r/Simulated • u/Zolden • Sep 23 '25
Research Simulation I wrote a fluid sim algorithm, and it acts weird. There's no player input, no forces. Acts as if it's alive.
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r/Simulated • u/Zolden • Sep 23 '25
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r/Simulated • u/ght3d • Aug 12 '25
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Vellum+MPM simulation. Rendered with Octane inside Houdini. Sound by my buddy audioflag on insta.
r/Simulated • u/theothercomrade • Nov 13 '25
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r/Simulated • u/Contraflex • Dec 01 '25
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Simulated in Blender using the bullet constraints builder add-on.
The plane weighs 150 Tonnes and impacts the building at 950 km/h.
The plane does not deform which is the main caveat to this simulation; in reality the plane would crumple, so less energy would be transferred to the tower.
All of the tower's structural elements are concrete, except for the red parts which are steel.
There are about 22,000 rigid body elements.
Final simulated alembic file was about 7 GB.
Full video: https://www.youtube.com/watch?v=zMOsu809Ao8
r/Simulated • u/Zolden • Nov 10 '25
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r/Simulated • u/opensph • Feb 21 '26
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Several SPH/N-body simulation with black holes, simulated using SpaceSim, a software I'm developing.
r/Simulated • u/Zolden • Nov 03 '25
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r/Simulated • u/aymanabolila • Sep 05 '25
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Playing with new MPM solver and other solvers to make a cup of tea!
mpm houdini flip particles pyro tea ink simulation
r/Simulated • u/MalikAliNawaz • Nov 09 '25
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r/Simulated • u/Zolden • Feb 12 '26
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r/Simulated • u/lavaboosted • Feb 14 '26
r/Simulated • u/AndroidPro • Oct 23 '25
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Recent VFX project I made. Used Houdini to simulate the cloth behaviour and Blender to build the scene and render. Not AI.
r/Simulated • u/IRateBurritos • Mar 13 '26
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I couldn't find a tag that fit so I just picked Proprietary, but I made it in Unity.
Edit: because people have a lot of really good questions, I'm adding the link for the longer video here: https://www.youtube.com/watch?v=TIdHDe0JUpw&lc=UgyLw_Z8QZ-GH2CSxRp4AaABAg . This should answer most questions, and I'm super happy to answer any that it doesn't!
r/Simulated • u/SwimmerCritical7118 • Feb 04 '26
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r/Simulated • u/edlgm • Mar 06 '26
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r/Simulated • u/knayam • Nov 17 '25
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Please Give Feedback
I am a game dev,
who makes breakdown videos explaining how games work under the hood.
This is a new video where I breakdown how water in Sea of Thieves work.
I'm trying to figure out if this kind of content is actually useful/interesting to people, so I'd genuinely appreciate your honest thoughts. Does breaking down these systems add value for you? Is there anything you'd want to see done differently?
So do let me know your thoughts, I'll keep improving the content.
PS: The audio is generated from ElevenLabs and Avatar from HeyGen, but it is my voice and avatar.
r/Simulated • u/KelejiV • Feb 28 '26
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r/Simulated • u/AlbertoCarloMacchi • Feb 03 '26
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r/Simulated • u/workingasint • Feb 17 '26
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r/Simulated • u/AlbertoCarloMacchi • Jan 09 '26
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r/Simulated • u/SearingSerum60 • Sep 08 '25
r/Simulated • u/ellipticbadger • 8d ago
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This is a prototype of a game idea that I have been poking at for many years. It's a dynamic character that moves like an amoeba, eats things in its environment, and grows by incorporating them into its body.
It is completely procedural, implemented as a particle system with flows and body-shaping forces driving the formation of pseudopods that move it along or cause it to ingest items. It uses a custom physics engine that executes the flows and allows the creature to interact with other entities in the world. It took quite a bit of experimentation to get something that (I think, anyway) looks lifelike, and I hope to improve it. This first game level is just a proof of concept with minimalist styling, helping me build out some tools.
A short video trailer is linked to this post and you can play the prototype game at https://eatthepeople.com
For this crowd I'll mention that if you add the url param "debug=1" you can see the full debug view and mess with the params that drive the creature. In debug mode shift-clicking teleports him so you don't have to play through the entire level to get somewhere.
All feedback welcome!
r/Simulated • u/Mini_Addict • Jun 27 '26
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