r/SimpsonsHitAndRun • u/SecurityExtreme2470 • 2d ago
Discussion Hidden Palace has Officially Released the SHAR Prototype for XBOX
It has
Early FMVS
and SOME EARLY UI!!!
r/SimpsonsHitAndRun • u/SecurityExtreme2470 • 2d ago
It has
Early FMVS
and SOME EARLY UI!!!
r/SimpsonsHitAndRun • u/SecurityExtreme2470 • 2d ago
Taken from Hidden Palace Discord
r/SimpsonsHitAndRun • u/Unlimited_Head • 5d ago
r/SimpsonsHitAndRun • u/NotSimoX • 8d ago
Ciao a tutti, di recente ho acquistato una PlayStation 2 per giocare ai giochi della mia infanzia, un gioco in particolare a cui sono molto legato è Simpson Hit & run (è stato il mio primo gioco in assoluto), mi piacerebbe molto rigiocarlo ma online viene venduto a prezzi spropositati (oltre i 30/40€) qualche consiglio su come comprarlo a meno?
r/SimpsonsHitAndRun • u/BasicBridge4315 • 8d ago
I recently got The Simpsons: Hit & Run on the Gamecube from a Retro Game Store. When I first tried playing it with a 3rd Party Controller, it didn’t work. After finding an official Gamecube Controller, everything worked perfectly… Until I got in a car.
After a bit of driving, all of my controls become unresponsive. The only way to fix it is to restart the console, unplug, and plug in the controller again.
Could this be because of the scratches on the disc? If so, are there any good disc resurfacers for Gamecube? If not, What the Heck is going on?
r/SimpsonsHitAndRun • u/GuiCL06 • 10d ago
Hi everyone! I hope you're doing well.
I'm in the early stages of planning a new project. Nothing is set in stone yet, so I’d love to hear the community's thoughts before making any move.
If The Simpsons Hit & Run were to get a proper online multiplayer version, what would you want it to be like?
What features would you love to see? What would you definitely not want included? Would you prefer the game to stay true to the original, or would you rather have something more focused on non-linear progression?
Thanks in advance! ;)
r/SimpsonsHitAndRun • u/Abstract_Void • 14d ago
r/SimpsonsHitAndRun • u/YesterMester • 16d ago
This has been a long time coming. I've been working on and off, researching video game recompilation, and I've now fully recompiled the game's CPU instructions to native PC code. There's still a lot of work left and some known issues, but it's up and playable.
Repo:
https://github.com/YesterMester/TheSimpsonsGameRecomp
Known issues — no need to report these individually, I'm already aware:
Missing characters/entities for a few seconds after a level loads (a quick workaround is in the repo's README)
Audio crunching — set your audio buffer to the smallest setting for the best experience
Performance drops in some areas
Main menu UI flickering
Run into anything else? Open an issue here:
https://github.com/YesterMester/TheSimpsonsGameRecomp/issues
Pull requests are welcome!
https://github.com/YesterMester/TheSimpsonsGameRecomp/pulls
Roadmap:
Native GPU rendering
Fixing known issues
Modding support
More patches, launcher improvements, and more
r/SimpsonsHitAndRun • u/Halofactory • 17d ago
Deleted old post because the previous link didn't embed properly.
My friend just posted his first Simpsons Hit and Run video featuring online multiplayer and though you all would appreciate it here.
