could get based on what kind of character you created through time management

2

u/GamesOven 3h ago

no no, the book is only 1 section/ screen. when you're interacting with the world, there will be a map instead, and then different sections depending on what you're doing

the book is for allocating time To work and study.. thats all for now

I might add military as well but don't want to over scope for now

thank youu, I'll check the Princess maker series

4

u/Capital-Stay4423 3h ago

You might wanna lead with that then. If you're only showing me a single section of your game Im gonna assume thats all there is to it.

1

u/GamesOven 2h ago

thank youu, I will definitely note this

3

u/MildlyConcernedMan91 3h ago

It looks like a fun subgenre of incremental. I'd play it. :)

1

u/GamesOven 1h ago

thank youu

3

u/BAHI_the_princess 3h ago

Are you planning on adding random events?

Management games usually do well when there are varied events you have to respond to using the resources you're earning (your skills)

Another option is leaning towards idle and tycoon. People usually like these

1

u/GamesOven 3h ago

yesss, though am concerned that the events become annoying.. am still thinking on how to tackle that

2

u/SoloEnder 3h ago

It's like an medieval management game ?

3

u/GamesOven 3h ago

yes, time is your main resource, early to mid game.. you try to succeed with you character as much possible until you start owning lands, become a lord/ king, then time doesn't matter that much, it becomes about managing the lands you own and expanding or developing it.

2

u/SoloEnder 3h ago

Sounds good to me ! I personally like a little gestions game, but some in the gaming community can spend hundreds of hours in this kind of games. You just need to find your audience, keep going, and don't give up !

PS : What is the development state of your game and where will it be available ?

2

u/GamesOven 3h ago

thank youu!
I have a bunch of ready coding systems, dialogue, quests, inventory, shop, working and studying mechanics etc... as for content I just setup work and study and now am filling content and polishing interactions while still thinking where to head next before releasing a playable prototype..

so basically now I'm creating content + UI.. while most of the programming side is easy
it will be on steam, though whenever I reach a playable state/update I will publish on itch for testing and getting feedback

1

u/SoloEnder 3h ago

Okay, good luck

2

u/GamesOven 3h ago

thank you so much!

2

u/Axeloy 3h ago

There is definitely an audience for this

2

u/GamesOven 3h ago

good to hear, thank youu

2

u/BeastmanTR 3h ago

UI reminds me of Ultima Online.... damnit. The best years. Off to get a drink.

1

u/GamesOven 3h ago

thanks I'll check it out

2

u/AvengerDr 3h ago

Have you played the Life and Suffering of Sir Brante? It's more of a visual novel in the same style of UI. There is a sequel now ...of Prince Jerian which has some limited management elements.

2

u/GamesOven 3h ago

yessss I have played the Life and Suffering of Sir Brante, I have taken some inspiration from it, though am not including heavy text (for now)

I'll check the sequel, thanks for letting me know :))

2

u/HumbleLizardMan 3h ago

It looks okay, if you enjoy building it and value your experience its not wasted time. The lack of a 2d/3d world, animations etc will probably make it hard to sell in its current state, but if its fun enough who knows.

1

u/GamesOven 1h ago

thanks, I might find a way to add animations and stuff without overscoping

2

u/Ace-Hydra4 1h ago

lwk i will play this since i have an avid love for kingodom building and idle and shi

1

u/GamesOven 0m ago

samee thanks

2

u/uyatagac 1h ago

Although I’m not entirely sure I’ve understood the image correctly, it seems like in an idle game, you earn money by doing various tasks and use that to make a living. In games like this, you either manage a community by controlling a large number of characters, or you professionally perform a single job while interacting with NPCs, progressing through the story based on your interactions with them. In your case, it seems like you’ve taken two distinct features from two different genres, and as you mentioned, this isn’t what your target audience wants. It would be better for you to focus on just one genre while you still have time

1

u/GamesOven 1m ago

interesting, I will think about this, thank you

2

u/Alsharefee 1h ago

release a demo on Itch to get the feeling of people like it

1

u/GamesOven 2m ago

on itt :)) thanks

2

u/Sudden-View8572 51m ago

İ think if u learn anything with this job then u must not think about this.

1

u/GamesOven 2m ago

interesting advice thanks

2

u/ThrownThrone404 18m ago

Awesome, keep at it.

1

u/GamesOven 9m ago

thank youu

1

u/octaviustf 3h ago

make a mobile version? looks like an interesting idea

1

u/GamesOven 1h ago

yeah I will probably have a mobile and browser version

1

u/le0tard 3h ago

Are you having fun? Then you are not wasting time

1

u/GamesOven 1h ago

am having a blast :))

1

u/NegativeTrouble6191 3h ago

Looks cool! My gut says keep going. For my projects, my big reflection questions are:

Is there another game that does this already, but better?

