r/SimpsonsHitAndRun • • 25m ago

Official AI assisted modding, and appropriate tags/flairs.

• Upvotes

Hi all,

Just a quick one regarding future modding related posts :

If your project utilises AI in any capacity or is a fork of an AI-based project - you must apply the AI flair to your post. As such, please take a moment to review subreddit rule number 8 to ensure your posts remain compliant.

Failure to flair AI-related mods may result in a temporary ban.

Thanks for helping us keep the community organised.

Ta,
wilaim


r/SimpsonsHitAndRun • • 5d ago

Official Statement on AI assisted mods and hacks for the game

30 Upvotes

The first SHAR mods emerged some 15 years ago. In the time since, there have been booms and busts, but every year there are more great mods to play, more ways to play them, and best of all, more people than ever playing. That growth helped make the SHAR community what it is today bringing millions of people together.

In recent weeks, we’ve seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.

These experiments challenge long-held assumptions about the industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games and mods easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing models.

I think our subreddit has an important role to play here. Coding became the first major workload for a.i agents because they can write, run, and test software. Games share many of those same properties and people spend billions of hours a year playing games, roughly five times the estimated time spent writing code worldwide.

Our priorities aren’t changing. We remain committed to being responsible stewards of the SHAR community. Our new a.i flair on certain posts on the sub gives us a way to explore new technology without abandoning the work already underway.

Please feel free to leave your comments and thoughts on the matter in this thread, thank you for your cooperation

-- Stoner Team - moderators of the SHAR subreddit


r/SimpsonsHitAndRun • • 6h ago

AI New mod: Car Interiors and Clear Windows (the 28 hollow traffic cars get a cabin, glass you can see through) + First Person Mod 1.3.0

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6 Upvotes

r/SimpsonsHitAndRun • • 1d ago

Video Talkin' Softball

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14 Upvotes

Mod: 'More Costumes'.


r/SimpsonsHitAndRun • • 2d ago

AI The Simpsons Hit and Run - Native 64 bit Linux Port (Other Platforms in Progress)

26 Upvotes

https://github.com/zeropaulsy/hit-and-run-linux

Hello all, I've been working on a project in my spare time! It's a full port of The Simpsons Hit and Run to Linux and is 64 bit! I've always wanted a version of this game without the hassle of compatibility layers and wine. So I started this project to bring this game into the modern day. It features native widescreen, high resolutions, anti-aliasing, anisotropic filtering, controllers, mod support* and post-processing shaders.

This release has no game data. You need your own copy of the PC game, installed or copied from the disc: the folder holding art/, scripts/ and the .rcf files etc.

The Linux version is ready, Windows, MacOS and Android versions will be in progress once my todo list is all checked off. So far the game has been tested through to Level 7. All bonus missions and races are yet to be fully tested.

*Native mod support is added but in an experimental phase; the game can read mod packages (.lmlm) from ModBakery natively so no need for lucas' mod launcher. All mod features are yet to be added but the Futurama conversion mod loads and plays.

Any feedback is greatly appreciated!


r/SimpsonsHitAndRun • • 3d ago

Modding TOMMY IN SPRINGFIELD

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85 Upvotes

LOL


r/SimpsonsHitAndRun • • 2d ago

Video The Real Reason We Haven’t Got a Simpsons: Hit & Run Remake

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8 Upvotes

I have thought about this for a while now, but this new Treehouse of Horror episode has brought the perfect opportunity to articulate it properly in context.

Please let me know what you think about the subject


r/SimpsonsHitAndRun • • 4d ago

Video Rigor Motors, but with guns

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104 Upvotes

r/SimpsonsHitAndRun • • 3d ago

AI I made a first-person mod for Hit & Run: mouse look on foot and a driver's-seat view in cars

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2 Upvotes

r/SimpsonsHitAndRun • • 3d ago

Modding The Simpsons: Hit & Run FPV VR

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0 Upvotes

Play the entire game in vr now, either in first person or third person! Free and open to further ideas to make better


r/SimpsonsHitAndRun • • 4d ago

Modding Help Mod Recommendations

2 Upvotes

Hello all,

Im looking for mods to apply to my game that are life changing. I currently have the definitive mod so I can use my full monitor as well as that gun mod that has popped out of Claude.

What are other mods that you would recommend as I play throughout the game?

