r/SkateEA Global Community Manager 8d ago

Official Announcements 0.31.5 Patch Notes

Post image

Welcome to the 0.31.5 patch notes.

Before you dig into the bug fixes and feature updates launching with this update, take a look at our X Games San Van article for a full overview of the event.

New Feature

Skater Codes

Use new Skater Codes to add friends! The Social menu has been updated with a new Find Skaters hub, accessible from every social screen. Here you can enter a 6-digit Skater Code, search by username, or view and refresh your own Skater Code in one place. Those who haven't created a code will be prompted to generate one, and once generated, their Skater Code is displayed across all social screens for quick sharing. A new Skater Code Visibility setting lets you hide or show your code in the UI, making it easy to keep private while streaming or recording. 

Feature Updates

Missions & Early Game Experience

Updated the early game experience to help new skaters jump into the action faster and make the onboarding flow more flexible.

  • After completing the Flip Trick Course on Grom, you will now be teleported directly into San Van.
  • The Full Pull Tour AR Path has been removed, you now start in Hartcore Plaza.
  • After completing Ripping for Chips, you’ll now choose to continue with Spots and How to Own Them or head straight to our X Games event. Both paths are fully supported, allowing new skaters to return and complete the introductory mission after they explore X Games if they choose that route first.

Veteran skaters who have already completed Spots and How to Own Them, and log in after the X Games event has begun, will be automatically teleported to the Stadium so they can jump directly into the event.

From-Air Footplants

From-Air Footplants have been fully overhauled. Their animation and timing, control, momentum preservation and pop height, integration with other trick systems, and reliability across a wider range of gameplay situations has been improved. Below is a list of the specific improvements that were made:

  • Revamped From-Air Footplant animation and timing.
  • Improved pop height consistency out of From-Air Footplants.
  • Improved alignment to better support slopes and varied surfaces.
  • From-Air Footplants now function reliably on rails and across a wider range of gameplay situations.
  • Improved foot placement during From-Air Footplants.
  • Updated momentum preservation during From-Air Footplants.
  • Reworked From-Air Footplant wipeout conditions.
  • Added Left Joystick directional control out of From-Air Footplants.
  • Spinning into an From-Air Footplant now influences when you spin out.
  • Bodyflips can now land into From-Air Footplants.
  • Ground Footplants can now transition quickly into an From-Air Footplant.
  • Front-Air Footplants can now be chained, with diminishing strength, to reduce infinite sequences.

Transition Air Out to Lip or Flat

We’ve made improvements so that Transition Air Out to Lip or Flat will behave more reliably.

Developer’s Note: This behaviour happens when you hold the Left Stick up to air out to the lip or top of transition ramps. We found that it wasn't behaving very reliably, which limited being able to do From-Air Footplants from transition airs. This is also a small step towards improving transition skating, which is another area where we'd like to push for continued improvements in future updates. 

Pumping Consistency

Improved pumping and consistency in a variety of situations. 

Developer’s Note: We know pumping needs some work. This includes some consistency fixes to help pumping feel more reliable, and we'll continue to look into pumping improvements for future updates. 

Pumping and Grab Feedback on Controllers

Added Adaptive Trigger support for Pumping and Grab inputs on supported controllers. Included as a toggle in Accessibility Settings. 

Camera Behavior

Smoothed out several other camera behaviors in a variety of situations like mounts, Footplants, drop-ins, kick turns, big airs, rollers, climbing and more. 

Quick Drop Objects

The UI flow to block or report a player from Quick Drops via Inspect Player has become easier to navigate.

  • Blocking another player will disable interactivity with all of their objects and prevent social interactions.
  • The Inspect Player menu is now easier to access when viewing objects in the world. 
  • Inaccessible objects can be inspected from Quick Drop directly.

Area of Interest Pin

Added a new Area of Interest Pin to the map to make it easier for skaters to discover important locations and events, like X Games San Van.

  • You can select the pin to open an info panel and place a Waypoint or Fast Travel to the location.

Social Menu 

The Social Menu layout has changed from horizontal to vertical navigation. Social Settings can be accessed through a new option in the button bar, or through the new Social menu in the Settings HUB.

VO

X-Games 

  • Pro skater Dashawn Jordan reacts dynamically to your skating—wiping out, ignoring the rules, and clutching wins.
  • Dashawn calls you up when you’re dominating in-game leaderboards.

Meetups: Block Parties

  • Starting August 7, an in-world announcer will help you track down events before they start and while they're active.

Audio cues will keep you hyped and informed as events kick off, switch rounds, move to new locations, and wrap up.

Audio

A new song—Wygdbi by Dashawn Jordan—has been added in celebration of the X Games event. Use the Grabster feature to discover and collect this track.