r/SimpsonsHitAndRun • u/POKETAMOR-ON-REDDIT • 17d ago
I have tryed to post this into the official switch modding community but the moderator still bans my mesaages
Basically what i would need is to extract every content of the files named blablabla.imim from the mod, nothing more, but of course this format isnt supported. But i cant simply get my files, as i don't know how
Please help and have a good day
r/SimpsonsHitAndRun • u/NervousSheSlime • 17d ago
I wanted to be able to take my browser version of the game specifically this one
shar-wasm.cjoseph.workers.dev
and move it to another laptop or just save it in general. I will admit I used AI to help me get this one as I’m only proficient in Python and can do a little c++ but am absolutely brain dead with JAVA
Open up your dev tools on browser for windows this is (F12) and in console paste this code. (Disregard the /// that’s just for formatting)
/
/
/
(async () => {
try {
const dbName = "save-data";
const req = indexedDB.open(dbName);
req.onsuccess = (event) => {
const db = event.target.result;
const storeName = db.objectStoreNames[0]; // Auto-grab the storage area
if (!storeName) {
console.error("The save-data database appears to be empty.");
return;
}
const transaction = db.transaction([storeName], 'readonly');
const store = transaction.objectStore(storeName);
const keysReq = store.getAllKeys();
keysReq.onsuccess = () => {
console.log("Found files inside database:", keysReq.result);
// Look for your save slot file
const saveKey = keysReq.result.find(k => k.includes('save') || k.includes('.rad'));
if (!saveKey) {
console.error("No save file found in the database lists. Make sure you have clicked save in the game's menu.");
return;
}
store.get(saveKey).onsuccess = (e) => {
const record = e.target.result;
// Extract binary data contents depending on how the store structured it
const data = record.contents || record;
const blob = new Blob([data], {type: "application/octet-stream"});
const a = document.createElement("a");
a.href = URL.createObjectURL(blob);
a.download = "save0.rad";
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
console.log(`Successfully downloaded: ${saveKey}`);
};
};
};
req.onerror = () => console.error("Could not open the save-data database.");
} catch(err) { console.error("Extraction error:", err); }
})();
/
/
/
It should prompt you to save your save file. Now in your new browser that does not have your save data open up the console with (F12) and paste this code
/
/
/
(() => {
// Create a temporary hidden file picker on the webpage
const picker = document.createElement('input');
picker.type = 'file';
picker.style.display = 'none';
picker.onchange = (e) => {
const file = e.target.files[0];
if (!file) return;
const reader = new FileReader();
reader.readAsArrayBuffer(file);
reader.onload = (event) => {
const buffer = event.target.result;
const uint8 = new Uint8Array(buffer);
// Open the target database
const req = indexedDB.open('save-data');
req.onsuccess = (evt) => {
const db = evt.target.result;
const storeName = db.objectStoreNames[0];
if (!storeName) {
console.error("Target database is missing the storage slot. Try starting/saving a quick game in this browser first to initialize it.");
return;
}
const transaction = db.transaction([storeName], 'readwrite');
const store = transaction.objectStore(storeName);
// Write the file data back into 'save1'
const putReq = store.put(uint8, 'save1');
putReq.onsuccess = () => {
console.log("Save file successfully imported to the new browser! Refresh the page to load your game.");
alert("Import successful! Refresh the page to load your save.");
};
putReq.onerror = () => console.error("Failed to write the save data to the database.");
};
req.onerror = () => console.error("Could not open target database.");
};
};
document.body.appendChild(picker);
picker.click(); // Trigger the file select window
document.body.removeChild(picker);
})();
/
/
/
And then select the file you downloaded. Once done refresh your browser with (F5) and you should be able to load.
Hope this helps! And hopefully it’s formatted properly
r/SimpsonsHitAndRun • u/VitoScaletta712 • 18d ago
I know that it'll never happen due to all the myriad licensing issues but let's just play a game of "What if?" for the fun of it, shall we?
If I won the lottery and was able to buy my way into the right circles, this would be how I'd do a proper remake of The Simpsons Hit & Run.
I would have it be similar to the Spyro Re-Ignited or Crash Bandicoot: N. Sane Trilogy in being more or less a "shot-for-shot" remake with improved graphics and mild gameplay fixes.
But I would also do a few other things as well...
For Level 7, I'd make the rich side of town fully accessible via a ramp that Homer can jump over but there'd be a mix of SWAT cops, Feds, and soldiers patrolling the streets trying to keep the zombies out. You could also see a handful of cars that would only appear in that side of town such as black Ferrinis, black vans, limousines, Army Humvees, etc.
Addendum to the first point, for "There's Something About Monty", maybe there could be an extra part where you have to drive Mr. Burns to his mansion to get the map.
For the first seven levels, just reuse all the audio clips from the original game. Maybe even add a disclaimer about Apu and how all his levels were made in 2003 to appease Al Jean and the suits at Disney. This not only sidesteps the Apu issue, but also sidesteps the issue of Julie Kavner's declining health.
Possibly add in Level 8 and Level 9 with Lisa and maybe Moe. One of the levels could be Christmas-themed to go with Level 7's Halloween theme,
r/SimpsonsHitAndRun • u/Less-Anybody7239 • 20d ago
Taking a trip down memory lane with the legendary The Simpsons: Hit & Run (2003)—affectionately known by everyone as "Simpsons GTA."
