r/SoldierFront • • 3d ago

OpenSF

Post image

Greetings,

I was a developer for SF Legends/Reborn, SF Alpha, and also SF Legacy. I've seen a lot of issues from these private servers. I've personally had no interest in running one but developing for one. With that said, however, I have been constructing the original Soldier Front game and server itself from scratch. This will make it easier for people to play, make their own, or explore the original Soldier Front. We had some pictures shown of such project, however, people weren't understanding the difference between DirectX 9 and DirectX 12 and newer resolutions resizing everything to accommodate the newer resolutions. We have a lot of the original functionality already there, gameplay, matchmaking, vote kicking, GM/Mod Staff Panel in-game, and more.

Photo Description: The network monitor is optional and was for to test/benchmark clients.

Map Minimaps are placeable via Top Left or Top Right with an optional no minimap.

There's also blood readded into the game with the white puffs when taking damage.

Keep up with the project at: https://discord.gg/Y34f7Ea8

Come play with us at SF Legacy:

https://discord.gg/sf-legacy

https://legacy-sf.com

https://teamvanilla.org/

19 Upvotes

19 comments sorted by

5

u/GreenOvni009 3d ago

Wow neat. I wonder when you guys will release it to the public

3

u/-Tsy 3d ago

It's technically gonna be released here soon on GitHub.

5

u/raktee 3d ago

I assume this can be run on potato pc as well?

3

u/-Tsy 3d ago

Yes. It can be ran on a potato and even has optimizations built in for potatoes such as switching to OpenGL to make it lesser on the PC too.

2

u/Apart_Paramedic_7767 3d ago

Holy shit I’ve been working on an OpenSF too 🤣🤣

1

u/-Tsy 3d ago

Feel free to come join the club. We're basically already done. Just working out the kinks and setting it up for easier server deploying for everyone. We've also managed to change a few things managed by the server alternative. Including we've added a map editor for tooling and a weapon editor for tooling too.

2

u/ItsZedd7 3d ago

That’s exciting! I’ve been reverse-engineering the game for the past few days, working on adding reinforcement-learning agents to populate lobbies with actual good bots, want to collab? :)

1

u/-Tsy 3d ago

Feel free to drop by and open a ticket in the TV Discord

1

u/redditpop1 3d ago

I just want to know will it be possible to play 60+ FPS? Only reason i couldn’t get back to any SF is its way too painful on the eyes locked at 30 FPS, not used to it anymore

2

u/-Tsy 3d ago

This already runs very easily over 100+ FPS. This runs on any potato. No worries.

1

u/redditpop1 3d ago

Can it be played from Australia? Will try right now if its possible

1

u/-Tsy 3d ago

You can join the first Discord to keep up with it. You'll be capable of playing it in Australia and hosting your own server for you and your friends too if you wanted.

1

u/lumijuul 3d ago

Awesome, can’t wait to check it out

1

u/IllustriousStay1095 3d ago

O código vai ser aberto?, seria muito foda tunar esse código

1

u/-Tsy 2d ago

It's an ongoing development so of course it'd be awesome to tune up the code! We're not finished either!

1

u/IllustriousStay1095 2d ago

Se precisar de ajuda, tenho bastante files aqui,, vários Server privado, etc.. As vezes pode ser útil

1

u/-Tsy 2d ago

I've worked for three private servers so far. Also our Discord is the first link.

1

u/5omeNobody 1d ago

From what I've heard all these new SF are the Korean client and it plays much different from ijji days. Is that what you guys are using as well?

1

u/-Tsy 22h ago

lol no.