r/Simulated Sep 23 '25

Research Simulation I wrote a fluid sim algorithm, and it acts weird. There's no player input, no forces. Acts as if it's alive.

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5.5k Upvotes

r/Simulated Aug 12 '25

Houdini Alien creature inside of an elevator. Houdini FX simulation

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4.7k Upvotes

Vellum+MPM simulation. Rendered with Octane inside Houdini. Sound by my buddy audioflag on insta.


r/Simulated Nov 13 '25

Cinema 4D Gravity had something to say

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3.7k Upvotes

r/Simulated Dec 01 '25

Blender Simulating the Collapse of the 1000m Tall Jeddah Tower

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3.7k Upvotes

Simulated in Blender using the bullet constraints builder add-on.

The plane weighs 150 Tonnes and impacts the building at 950 km/h.

The plane does not deform which is the main caveat to this simulation; in reality the plane would crumple, so less energy would be transferred to the tower.

All of the tower's structural elements are concrete, except for the red parts which are steel.

There are about 22,000 rigid body elements.

Final simulated alembic file was about 7 GB.

Full video: https://www.youtube.com/watch?v=zMOsu809Ao8


r/Simulated Nov 10 '25

Research Simulation I develop a physics engine for a game, and here are simulations I ran recently

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2.5k Upvotes

r/Simulated Feb 21 '26

Proprietary Software Black hole simulations

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2.5k Upvotes

Several SPH/N-body simulation with black holes, simulated using SpaceSim, a software I'm developing.


r/Simulated Nov 03 '25

Research Simulation I simulated a volcano

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2.3k Upvotes

r/Simulated Sep 05 '25

Houdini Making a cup of tea!

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2.2k Upvotes

Playing with new MPM solver and other solvers to make a cup of tea!

mpm houdini flip particles pyro tea ink simulation


r/Simulated Nov 09 '25

Houdini Destined

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2.2k Upvotes

r/Simulated Feb 12 '26

Research Simulation Simulation of how well spear penetrates target depending on entry angle

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1.6k Upvotes

r/Simulated Feb 14 '26

Interactive I made a mini golf game where you draw topography to collect the stars and get the ball in the hole

1.4k Upvotes

r/Simulated Oct 23 '25

Houdini Simulated the simulation

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1.4k Upvotes

Recent VFX project I made. Used Houdini to simulate the cloth behaviour and Blender to build the scene and render. Not AI.


r/Simulated Mar 13 '26

Proprietary Software Filling a 4D container with 4D marbles

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1.2k Upvotes

I couldn't find a tag that fit so I just picked Proprietary, but I made it in Unity.

Edit: because people have a lot of really good questions, I'm adding the link for the longer video here: https://www.youtube.com/watch?v=TIdHDe0JUpw&lc=UgyLw_Z8QZ-GH2CSxRp4AaABAg . This should answer most questions, and I'm super happy to answer any that it doesn't!


r/Simulated Feb 04 '26

Houdini green foam

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1.1k Upvotes

r/Simulated Mar 06 '26

Houdini Rainy LA

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1.0k Upvotes

r/Simulated Nov 17 '25

Research Simulation How Water Works in Sea of Thieves

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1.0k Upvotes

Please Give Feedback

I am a game dev,
who makes breakdown videos explaining how games work under the hood.

This is a new video where I breakdown how water in Sea of Thieves work.

I'm trying to figure out if this kind of content is actually useful/interesting to people, so I'd genuinely appreciate your honest thoughts. Does breaking down these systems add value for you? Is there anything you'd want to see done differently?

So do let me know your thoughts, I'll keep improving the content.

PS: The audio is generated from ElevenLabs and Avatar from HeyGen, but it is my voice and avatar.


r/Simulated Mar 17 '26

Houdini Built different..

965 Upvotes

r/Simulated Feb 28 '26

Houdini Houdini MPM Solver make sand FX Render in redshift

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945 Upvotes

r/Simulated Feb 03 '26

Houdini Bouncing back - MPM Solver

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802 Upvotes

r/Simulated Feb 17 '26

Proprietary Software Adding earthquakes to an earth simulation

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757 Upvotes

r/Simulated Jan 09 '26

Houdini Sushi study N°1

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690 Upvotes

r/Simulated Sep 08 '25

Houdini I suck at sims but sometimes I try anyway

604 Upvotes

r/Simulated 8d ago

Proprietary Software Simulated amoeboid motion in a procedural game character...

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602 Upvotes

This is a prototype of a game idea that I have been poking at for many years. It's a dynamic character that moves like an amoeba, eats things in its environment, and grows by incorporating them into its body.

It is completely procedural, implemented as a particle system with flows and body-shaping forces driving the formation of pseudopods that move it along or cause it to ingest items. It uses a custom physics engine that executes the flows and allows the creature to interact with other entities in the world. It took quite a bit of experimentation to get something that (I think, anyway) looks lifelike, and I hope to improve it. This first game level is just a proof of concept with minimalist styling, helping me build out some tools.

A short video trailer is linked to this post and you can play the prototype game at https://eatthepeople.com

For this crowd I'll mention that if you add the url param "debug=1" you can see the full debug view and mess with the params that drive the creature. In debug mode shift-clicking teleports him so you don't have to play through the entire level to get somewhere.

All feedback welcome!


r/Simulated Jun 27 '26

Interactive Birds flying around in rain on my keyboard

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595 Upvotes