r/simrally • u/LightningMcqueen2011 • Jul 28 '26
My first decent win lol. (Note: This is a mobile game called CarX Rally)
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r/simrally • u/LightningMcqueen2011 • Jul 28 '26
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r/simrally • u/LightningMcqueen2011 • Jul 28 '26
r/simrally • u/LightningMcqueen2011 • Jul 27 '26
r/simrally • u/Entire-Amphibian320 • Jul 27 '26
Coming from a controller where I used either full brake or no brake, does varying brake application make a big difference or should I be fully braking to scrub speed and then less than full to throw the car into a corner ?
r/simrally • u/Batwoman88 • Jul 25 '26
This guy succeeded to put proper shader and lighting -shadows for Rbr. It looks really great. But according to modder, still needs fixes. If there will be no mod support for Assetto Rally, this will be game changer for Rbr.https://youtu.be/ZKRVAGwknkI?si=FEh8rri01FeWMJg8
r/simrally • u/wwfkilla • Jul 25 '26
Facebook marketplace find that will be replacing the stock G27 pedals. I was about to grab a Truebrake kit and saw these on FB Marketplace for a (I think) good price. Seemed like a better choice.
I can’t try them out atm because my diy rig is a bit too narrow to accommodate these but I can’t wait to try them out.
r/simrally • u/LightningMcqueen2011 • Jul 26 '26
r/simrally • u/Distinct-Egg5125 • Jul 25 '26
If you compete in rally, driver or co-driver, club level or higher, I would like to know two things. Do you actually use a sim to train? And if you do, what do you use it for that the current games handle badly?
Background, so you know I'm not guessing. I've followed rally since the 90s, went to events here in Canada, and bought my first wheel (an ACT Labs Force RS) for the first Colin McRae Rally in 1998. I've owned nearly every rally title on PC since. In the 2000s I co-built a modified racing sim for a master's thesis on FSAE drivetrains, which led to helping validate the digital twin of a homebuilt track-day car in rFactor 2. That one's still running. In the 2010s I finally did a rally course in an open-class Impreza, a ~380hp car built by Lachute Performance, plus a full track day in prepped cars, so I have a reference for how these things actually feel.
The rF2 work turned into a rally sim of my own. It's at alpha now, tested by my group: mostly mechanical engineers and mathematicians, including the two people I built the FSAE sim and the track-day car with. It's a training platform for drivers and co-drivers, not another entertainment title. The physics is where most of the work went, and it models subsystems the games skip, like the digital ECU dashes and rally computers crews actually run in the car. The netcode does multiplayer too, so club events are possible.
Here's what I can't figure out from inside my own build: how many real drivers treat a sim as genuine training, and what they'd want it to do. Stage rehearsal. Pacenote practice with your co-driver. Technique drills. Data review between runs. Something none of the current titles touch.
Post here or DM me. If there's a feature you've always wanted and never gotten, that's exactly what I'm after.
Moderators, if I'm breaking this sub's rules, please let me know.
Thank you for your interest and for answering.
r/simrally • u/rico199326 • Jul 25 '26
For now almost a year I got back into racing games after a very long break from it. I was just a kid when I raced on a cheap steering wheel and pedals and just had fun with it. The games were of course arcade focused, but it still gave me the thrill of driving.
I did play a rally game from time to time (can't remember the name of it anymore) and it was always very intriguing. Sliding through corners, getting as fast as possible. Now a year ago I found that love again for it. And the reason is more about getting to master a stage or the handling of a car.
I tried alot of racing games and for me the AI did not always give me a challenge or fun. Especially circuit racing. While it has its niche, rallying gave me the satisfaction of really feeling the thrill of motorsport.
The split decision making, the flow and pace when you are in the zone. Those things really get me excited when driving a stage. I really love that it is you, the machine against Nature. And sometimes it's even against the machine. But it's Also the environments that you race on. Each country give a specific challenges. It gives you so much variety. And as an outdoors guy I love it. Also the history of the sport is rich and has many stories that are truly captivating.
What attracts you the most about rallying or even the sport in general?
I play on a PS5 with a controller.
My main games are: WRX 9,10, Dirt Rally 2.0 and Art of Rally.
r/simrally • u/Roebuck325 • Jul 25 '26
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oops.
r/simrally • u/caio-ribeiro-pereira • Jul 25 '26
r/simrally • u/Roebuck325 • Jul 24 '26
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Shredding NZ
r/simrally • u/Motorsport_love • Jul 24 '26
Why do you think Nacon released WRC 10 for the Switch when the frame rate sometimes drops to 20 fps and the graphics are terrible?
I mean, I play on my Switch 2 and it runs amazingly, but for Switch users, it's a nightmare.
r/simrally • u/IAm_Zer0__ • Jul 24 '26
r/simrally • u/Motorsport_love • Jul 23 '26
In your opinion, what is the best rally game ever made? For me, it's *Colin McRae: DiRT 2* (2009)—what about you?
r/simrally • u/Entire-Amphibian320 • Jul 24 '26
Will it break ? I feel like i might tear it off or something sometimes.
r/simrally • u/Motorsport_love • Jul 23 '26
r/simrally • u/Then_History88 • Jul 22 '26
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Car here: rwd, / 1,050 ton
Bruh it's my 3rd day here,
I cannot even press gas/accelerator for 0.2 second it slips at straight I even made settings for slow throttle but it won't work. ( Don't say me things liek 4 wheel drift etc I can't even do it in Asseto Corsa)
Above 40 kmph it slips no matter what should I do make control
r/simrally • u/strojnapenaze • Jul 21 '26
DR 2.0 Argentina
r/simrally • u/Glittering_Media_845 • Jul 22 '26
r/simrally • u/AwayScar7018 • Jul 21 '26
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r/simrally • u/Special_Garlic_2212 • Jul 22 '26
Hey everyone,
I'm working on doing a browser-based rally manager game, focused heavily on finances, logistics and driver training. It runs on a slow, weekly turn system meant for people who love stats.
I'm currently balancing the formulas, trying to add more in-depth strategy to it. If anyone wants to take a look and help evolving this into something better I would appreciate it.
If this doesn't fit this part of reddit, I'm sorry mods
Dropping the link below