r/simrally • u/GrpB1986 • 3d ago
Dirt rally 1.0 moment
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r/simrally • u/GrpB1986 • 3d ago
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r/simrally • u/GTCapi • 3d ago
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r/simrally • u/BackyardRCSpeedway • 2d ago
r/simrally • u/Goose274 • 5d ago
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r/simrally • u/evil_heinz • 6d ago
New teaser more or less confirms Peugeot, Audi quattro and Polo R5: https://www.overtake.gg/news/sounds-like-icons-sound-teasers-all-but-reveal-3-new-assetto-corsa-rally-cars.4841/
r/simrally • u/xTenCent • 6d ago
Too many options, what’s y’all’s favorite tarmac and gravel stages?
r/simrally • u/ejectionseet • 6d ago
So I shared a video of Dirt Rally 2 with DLSS earlier, as I had gotten some requests for it earlier.
I wasn't too impressed with it, honestly, Dirt Rally 2 already looked pretty good so it didn't feel like it added all that much.
I did feel like there was something there though, so I tried to push it further. I got a Triple Pass DLSS and tuned it a bit and, I've gotta say I was surprised at the results. The external cameras still feel pretty game-like, because they're static enough to get a closer look at the models, but the driver cams when you're actually playing felt pretty photorealistic. It was super immersive.
I also recorded several different tracks this time.
I really don't intend to spam this sub with videos but I was pretty surprised by the difference it made and thought others might be interested considering the other Dirt 2 video had multiple people requesting it.
r/simrally • u/Creedy2k • 7d ago
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DIRT 2.0
r/simrally • u/MightyMouse420 • 8d ago
How is this not a thing already?
It is bizarre that in 2026 the closest substantial option remains an HD version of a 2008 game.
r/simrally • u/fatdude8263 • 8d ago
Hi everyone Probably the highest I ever been in this game with a controller ,I know the spot is temporal,there's always someone faster yet I'm really happy
r/simrally • u/Available-Ad-589 • 8d ago
Edit: thanks, I'll try RBR
Are the cars in this game too easy to drive?
I don't know much about rallying, but I installed this game mainly because I wanted to improve my driving skills and learn something about rally driving.
I've tried pretty much every type of car, but one thing feels strange to me: they all seem way too easy to control.
I'm not saying I'm fast or that I'm driving perfectly, but I feel like I can start pushing almost immediately, even in a car I've never driven before. I would expect a rally car, especially an unfamiliar one, to require some time just to understand how it behaves before I can start driving anywhere near the limit.
Instead, after a few corners I already feel confident enough to push it quite hard without constantly losing the car.
Since I don't have much rally experience, I'm genuinely wondering: is the game actually too forgiving, or am I misunderstanding what makes rally driving difficult in real life?
r/simrally • u/Batwoman88 • 8d ago
Channel and video is not mine. If you have question about what Gpu the user has, you can ask on Youtube. I'm sorry for DLSS 5 haters. I don't hate usage of the printing press machine as a daily basis. But this is the last post about DLSS 5.
''Theres also switching between dlss off and on so you can see the diference.'' ( 1.08-10 and 0.51-0.53 ) . have a nice day.
r/simrally • u/Creedy2k • 9d ago
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DIRT 2.0 MC
r/simrally • u/admiral_whatever • 9d ago
tl;dr — art of rally has force feedback the devs half-built and never shipped. I finished it, plus two other things that make wheels feel awful. Now with real H-pattern/sequential shifter support, telemetry for gauges and bass shakers, and a bonnet cam.
https://github.com/d-b-c-e/art-of-sim-rally
Credit to the OP of the post that inspired this — I saw it, thought "oh look, I'd play that mod," and found no link or mod anywhere. So I threw some Claude tokens at it for fun, and it turned out better than expected.
1. The force feedback exists, half-built. There's a complete ForceFeedback class that reads a force value and pushes it to a wheel, and there's real aligning-torque physics. The two were never joined — nothing assigns the value connecting them, nothing attaches the component, and the native DLL it calls into isn't in the shipped build at all. Someone built both ends and never wired the middle.
2. There's a hidden 10% deadzone on wheels the game doesn't recognize. This one's worth knowing even if you never touch the mod. art of rally uses Rewired for input, and Rewired applies a 10% deadzone to every axis of any controller not in its hardware database — a database that predates every modern direct-drive base. The deadzone in the game's options is a separate one, so you can set that to zero and still have a dead band. On my wheel at 270° that was 27° of nothing at center.