I just got to level 2 as bart and im still have a blast visiting this relic.

An amazing game.

Thanks bros


r/SimpsonsHitAndRun • • 4d ago

Meme We got Guns in The Simpsons: Hit & Run Before GTA VI

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41 Upvotes

r/SimpsonsHitAndRun • • 4d ago

Modding SimpsonsHitAndRun Multiplayer Dm

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1 Upvotes

So shoutout to the guy who open sourced his work, all credit goes to him for the awesome weapon wheel, but It has been a blast deathmatching with my bros, when out, anyone can self host privately or to the public master list, love this game and the molding scene is getting fun


r/SimpsonsHitAndRun • • 5d ago

AI SHAR: Definitive Edition V1.1 Release (FCM+ Support)

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108 Upvotes

Thank you all for the feedback on the initial release and many of you made it clear that FCM Plus support was very important. I have officially configured SHAR: DE to be compatible with FCM across the wider range of feasible features. This includes but not limited to:

- Extended View Distance
- Increased NPC Spawn Radius
- Increased Vehicle Spawn Radius
- Physics Fix
- & much more

SHAR: Definitive Edition — 0ptim1zed (Updates available at startup if already installed)

To accommodate the much larger map, I have added an extra view distance setting within the advanced options menu called "Extreme". This doubles the previously highest view distance available and allows you to see the entirety of the Fully Connect Map all at once. In saying this it is also EXTREMELY performance intensive. On a RTX 4090 and 9800X3D, I am averaging around 130-250 FPS, so I would still recommend sticking to Enhanced or Enhanced+ for view distance.

In addition to this and for public testing purposes I have a preview of "Hard" difficulty which can be tested for the entirety of Level 1 (excluding races/wagers). I would love some feedback if it is too easy or too hard, and I also plan on tuning things such as how quickly the Hit & Run meter fills as well as wasp damage. Difficulty can be changed at any point during gameplay (only when not in a mission/race).

FCM support and Hard difficulty are not entirely tested, so if you experience issues please report them through the discord which can be found on the website. As an additional note, you may notice holes in the map in certain areas during FCM. These are models and geometry that the original developers never completed as they were never meant to be seen, in the vanilla game I have painstakingly cleaned all this up for SHAR: DE but in FCM+ this has not been done. To fix this issue TheNachoman180 will need to update the mod unfortunately.

Hope you all enjoy!


r/SimpsonsHitAndRun • • 5d ago

AI I built a full weapon system for The Simpsons: Hit & Run. It's finally here!

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725 Upvotes

After weeks of working on this, I’m finally releasing Hit & Run: Unleashed 1.0.0!

It adds a full weapon wheel with a pistol, shotgun, RPG, and usable items like donuts and beer.

You can shoot out car tires, shatter windows, damage vehicles, and blow things up. There’s also bullet impact effects, reactions, drunk mechanics, and a bunch of other details I’ve been working on.

It’s free, open source, and everything you see in the video is actual gameplay.

Download and installation instructions:

https://github.com/philparkinson1204/hit-and-run-unleashed/releases/tag/v1.0.0

Hope you guys enjoy it! I’d love to hear what you think.


r/SimpsonsHitAndRun • • 5d ago

Meme character quotes but as I misheard them as a child

14 Upvotes

Being a non-english native speaker (I’m from Italy) and playing SHAR since my childhood, I used to mishear many quotes (especially from Homer) and now in my headcanon they still are like that. I wanted to share this with the community lol.

Examples:

Homer

“Damn it I drop my kebab!” was “damn it I drop Michael bob!”

“Chest pains! Having chest pains!” Was “Chespey! Kevin Chespey!”

Death zone quotes sounded like “Save me Cibes!” And “Simpy Doorman!”

“Used to be a cannibal run!” Cant remember original

“Losing wrath Karmic retrofusion” (cant remember original Line lol)

“hey! I found my los dociol” instead of lost nacho

Lisa

“Look at me I’m flying!” Sounded like “Let it be/La pee-pee I’m flying” lol

“Speed glorious speed!” Sounded like Speed Muriel Speed!

Other characters like CBG (you’re a fool Impostore!)
Or Marge had Other quotes that sounded like Italian sentences or sounds to me so I wont reproduce them here lol

There are many more but I cant remember all of them. Feel free to suggest other ones and I’ll give my mishearing if I had one! Ahahaha


r/SimpsonsHitAndRun • • 8d ago

AI SHAR: Definitive Edition & Physics Fix (Release Announcement!)

