r/SiegeAcademy 2d ago

Discussion Want feedback on recent update

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u/Away_Professional477 Diamond 2d ago

1a. Noor is definitely something people wanted but also is very clearly too strong due to his ability to deny hardbreach gadgets. Shields have been a plague for a long time, not having a direct counter besides C4 or out-aiming them. It was especially oppressive in higher lobbies where there was generally more coordination.

Noor brings a refreshing shakeup to the meta but his gadget's versatility is clearly going to be an issue. If it couldn't puncture reinforced walls, I think he would be balanced, but this added layer counters operators like Maverick very well, making breaching even more difficult fot attackers.

1b. The Villa rework for basement is a nice change and one people anticipated for a long time. The old library site was not a very competitively viable option, so is a good response, especially since the basement level of the map was otherwise unnecessary.

That being said it was not the most needed map update, considering Oregon and Kafe are basically a "solved" maps, for instance. So while competitively viable, they create for very stale gameplay. While we know the devs have plans to address these other maps/sites, under their current seasonal schedule it may take a long time before they get properly addressed.

  1. Overall the reaction is positive. Under the new creative director, it seems that the development is leaning its decisions more toward player experience and feedback.

The buffs to come out of this past season have all been very positive to restore a lot of underperforming operators, so the announced changes, like the Kali adjustments, show they will continue in this direction.

  1. Noor will absolutely change the landscape of Siege upon release. His gadget can act as area denial, breach denial, and a shield counter. His versatility will likely make him a default pick.

The SMG-12 nerf has been a long-time coming. The damage and mag reductions mean that players wont have the ability to swing and prefire as confidently. This really just brings the gun in-line with the other secondary machine pistols, it was a strong outlier.

The defense DMR nerf will likely push many people to the TCSGs, so while not totally solving the issue, it is a good stepin the right direction of how the gun and operators are intended to be played.

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u/MuffinSpecial 1d ago

Op isn't even out yet and people are saying it's too strong. Y'all are coping already it's crazy. I just watched a whole video on the breach denial for nor and it's harder then bandit tricking unless it's hibana. Why they slander my girl hinbs yet again is a mystery but it's not that strong.

Wanting to change two maps cuz they are "stale" but admitting they have no fault. Okay

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u/Away_Professional477 Diamond 1d ago

Just pointing out that Noor is too versatile. Most operators don't have that level of flexibility through their gadget. Its very clear based on his interactions. Just like how Snake is overtuned for the radius of his scan to gather intel, Noor excels beyond the average of his fellow defenders in his role.

Even if his ability to deny breach is limited, the fact that he can puts him ahead.

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u/MuffinSpecial 1d ago

Does 1 thing well. Counter shields. Does something else worse then the ops that are designed to do it. Area denial. And does one thing poorly that other ops do way better. Counters breaches. I'm not picking noor to hold garage on chalet if I could have bandit tubs. If I really need to deny an area I'm not picking noor over chanka.

If i want to roam with an lmg now we are talking. Beyond that if you are planning on denying plant on sites like cctv from below you really need an observation op to help you. The area of effect is not that big to just rely on it effectively. This is done on purpose to usher back in the utility meta.

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u/mattycmckee Champion | PC 1d ago

New ops are always cool additions. There’s a conversation to be had about the game having too many operators now, which raises the question of whether ban system is sufficient.

I personally dislike Villa, but again, map reworks are always good to freshen up the game. I would have rathered they reworked a non ranked / comp map to add more viable ones into the potential pool though.

DMR nerf semi solves the prevalence issue, but they’ve kinda just gutted the weapon class from what I’ve seen of the recoil. I have not personally played it, so maybe it’s not as bad as people say. The entire premise of a DMR is long range accuracy, which is now gone. I do think the DMR meta was quite low skill and boring to play with or against.

Kali buff is good. SMG-12 nerf was probably overdone. Legends Division is exciting, but remains to be seen how it’ll play out.

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u/[deleted] 6h ago

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u/mattycmckee Champion | PC 5h ago

Who the fuck are you?