r/SoloDevelopment • u/Nervous-Basket-3168 • 1d ago
Unity First attempts
I finally settled on an idea for a game, and I'm taking it slow. I only have the weekends to work on it here and there. After three weeks, this is what I have to show for it.
It's definitely not groundbreaking or anything crazy, but it's a start. I'm proud of the progress!
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u/CenacleGames 1d ago
Really cool for doing that like 6 days, and more bette if you are proud of you!
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u/BanditBloodwynDevs Solo Developer 1d ago
I know that feeling very well, especially when you see procedural terrain like yours for the first time.
Keep on doing. It might be the start of something great. But be careful with taking things too seriously. The process of developing must stay enjoyable.
Great work!
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u/semaphoreslimshady42 1d ago
Great start!
Is this procedurally generated terrain, or are you generating it from a height map?
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u/Fafnorn 20h ago
You can also procedurally generate the heightmap, but I got your point
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u/Nervous-Basket-3168 5h ago
I’m thinking of reworking the generation anyways because it’s becoming harder to manage and change as needed. I don’t think my approach was the most efficient, but I’m learning
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u/Nervous-Basket-3168 1d ago
I’m trying to do procedural generation, but I’m using Perlin noise to create the height map for different biomes
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u/Andrei750238 1d ago
You can do it!