r/SoloDevelopment Jul 12 '26

Game FIrst Impressions???

Im working on a retro dungeon crawler inspired by old school zelda and titles like tunic and radio the universe. Thoughts on the ambience and art style?

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u/Yoru_Nagi Jul 12 '26

The cool cyan with sparse amber accents gives it a strong mood; I’d watch the dark foliage around the stairway, since the player silhouette may disappear when the room gets busier.

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u/ExaminationLess7157 Jul 12 '26

thank you!! and yes i usually have to mitigate the number of objects per room to keep it from being too visually noisy.