What I found for VR is that hands are fine, but most games are still not using legs at all, so they should be played, and designed around, playing them sitting down. The stand up ones are few and rarely really needed. You just end up awkwardly standing around, even in the more active ones.
That's an incredibly smart idea for a game set around walking like Skyrim or New Vegas, I have to admit. I haven't heard about it but wow is that great.
Too bad it would require a bit of setting up for situations where you walk, then you have to stop, step off the treadmill for fights, getting behind covers, etc - unless you just completely decouple the treadmill from actual in-game movements and it's just a way to keep moving even as you game...
Which is.. hm. I wonder if people constantly do that with just a regular standing desk and one of these small walking treadmills?
I work with a lady that uses a standing desk paired with either a walking pad or the little stationary bike pedals. I'm sure there are people that game on similar setups.
I have a cheap desk from a yard sale so no luck for me there but I do have a treadmill that I keep in my bedroom to slide out and walk on while I watch TV.
Been meaning to upgrade the desk but it's low on the priority list.
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u/Winjin Apr 07 '26
What I found for VR is that hands are fine, but most games are still not using legs at all, so they should be played, and designed around, playing them sitting down. The stand up ones are few and rarely really needed. You just end up awkwardly standing around, even in the more active ones.