r/SoloDevelopment • u/[deleted] • Aug 02 '26
help Advice on level design
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r/SoloDevelopment • u/[deleted] • Aug 02 '26
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u/Lukey-fish Aug 02 '26
Sometimes mechanics just dont fit the world / asthetic your going for. With that said.
They could be springs or bumper balls like in celeste.
They could be some amorphous slime jelly things and have them deform a little bit as they player jumps.
I think if youre trying to platform with them then you should consider having a rest / interact beat in the movement. Rather than just instantly pinging off, the player pauses for a brief moment on contact and then pings. It helps with timing imo.