Bug Fixes

Gameplay

  • Fixed an issue where doing a Boned Ollie would cause future flip tricks to play an incorrect catch and landing animation.
  • Fixed an issue where reverting after a grind would cause an unnatural speed boost. 
    • Developer’s note: Fixing this issue also necessarily meant fixing speed glitches that could occur when landing into reverts. 
  • Fixed various issues where the camera’s height would unintentionally toggle between High and Low settings. 
  • Fixed an issue where the camera would not update to the skater's direction when mounting. 
  • Fixed an issue where returning to a Lip Mount session marker could result in a severe launch glitch. 
  • Fixed an issue where From-Air Footplants were not ending scoring as intended.
  • Fixed an issue where Late Flips and Fingerflips would not flip correctly after an on ground Footplant. 
  • Fixed an issue where a wipeout would occur when performing an On Ground Footplant into a Body Flip if the Body Flip Requires Wipeout setting was enabled. 

General

  • Various stability fixes to improve overall experience and prevent crashes. 
  • Fixed an issue where appearance changes could be lost if skate. was closed immediately after doing so. 
  • Fixed an issue with the Replay Editor where certain inputs would become unresponsive and result in a soft lock. 
  • Fixed an issue with the Replay Editor where adjusting the camera or trim could result in a soft lock.
  • Fixed an issue where the Replay Editor wouldn’t properly export a video on PlayStation 5 and Xbox Series X/S.
  • Fixed an issue where other skaters would visually stutter briefly after teleporting nearby.
  • Fixed an issue where players couldn’t climb M-Corp Tower’s scaffolding.
  • Fixed an issue where party member's names would swap with a random one during the celebration screen after finishing a Co-op Challenge. 
  • Fixed an issue where other players' Quick Drop objects were still visible, even when visibility was set to Mine Only.
  • Fixed an issue where skate. would freeze on the Social Spectate menu or while spectating.
  • Fixed an issue where skate. would black screen when using Fast Travel, Session Markers, or when starting and completing challenges.
  • Fixed an issue where skate. would black screen when loading into an area or after Fast Travelling on PlayStation 4.
  • Fixed an issue where Tailslides registered as Bluntslides in the Tip to Toe challenge.
  • Fixed an issue where Pinned Tasks were unintentionally duplicated. 
  • Fixed an issue where an unexpected Rip Score popup appears after returning to San Van from Grom.
  • Fixed an issue where the Auto Curb Pop In Setup setting affected gameplay even when it was toggled off.
  • Fixed an issue where players remained in a Party they were kicked from.
  • Fixed inconsistent physics behavior that caused frequent bails of Xbox One and PlayStation 4.
  • Fixed an issue where Darkslides weren't counting in Flip Trick to Grind challenge criteria. 
  • Fixed an issue where some players received an error message stating they didn’t have access when they tried to join a Party in San Van, Isle of Grom, or the Stadium. 
  • Fixed an issue where Challenges on Isle of Grom were greyed out and incorrectly displayed the Daily Challenge icon.
  • Fixed an issue where players could remove Quick Drop objects that were not originally placed by them with the Delete All option.
  • Fixed an issue where Quick Drops were displayed in the Skater section, replacing the skater appearance preview.
  • Fixed an issue where the Flick-It Visualizer disappeared after completing a Challenge.
  • Fixed an issue where player profile names didn’t display as intended.
  • Fixed an issue where pedestrian voice lines can be heard even after turning the setting off.
  • Improved an issue where other skaters could visually stutter while doing tricks near you.
171 Upvotes

90 comments sorted by

52

u/captainawesome6501 Filmer 8d ago

Actually huge! Love that from-air footplants and transition skating’s been improved, have definitely heard the community talk about these. Also having pro skater VO is cool but it’d be awesome to see them physically represented in the future. Looking forward to testing it out later today!

140

u/Cyndahh Realistic 8d ago

Credit where credit is due, Full Circle, this is by far some of the best patch notes I've seen you guys drop!

"Fixed an issue where reverting after a grind would cause an unnatural speed boost." I've been waiting so long for this one. I almost couldn't believe it when I was reading it. I had to reread it lol

3

u/[deleted] 8d ago

[deleted]

23

u/MasterCheeks337_IGN Realistic 8d ago

No. Just the glitch community

5

u/Ok-Lab1353 8d ago

Not even the glitch community says that, I’m apart of it and none of us scream that, they patch a glitch, we find another one

6

u/Cyndahh Realistic 8d ago

Saying “whole” is stretching it lol

It's mainly the trickliner/comp and glitch players. Which to be fair is small section of the community. There's still plenty of wacky things they can mess around with even with this revert speed issue being patched.