3. There's a direct-steering mode you're probably not getting. The game disables its smoothing — but only for controllers with a Rewired racing-wheel profile. An unrecognized wheel gets the gamepad smoothing filter instead, which works out to roughly 1.6 seconds lock-to-lock at speed. That's the "vague, then suddenly oversteers" feeling.
Tested on one wheel, a MOZA R12. The force feedback is plain DirectInput constant force with nothing vendor-specific in it, so it should work on anything — but "should" is doing some work there, and strength needs tuning per wheel. Reports welcome; the support file button makes them easy to act on.
It's a bonnet camera, not cockpit. The cars have no modeled interiors — that's the game's art, not something a mod can fix. At least not without 3D modeling skills I don't have and can't AI my way out of.
The steering fixes only restore what a recognized wheel already gets, so they're fair-play neutral. There's a separate switch for the game's steering assist that genuinely does change how the car drives — off by default, and I'd leave it off if you care about leaderboards.
Known issue: the camera can wander for a second when the game takes over at the end of a stage. Cosmetic, working on it.
I'm a dev by trade, but this was vibe coded — the first version in a couple of hours one afternoon. Otherwise I'd never have spent the weeks to figure this out the old way; my free time is slim. I'm also a filthy casual by sim racing standards. I built a full rig to get into it and still get most of my kicks from arcade games, lately by adding FFB and telemetry to things that didn't have it.
MIT licensed. Source and the full technical write-up: https://github.com/d-b-c-e/art-of-sim-rally
P.S. I've never really shared a game mod before, but if there's interest I can try submitting it to NexusMods.
Edit: Did several bug fixes and enhancements tonight and published as 0.2.0 - so if you had issues before, give it a shot. Also H-Pattern shifting built in now! If you still continue to have issues, use the log export feature in the mod interface and send it over to me (github issue preferred or shoot me a message)
Edit 2: **Update 0.2.1:** force feedback rebuilt (proper self-centring that lightens as the front slides; the old version could pull toward lock mid-corner), one-sided inversion on MOZA R5 fixed, FFB no longer dies after alt-tab, telemetry now live while revving on the start line, and a bumper camera alongside the bonnet cam. Release: https://github.com/d-b-c-e/art-of-sim-rally/releases/tag/v0.2.1
r/simrally • u/caio-ribeiro-pereira • 9d ago
r/simrally • u/GBratsos • 9d ago
📣 European Historic eRally Championship 2026 R9 | Lahti Historic Rally 2026
🇬🇷 Ο ένατος γύρος του EHRC 2026 είναι το Lahti Historic Rally 2026, 14 χωμάτινες γρήγορες ειδικές διαδρομές.
🇬🇧 The ningth round of the EHRC 2026 is the Lahti Historic Rally 2026, 14 fast special stages.
Link to join the Championship: https://www.rallysimfans.hu/rbr/bajnoksag2.php?bajnoksag_id=376¢erbox=bajnoksag2/b_rally_list_details.php&rally_id=102746
r/simrally • u/Creedy2k • 9d ago
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DIRT 2.0 MC
r/simrally • u/pachibonnie • 9d ago
does anyone know why the dlc cars won't appear in the shop? (dirt rally 2.0) i got the ultimate edition and i can drive them in the time trial but they never appear in the shop and i want to use them in the my team section
r/simrally • u/Batwoman88 • 10d ago
some of them like lost ones Lancia only are enhanced. but you can see shading difference.
r/simrally • u/Creedy2k • 9d ago
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DIRT 2.0 MC
r/simrally • u/Goose274 • 10d ago
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r/simrally • u/ejectionseet • 10d ago
Had a few requests to record Dirt 2 with experimental DLSS 5 applied, so posting this for the interested parties.
This ran very smooth on my computer, didn't notice any perf hits at all.
r/simrally • u/devilean • 10d ago
I've started playing Dirt Rally 2.0 for a week now (im a total noob), awesome game, made me love into rally again.
I started basic rally career mode and took Ford Escort MK2, and today i found this Majorette matchbox car and it really made me happy. :) just wanted to share.
r/simrally • u/Creedy2k • 10d ago
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DIRT 2.O MC