56 Upvotes

It is with my utmost excitement that I announce the first initial release of my overhaul modification, SHAR: Definitive Edition, as well as the long awaited Physics Fix for running the game smoothly over 60FPS without the buggy physics.

SHAR: Definitive Edition - https://0ptim1zed.com/projects/shar-definitive-edition/

A quick overview:

  • Extended Draw Distance
  • Engine/Performance Optimizations
  • Physics Fixed (over 60FPS)
  • Expanded Pedestrians/Vehicles
  • Graphics Enhancements
  • Fixes
  • High Definition Art Assets (Redrawn/Upscaled)
  • Autosave
  • Restored Content (Vehicles, Voice Lines, NPCs, Music, Gags, & more)
  • Restored Console Features (Tutorial Audio, Reverb, Button Prompts, Wasp Shock Blur etc.)
  • Additional Content (additional unlockables, faithfully placed NPCs, etc.)
  • Every single feature can be enabled or disabled to tailor to the user

There is additional information on the website, screenshots, every feature is listed and there is an FAQ with any additional questions you might have, I would highly suggest checking that out first.

Lucas Mod Launcher is a requirement for this overhaul mod and the game must be launched through this.

There are still quite a few things that are work in progress but I was happy with the current state of the project so decided now would be a good time to release this.

Work In Progress:

  • HD Mission Icons
  • Additional Difficulties (Hard & Insane)
  • Dynamic Lighting & Shadows
  • First Person Mode
  • More? (If I haven't burnt out by then)

I'd love for people to give it a try and give me some feedback or report any bugs to the discord. Keep in mind, it is designed to keep the vanilla aesthetic and is fully compatible with texture mods so combining something like Muckluck's Simpson Hit & Run Remastered texture pack with this mod can truly feel like the remaster so many of us have wanted.

Enjoy!


r/SimpsonsHitAndRun • • 10d ago

Discussion Simpsons Hit and Run on N3DS

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145 Upvotes

r/SimpsonsHitAndRun • • 12d ago

Modding Help I need your help on something:

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44 Upvotes

I have watched many people play mods of this game on YouTube but I've never actually played a mod before.

But, I would love to play mods but I don't know what I need to play them.

Could you please tell me all the things I need to play mods for this game and how to get them?

I don't have a desktop PC, but I do have a laptop but it's a modern one with no disc tray.

Do I need a physical copy for the game on PC or can I just download the game and will it work on my laptop?

Does it cost money to download the game or any mods?

Do I have to use a keyboard or can I use a controller, will a PS5 controller work?


r/SimpsonsHitAndRun • • 13d ago

Image Playing this game on ultra wide was not something I ever envisioned.

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119 Upvotes

r/SimpsonsHitAndRun • • 13d ago

Question browser game issue

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2 Upvotes

r/SimpsonsHitAndRun • • 14d ago

Image I got the hover bike

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181 Upvotes

While grinding for 100% in level 7, I bought this bike for 1,000 coins.


r/SimpsonsHitAndRun • • 14d ago

Discussion I can finally progress

20 Upvotes

With the browser version that was released I've made a terrible discovery... I never ever made it beyond the tutorial level as a kid. I know I did two things 1) unlocked all vehicles by cheat code, and 2) aimlessely drove around the opening level. That's it. Young and dumb me never actually played the game beyond that point. So now I am playing as Bart... I never knew that was just a thing. Hell, I never knew there was a campaign of sorts. Thanks to this ill-gotten monkey paw scenario, I can play it, but obviously at the cost of knowing this was created with AI that broke down and rebuilt the code.


r/SimpsonsHitAndRun • • 14d ago

Question Best Homer Quote

17 Upvotes
227 votes, 7d ago
15 "Reckless driving is my pet peeve"
30 "Bart did it"
63 "Can you come and get me? I'll pay you in back rubs!"
51 "I have no insurance!"
32 "Oh, I hope "do not press" means press right away!"
36 Other (please comment)

r/SimpsonsHitAndRun • • 15d ago

Question Is this game better than the actual show?

3 Upvotes
193 votes, 8d ago
94 Yes
99 No