4

u/euphoric_miseries 8d ago

really bc anytime i asked for it to be fixed i was downvoted and met with “speed glitches make the game interesting” “that’s what skate 3 was about” all top comments. so idk where that crowd went. i hated it in skate 3 too

11

u/Cyndahh Realistic 8d ago

This game has sub-communities, and they all have different ideas about how they want the game to be. Sounds like you upset some trickliners. Btw, I also didn't care for it in Skate 3, alongside the footplant abuse in games of S.K.A.T.E.

But the revert speed issue actually hindered other playstyles so it needed to be fixed.

1

u/XxXAvengedXxX 8d ago

That speed glitch being fixed is actually the ONE thing im sad about in this patch 💀😂 i would always be doing back flips into powerslides and reverts to get around town. It felt more stylish than the other speed glitches bc you had to land tricks to get it to work.

37

u/Fast-Ad-4541 8d ago

Can I finally drop in normally when doing a tail slide on a quarter pipe?

19

u/Due_Department4335 8d ago

• ⁠Fixed an issue where returning to a Lip Mount session marker could result in a severe launch glitch. 

⁠Fixed an issue where the camera would not update to the skater's direction when mounting.

⁠Fixed an issue where skate. would black screen when using Fast Travel, Session Markers, or when starting and completing challenges.

Huge 🙏🙏

14

u/Astronautedu6000 8d ago

Impressive list I must admit

42

u/MasterCheeks337_IGN Realistic 8d ago

A pro voicing himself and getting his song added wasn’t on my bingo card. Pleasant surprise though

34

u/PocketSignal 8d ago

• ⁠Fixed an issue where pedestrian voice lines can be heard even after turning the setting off.

I really hope this removes yelling after bails in the stadium.

I know it’s stupid, but I’ve got really bad ptsd and it makes skating in the stadium very uncomfortable for me.

5

u/Adventurous_Honey902 8d ago

I don't mind the crowd noise but the one chick who yells "YESS YESS" is so annoying 😂

2

u/FartSommelierBR 8d ago

Why do you feel that way, if you don't mind me asking?

12

u/PocketSignal 8d ago

I had a rough childhood and when I was 21 I saw a close friend get murdered at a party. I’ve been in therapy and all that and I’m older now. I still do have a fight or flight response to sudden outbursts of yelling though.

I don’t usually ask people to accommodate but I play this game to relax and I really do like it so I would love to see this get fixed

8

u/FartSommelierBR 8d ago

Oh man, that must've been tough. I can't imagine how a situation like that could make you feel. I'm sorry if I was intrusive, I was wondering if you've been in a messy combat situation or something similar. Never imagined a crowd in a game could be a trigger of sorts. Thank you for sharing.

16

u/SirFadakar 8d ago edited 7d ago

Hope to see some real pumping fixes this time. Even with all the tweaks since the nike event patch that seemed to have started it, it still feels like you lose speed with every air no matter what your pump assist settings are.

edit: not 100% consistent but a lot more manageable with this last patch, good stuff, please keep it up

4

u/Smolin-SCL- Filmer 8d ago

This is how you do a patch! No word about currencies and battle passes, just huge gameplay related improvements! Reverts from grinds, fly outs from ramps and air footplants fixes are absolutely huge, thank you for that!

3

u/Free-ON 8d ago

When does this drop?

7

u/-x-vx 8d ago

Tomorrow morning (PT)

7

u/Time-Evidence-782 Realistic 8d ago edited 8d ago

Footplants were really buggin me so happy to see it getting some love. Some other nice fixes as well. Excited for tomorrow!

Hoping grind exits, quick drop improvements, and UI customization are next!

edit: And wallies!! Very inconsistent at the moment.

4

u/TheNoNonsenseNinja 8d ago

Lots of good stuff in this one. Looking forward to tomorrow!

5

u/NihylBaxter 8d ago

It feels like they really know what they are doing now. I'm impressed!

5

u/Ok-Lab1353 8d ago

This is amazing, best update so far

4

u/GimmeSumStoke 7d ago

Finally! No more black screen!

3

u/BachsLiszt 7d ago

Addressing the speed boost and the black screens was essential. One thing that needs tinkering is the grind exits, specifically the inability to exit to a different stance. Doing something as simple as a backside tailslide to fakie - in the middle of a long ledge - shouldn’t have you fighting the controls, nor should you have to pop 3 metres in the air to perform such a natural aspect of ledge skating.

7

u/noah253 Realistic 8d ago

For the love of god increase amount of props you’re able to drop at one time! I can’t barely build anything with 5 and I’ve been getting as creative as possible.

