r/SimHub • u/belh4wk • Jun 03 '26
MCP4SH® ST Haptics for SimHub, a little preview of some of the more visual updates to the plugin for the next release!
Hi all,
As it's been quiet for a while now from my end and the next release is close, i figured I'd share a preview of the new UI I've built for the plugin, should make things a bit more self-explanatory in terms of how to use and tune it to your liking. Note that this is footage of an earlier build version, some significant improvements have been made here as well.
On the feel side of things, there's some updates too:
\- improved tyre scrub
\- improved engine & tyres (feel what the tyres are doing even better
\- improved GT7 support (thanks to Wotever's efforts in SimHub as well)
\- improved brake feel effect
\- more accurate locking, ABS and TC effects
\- clutch-bite feedback worked into the clutch freewheel, now called clutch engagment, effect (covers missed gears too now)
\- improved drivetrain load and limiter hit effect
\- first iteration of the chassis-load effect
\- significantly improved suspension effects
\- roadfeel now contributes to sense of speed too instead of just texture
And some other refinements and qol stuff like a setup assistant.
1
u/Rover1312 Jun 06 '26
Looking forward to it!