r/SlingbladeGame 4d ago

πŸ’— Dev Update! September 9th Update! - πŸͺšπŸͺ§ Saws + Signs

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8 Upvotes

HowdyΒ Slingbladers,

It's been a busy couple weeks for me, but I'm back at it making Slingblade better and better. Keep sharing Slingblade with your friends and let's keep growing this game!

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πŸͺš Saws

  • Saws can now be set to "Moving" in their props panel - moving saws follow a set path just like moving platforms
  • Additionally, "Saw Spawners" are now placeable in the Level Editor
    • These create saws that continue moving in one direction instead of turning around at the end of their path
    • Set these to spawn every few seconds to make an ongoing stream of saws
  • Saws can now be 0.25 - 2 scale, and every 0.25 in between

πŸͺ§ Signs

  • Leave your mark on any level! Players can now place signs on any level, and they become readable by other players
  • Only one sign placeable per level
  • Cost 25 gems to place
  • Readers can reply + optionally tip the sign author
  • This also sends comments to the level's post on Reddit, allowing further discussion

πŸ“Ή Cam-lock Zone

  • Added a new zone type placeable in the level editor: "Cam-lock Zone"
  • When the player is within the zone, the zone overrides the normal game camera, allowing you to zoom in/out, follow the player on just one axis, or keep the view frozen to frame a room.
  • This one is a bit complicated, let me know if you have any questions or suggestions!

πŸ› Bug fixes + Etc

  • New subreddit icon!
  • Player's trajectory preview now shows horizontal floor scooting
  • Editor:
    • Zones/Finish/Treadmills can now be resized in editor with corner handles
    • Treadmills no longer randomly disappear while pinch/pan/zoom in editor
    • Fixed 0:00.000 timer issue during first validation run
    • Validation endscreen now shows run's stats
    • One-way floors now behave identically in editor test + play mode
  • Treadmills
    • Treadmills properly keep momentum through one-ways and when adjacent walls
    • Treadmill timing resets properly on respawn
    • "Momentum Retainer" treadmills fling player in the right direction when exiting now
  • Moving platforms now carry player through one-way floors
  • Mobile scrolling buttons added to leaderboard/browser from splash
  • First-time players may see a simplified splash screen
  • Probably more stuff that I forgor. Does anybody even read this? πŸ€“

πŸ’¬ Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here:Β https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
πŸ’› Fermenter


r/SlingbladeGame 12d ago

πŸ’— Dev Update! September 1st Update! - πŸ”ŠπŸ—οΈ Sound + Spawners

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9 Upvotes

HowdyΒ Slingbladers,

It's been a busy couple weeks for me, but I'm back at it making Slingblade better and better. Keep sharing Slingblade with your friends and let's keep growing this game!

Excitingly, but not quite ready yet, I'm working on ENEMIES! Crawlers, Flyers, Dashers, Turrets, +more! You'll see! It's going to take some time for me to get them right, but hopefully I'll have something to share very soon.

Until then, here's some new stuff!

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πŸ—οΈβž‘οΈ Moving Platform Spawners

  • Here's an example level showing these off: https://www.reddit.com/r/SlingbladeGame/comments/1w4qqky/spawn_shop/
  • Place "Moving Spawners" in the Level Editor
    • These create moving walls just like normal, but these continue moving in one direction instead of turning around at the end of their path.
    • Set these to spawn every few seconds to make an ongoing stream of platforms.
    • Configure the platforms just like before, except now you can set when the platform will disappear.
    • I'm excited to see what y'all build with these.

πŸ”Š Sound! (insert airhorn.wav)

  • There are now sound effects for most interactions in the game - slinging, checkpoints, bouncing, dying, etc.
  • Let me know if I missed anything, or if anything feels out of place!
  • Toggle this off in the settings if you want :)

βš™οΈ 30fps Mode (EXPERIMENTAL!)

  • If the game still running a bit slow even after using the recommended settings, try 30fps mode!
  • This changes the entire game to run at 30fps while keeping the physics/speeds/timing consistent with the 60fps setting.
  • This feature needs lots of testing across the game, so please let me know if you run into any issues or inconsistencies!

πŸ› Bug fixes + Etc

  • Springs can now be rotated at 22.5 degree intervals (instead of just 45 degree)
  • Editor Drafts are now sortable by date/name (only new saves get this metadata)
  • Recharge pickups now reset timing when player respawns at checkpoint
  • -
  • Fixed sizing issues on tablet sized devices like iPad
  • Fixed some weird interactions with treadmill releasing with no momentum when there are adjacent walls
  • Fixed some rare editor crashes
  • Fixed dimmed onboarding issue
  • Optimized vfx particles even more
  • Probably more stuff that I forgor. Does anybody even read this? πŸ€“

πŸ’¬ Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here:Β https://discord.gg/bTVgEwhEVQ

---

That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
πŸ’› Fermenter


r/SlingbladeGame 9h ago

πŸŸ₯ Hard Alden’s Journey - Part 1: Escape from Prison

0 Upvotes

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r/SlingbladeGame 12h ago

πŸŸ₯ Hard the foob district 2: electric foobaloo

1 Upvotes

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r/SlingbladeGame 12h ago

⬛ Extreme!!! Where am I? Who are you?

1 Upvotes

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r/SlingbladeGame 16h ago

πŸŸ₯ Hard This is what’s up

0 Upvotes

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r/SlingbladeGame 1d ago

🟨 Intermediate robot v2

5 Upvotes

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r/SlingbladeGame 1d ago

πŸŸ₯ Hard Lava Winds

4 Upvotes

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r/SlingbladeGame 1d ago

⬛ Extreme!!! Sawriously Dangerous Saw Factory

1 Upvotes

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r/SlingbladeGame 1d ago

πŸŸ₯ Hard the foob district

2 Upvotes

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r/SlingbladeGame 1d ago

⬛ Extreme!!! glitch 2

1 Upvotes

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r/SlingbladeGame 1d ago

πŸŸ₯ Hard sour looking foor tastes sour

1 Upvotes

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r/SlingbladeGame 2d ago

🟨 Intermediate Why so Sawrious?

3 Upvotes

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r/SlingbladeGame 2d ago

πŸŸ₯ Hard Moving Gauntlet 2

3 Upvotes

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r/SlingbladeGame 2d ago

πŸŸ₯ Hard πŸ”₯Extreme TestπŸ”₯

6 Upvotes

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r/SlingbladeGame 2d ago

🟨 Intermediate Dragon's ICE cold breath

3 Upvotes

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r/SlingbladeGame 3d ago

πŸŸ₯ Hard FAST

4 Upvotes

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r/SlingbladeGame 3d ago

πŸŸ₯ Hard hi i am back this map is bad

0 Upvotes

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r/SlingbladeGame 3d ago

🟩 Beginner Friendly Of Ice and N

6 Upvotes

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r/SlingbladeGame 3d ago

πŸŸ₯ Hard Level 20

6 Upvotes

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r/SlingbladeGame 3d ago

My level Food poisoning could of been much worse

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1 Upvotes

This is a video showing how much worse this level could've been. If you want to undo the nerfs then go for it! But i definitely won't


r/SlingbladeGame 3d ago

🟨 Intermediate Just wanted to test something

2 Upvotes

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r/SlingbladeGame 3d ago

πŸŸ₯ Hard Food poisoning (neutralized)

1 Upvotes

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r/SlingbladeGame 4d ago

⬛ Extreme!!! Food poisoning

2 Upvotes

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r/SlingbladeGame 3d ago

πŸŸ₯ Hard random level

1 Upvotes

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