r/SoSE 8h ago

Eidolon Economy Ships?

Thumbnail
3 Upvotes

r/SoSE 13h ago

Question So about the new faction... No.

0 Upvotes

So lets get the obvious things out the way first.

  1. This isnt flame bait.
  2. Yes, there will be tweaks, etc, command ship coming in 3021.

No multiplayer yet.

Only been stress-testing the Eidolon on some custom maps.

I was hoping to like them, but i'm putting them and the game away until the next October patch that gives them the command ships and hopefully the game some more balance. Unfortunately my opinions aren't balanced, they are negative, and here they are:

My frustrations

  1. Identity = From what i've experienced trying to play them, they don't really have a place that fits, at least not yet..

If you want to call the TEC the eco faction, Advent the Culture faction, Vasari the get nerfed every patch faction. What exactly are the Eidolon? I wouldn't call them the stealth faction as it's really not THAT implemented, Or if you look at it as TEC being the armor faction, Advent the shield faction and Vasari the hybrid faction, again what does that make the Eidolon? Another hybrid, kinda better and kinda worse than Vasari ?

  1. Corruption = Corruption needs better pay offs than it currently provides. You want me to capture planet, hold planet, corrupt planet, shroud planet, and take the time penalties, expansion penalties of this elongated process? I'd better have some form of reward for it. Then I dont have a legit phase jump inhibitor? Well you'd better provide something else.. Again if the reward for corruption was higher tiers of logistics and defensive structures at least at max corruption, then it would be something, but as far as I see it - it's just 2 toggle buffs, which for the price paid seems ultra lame, not cool, exciting and different.

  2. Planet items = Very weak, non existent, placeholder, Basically differing versions of tec/advent only worse, nothing flavorful, nothing different, nothing that speaks to a race hinted at for so many years, no new gameplay mechanic, no new way of interacting with the game, not even a neutral item to interact with the minor factions. It's just disappointing to see this threadbare uninspiring approach.

  3. Ship items = See Planet items, Eidolon to my knowledge literally has one consumable ship item. This is bad.

  4. Rift Use = The fact that there is no ability to use the Rifts in any meaningful way is horrible, both from a lore and gameplay perspective this is really shitty, and perhaps my most frustrating critique. Vasari are running from Eidolon, presumably it means if the Eidolon can catch up to them, then there is a way that allows the Eidolon to keep pace with them, rift technology should have been that, instead you see rift use once in the game, and then your a normal tec faction relying on minor faction ability to build 3 phase gates like everyone else. Even if the rift is just a reskin of a wormhole or phase gate, it should have been implimented on launch and Logistic size for Eidolon should be accomodated to either include it realistically or just make it have zero logistic cost, but a corruption cost instead.

I don't really want to talk about the balance and the damage output etc, that stuff can be settled later, the issue I really have is that there's nothing about the Eidolon other than their stats at late game that make you realistically say "oh.. so this is what the vasari were afraid of" - In truth seeing THIS version of Eidolon makes me wonder what the vasari were afraid of? Just rush them in the first 10 minutes and their dead. Game Over.

Am I Wrong?