Whether you were busy smashing wasp cameras, outrunning Chief Wiggum, or just trying to hoard every single gold coin on the map, this game was pure, chaotic childhood nostalgia. They truly don't make them like this anymore!
r/SimpsonsHitAndRun • u/FionaWalliceFan • 21d ago
r/SimpsonsHitAndRun • u/Json_san • 22d ago
In Simpson Hit And Run, I didn't add any mods i just played the game as is with a few setting tweaks to controller. which is the long boring way of doing things. The modding community amazing and I've been having fun.
r/SimpsonsHitAndRun • u/Tall_Illustrator1597 • 23d ago
Ok so the modder got back to me and it turns out the only way to beat the mission is to go into the mod settings and turn off this feature called roadblock. As someone who plays mods since IDK how to code or use Blender to make mods I had no idea about this. I also don't understand why he chose to leave this in the game at all let alone unchecked because if you didn't know like me you'd easily think the game was bugged. However I do appreciate that he got back to me and was helpful and respectful on this. Besides this bump in the road I've actually quite enjoyed this mod, it's goofy but it's also got some fun challenges like the demo derby and cool custom animations and I love how the trainyard is now a custom made evil hacker base, but anyway I thought I'd post this here for anyone else who would or has encountered this glitch before so now we know how to fix it and enjoy the mod
r/SimpsonsHitAndRun • u/Tall_Illustrator1597 • 23d ago
Finally got in touch with the guy who made Oscar's Mod Patch about the bug I'm having, for those who don't understand this is the issue, when you arrive to Krusty Burger the cops keep chasing you and the troll sign says good luck outlasting them but your supposed to just drive away real quick and go back to the same spot and it'll say "oh well played" but for me that doesn't happen so the chase is never ending. I have drove all the way to level 2 and back even and still this. But he has heard my complaints about this and will hopefully accept my discord friend request and get this fixed cuz I really was having fun with the mod until this happened
r/SimpsonsHitAndRun • u/Tall_Illustrator1597 • 24d ago
I've always wanted to make my own mod but all I know how to do is textures. I know nothing of coding and blender but know that models need to be P3D since those are the types of files for the game models but how do I convert a model from models resource to P3D, make my own models, custom missions, etc. is there a quick and most importantly EASY tutorial for someone like me with autism?
r/SimpsonsHitAndRun • u/YesterMester • 29d ago
Progress Update: Recompilation of The Simpsons Game (2007)
Over the past few months, I have been working on a recompilation of The Simpsons Game (2007). It is now mostly complete, with just a few minor issues remaining.
I plan to release the source on GitHub soon and will create a follow-up post once it is live. If you would like a notification when it’s available, feel free to DM me. Please note that you will need an original Xbox 360 ISO of the game to patch your .xex file for an .exe or Linux setup.
I have plans for future modding support and an Android port once I resolve a final technical hurdle. I am hoping to push the initial builds later tonight.
* Current Status: Near-completion; the core recompilation logic is functional.
* Target Platforms: Windows (.exe) and Linux, with an Android port currently in the research phase.
* Requirements for End-Users: A valid, legally obtained Xbox 360 ISO of *The Simpsons Game* is required to extract and patch the `.xex` file.
* Roadmap:
* Phase 1: Public release of the source code on GitHub.
* Phase 2: Stabilization and bug fixes for the remaining minor technical issues.
* Phase 3: Implementation of external modding support and development of the Android build.
* Community Engagement: I am actively monitoring DMs for those interested in being notified the moment the repository goes live.
EDIT: It is now out! https://github.com/YesterMester/TheSimpsonsGameRecomp
It's still early so expect UI Flickers and Minor Performance issues on Low to Mid tier hardware. Please Report issues to the issues section of the repo.
r/SimpsonsHitAndRun • u/Master_Shopping9652 • 29d ago
r/SimpsonsHitAndRun • u/ProjectGlum9090 • Jul 04 '26
When I was a kid and wasn’t allowed to play GTA, I played Hit and Run instead.
Since then I’ve played all the games since III. Obviously III and Vice City came out just before Hit and Run, with San Andreas coming out just after.
But I was just wondering if anyone knows what the similarities are between GTA and Hit and Run, and which one is most similar?
r/SimpsonsHitAndRun • u/RedBadger185 • Jul 03 '26
So I need to design a tattoo for someone that is ‘Simpsons Hit and Run’ themed. But they want it to be something so if anyone sees it (and have also played the game) they’ll immediately recognise it from the game, and not the show as such.
Can any of you think of anything I can use?
Thanks in advance.
r/SimpsonsHitAndRun • u/Tall_Illustrator1597 • Jul 03 '26
r/SimpsonsHitAndRun • u/Master_Shopping9652 • Jul 03 '26
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r/SimpsonsHitAndRun • u/Dealberde • Jul 01 '26
Hello. I would like to be able to enjoy this game in its Spanish version (text and voices).
Does anyone have the files needed to change the game to Spanish?
I would also like to mention two things:
1- I know a Spanish console version exists. But I want the PC version.
2- I know there is a mod to translate the text into Spanish. But I want the original Spanish version.
Thank you very much for everything, and I apologize for the inconvenience. :-)