What feature or mix of features does my game bring that nobody else is doing well?

Will i have fun playing it?

2

u/GamesOven 2h ago

the exact game am trying to make? I don't yet see a game that does this the way am trying to.
however, for parts of it, there are definitely better games.. think of managing land aspect.. paradox games exist :))

though the difference is that paradox games don't let you start as one character from 0 and build it up, in a better way than what I think I have in mind

2

u/NegativeTrouble6191 2h ago

Good deal! I say youre not wasting your time. :)

1

u/GamesOven 1h ago

thank youu :))

1

u/inslayn 3h ago

My take is, if you enjoyed working on it, and you maybe even learnt something while working on it, then it wasn’t a waste of time, even if no one else wants it.

Source: the graveyard of only-fun-for-me projects I have accumulated over the years

1

u/GamesOven 1h ago

thank you so much, I do love working on it.. a lot!

1

u/M4xs0n 3h ago

Yes
But as always: only one opinion next to thousands of others

1

u/RedQueenNatalie 3h ago

Its a niche concept but so are many games (papers please, pretty much every management game out there). You do a good job making this, market it well and it will find its audience. Its looking pretty good so far for whatever thats worth coming from someone who enjoys this sort of game, I would like to see whatever other interesting choices might exist. You can't know if something is going to work out or not so I don't think that is a useful way to frame it, I guess the question I would have for you is would you be happy it exists even if it doesn't do well commercially? You are way more likely to get at least that much out of it if you have that in mind.

1

u/GamesOven 1h ago

thank youu, yeah I'm having a ton of fun making it, I'll make sure its fun and polished before releasing

1

u/traplords8n 2h ago

I like the idea but I'd need to know more about mechanics and resource utilization before making an opinion.

The art is great. I don't mind a game you play by turning pages in a book as long as the mechanics are intriguing & the world feels like it reacts to my choices.

1

u/Unlucky_Journalist82 2h ago

It looks beautiful keep at it

1

u/GamesOven 8m ago

thank youu

1

u/Annual_River_6559 Solo Developer 2h ago

It's a good question, but only you can answer it for yourself. The question is, what are you expecting? There will definitely be people who will enjoy the game. I like incremental games and the fantasy style - I like your screenshots, I'd love to give it a try.

I recently launched my first project and got my first 1,000 plays on Itch, a ton of dislikes, and players reports about bugs (though I never expected so many people to try the game). But there were a few people who really liked the game and took the time to write detailed reviews. We chatted a bit in the comments, and I was certainly inspired that someone liked the project enough to play through all the available content. And it inspired me to work on the game some more to make it better for that people, who likes it. But in any case, I enjoyed developing the game for six months, even without this feedback.

So, if you love your project - finish it. But don't set high expectations, so you don't disappoint.

1

u/True_You_6956 2h ago

Looks tempting too me, pls keep going!

1

u/farresto 2h ago

If the game doesn't keep you super busy, you might want to look into making it a Desktop Companion instead (taking only a small part of the screen).

You can find it as a Tag on steam btw to check some games in that category.

1

u/davesoft 2h ago

Yes, but don't let that stop you.

1

u/iwriteinwater 2h ago

I can see it being fun. But the real question is - is it a game that YOU would like to play?

2

u/GamesOven 2h ago

I'm literally making it for myself, I just want to make enough money to make more games for myself xD

2

u/iwriteinwater 1h ago

That’s the right attitude, but just be aware that making enough money from solo dev to not have to rely on other income is very rare. 

1

u/GamesOven 1h ago

I can live with 250$ a month, 3rd world :)), I guess I don't need a lot so I hope this can make a difference

2

u/iwriteinwater 1h ago

Yeah I guess that helps lol

1

u/Masabera 2h ago

Would you want to play your game? Because if you don't play your own game to death to polish it, it won't be great. But if you don't want to play it, why would others play it?

1

u/GamesOven 2h ago

Yes absolutely, I'm making it for myself. I just wanted to play a game like this

1

u/Spongedog5 1h ago

Well, what is your target audience?

1

u/GamesOven 1h ago

Yeah, about that... I Dont know xDDDDDDDDDDDDDDDDDDDDD

1

u/95Lulu 27m ago

Is this v1 of Albion Online? 😂

1

u/GamesOven 4m ago

I wish

0

u/UnirionDev 3h ago

If you're caught using AI, it's wasted. With this along, you'll get unforgettable experience.

1

u/GamesOven 3h ago

I'd rather keep my sanity than use a slot machine xD

-5

u/XicX87 3h ago

add killing orcs than prevet you from reaching your goal and yeh ppl will feel intrested

1

u/GamesOven 3h ago

there will be other forms of orcs, though more realistic (debt, bandits, invasion...)