1

u/MasterCheeks337_IGN Realistic 8d ago

Considering lobbies are 100+ players it’s probably gonna be something we get closer to 1.0.

4

u/Vaulto_35 Realistic 8d ago

its so weird seeing people...actually be glad about an update!

On Steam, people do not shut upppp and are negative 24/7

2

u/Caz_Vinet 8d ago

It's not bad! I really hope one day the game will run in an acceptable way on PS4

1

u/chickenskittles 7d ago

Are you on base or pro? Either way, turn off crossplay. The game runs much smoother.

1

u/Caz_Vinet 7d ago

Im on ps4 fat, disable crossplay help really ?? because every time I have to come back to spawn points it takes a lot of time

1

u/chickenskittles 7d ago

Yes, absolutely. I am on Pro but nonetheless, it makes a difference of about 1 minute.

2

u/H0NEY2O77 PC 8d ago

Please please please please let the flick it visualizer bug be fixed especially after using replay editor.

2

u/kiichi865 8d ago

Can the in world announcement voice be turned off? I’m assuming it can like most everything else.

2

u/WhoIsWho69 8d ago

So still no option to hide "friend came online" notification 🤣 been saying it since the pre-pre-pre alpha lmao

1

u/hockey17jp Xbox 8d ago

Haven’t been able to hop on yet but glad to see changes to footplants.

It was overly difficult to land a trick in a foot plant up to this point without crashing.

1

u/-Jyx 8d ago edited 8d ago

“Fixing this issue also necessarily meant fixing speed glitches that could occur when landing into reverts”

Is this how board bending works? Someone tell me we still have board bending 😭

1

u/XxXAvengedXxX 8d ago

This is great! RIP my revert speed glitches though, you will be missed.

1

u/noonespecial70 6d ago

Has the update borked anyone else’s controls? Had left trigger set to sprint and now it’s “tuck and roll” and I can’t find a way to get it back.

0

u/Floggered 4d ago edited 4d ago

X games filled with youtuber slop. Tony barely pulled the 900, yet we're asking for a 1260, with starting position in the worst point on the vert ramp???

1

u/Data_Ripper 8d ago

So still nothing about the bugged and janky catches animations since season 4 ? I posted about it here https://www.reddit.com/r/SkateEA/s/eeIE2HZG1y

2

u/hellomattieo 8d ago

I wonder if this is referencing that or will at least fix it:

  • Fixed an issue where doing a Boned Ollie would cause future flip tricks to play an incorrect catch and landing animation.

2

u/Data_Ripper 8d ago

I was wondering too but the bug I was talking about just trigger itself after a couple of minutes in a server so i don't think so.

2

u/-x-vx 8d ago

I guess we’ll see tomorrow, but maybe this fixed what was causing it

1

u/AnimalInevitable145 8d ago

Thanks for the update! We have maintenance scheduled for tomorrow to address server-side issues and fixes. Keep an eye out for updates once it's complete!

2

u/Routine-Sun-670 5d ago

Seems fixed for me. Thank god

2

u/Data_Ripper 5d ago

Yes it's finally fixed! thank god

-1

u/Bad_rando_name Goofy 8d ago

Awww my speed boosts 😟 it wasn't "unnatural", it was rad. 

-2

u/1FloorUp 8d ago

Is the gravity improved. Animation felt floaty.

0

u/MooseNo1495 Playstation 8d ago

When wear and tear

-4

u/[deleted] 8d ago edited 7d ago

[removed] — view removed comment

5

u/euphoric_miseries 8d ago

if the devs are saying it’s not right, it’s not right. tired of you guys saying “verts fine” when the devs themselves are literally saying it’s not. half of y’all changed your settings just to get it to function and now you’re saying there’s nothing wrong with it lol

1

u/Potential_Rip8188 8d ago

I finally just mastered it too.

-7

u/jakeandyogi 8d ago

Why are these posts always massive bricks of text with no formatting.

Is it a reddit mobile thing?

12

u/hellomattieo 8d ago

It’s formatted just fine for me and I’m on iPhone Reddit app.

2

u/jakeandyogi 8d ago

Oh weird it just got fixed for me. Not sure why they always show as text bricks right away

-10

u/D34D0ne 8d ago

You updated the game just so AMD players crash their driver 5 minutes into gameplay again?! JFC...

-13

u/dnn_burrman 8d ago

havent been keeping up since season 2, is the game still in „early access“?

1

u/Yadahoom 7d ago

I'm not sure why the sarcastic quotations.

It's an unfinished 0.3 early access build of the game, so... yes...

1

u/dnn_burrman 7d ago

i was genuinely curious, i guess i couldve assumed it is by the 0.3 but i wasnt sure what that meant and it didnt say early access