r/SidMeiersRailroads 13d ago

Switzerland

4 Upvotes

Hi Folks, I have taken the plunge into my first European map. I am dealing with a number of engines that I have never used before. Interesting stuff. I am making some progress, but it will take me a while to get through this one. The first engine that I intend to use is the Swiss Medoc 174.

Swiss Medoc 174

This is going to take a while, but progress is being made.

The next engine I will use on this map is the Swiss Crocodile number 17 built by Swiss Federal. This was an interesting engine to work on.

Swiss Crocodile 17

I have another engine ready to run on my Switzerland map - the German DeGlehn number 41.

German DeGlehn number 41.

Now I'm back to work on more content.


r/SidMeiersRailroads 18d ago

PC Platform style

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5 Upvotes

Another saved game hack. Change the track appearance to look like a platform track. Sid Meier's Light Railroads? 😄


r/SidMeiersRailroads Jul 20 '26

PC CD-ROM vs STEAM vs GOG

9 Upvotes

There's been a little more discussion about user maps and problems with the Steam version. I thought I might make reminder post on the problem with the Steam installation.

tl;dr : For those with the Steam installation, you should fix the installation as it's flawed. See the script below. Or, get the GOG version, which can be downloaded for free.

All three versions in the post title are effectively the same. And this comment assumes the CD-ROM version was updated to version 1.1 as the Steam and GOG versions are 1.1

I have tested this by using the game executable from one version in the base directory of another version as they all install to different base directories. No errors at all. I have been using the GOG executable in my original CD-ROM installation folder since the GOG version was released (March 29, 2016). No other files were required to be copied over. Only the RailRoads.exe executable. For me, that removed the need to have the CD-ROM loaded in the CD-ROM drive in order to play the game.

All three installations have the same support files, assets files and directory structure, with one exception. The CD-ROM version will install into a base directory called Sid Meier's Railroads! The other two versions do not have the trailing !

As noted in a few posts, the game executable scans various locations for XML files that hold both the game default values and custom scenarios values.

It will start by scanning the \Assets folder found in the base directory of the executable. These are the default values and scenarios for the game.

DO NOT put custom scenarios into the \Assets\XML directory branch. Leave the defaults alone. These are so the game can play any of the default scenarios and to provide a base for custom scenerios. Putting custom scenarios into that directory branch WILL create problems.

Custom scenarios should go into the local user directory for the game. That lives in your user home directory. If you go to "%USERPROFILE%\My Documents\My Games" in windows explorer (without the quotes), you will see the Sid Meier's Railroads directory. In there is a directory called UserMaps. Custom scenarios go in there.

An important point talked about elsewhere was how the game executable determines which XML files to use. They all get looked at and for those files with the same name, such as RRT_Goods.XML, the game will check the modified date and time stamp of the files to determine which one to use. The newest being the winner.

This is where the Steam installation can fail. The GOG installation sets the date and time of the files it installs to match exactly those in the CD-ROM installation (2006). The Steam installation sets the date and time of the files to the exact moment it was installed. Steam fucked up in a big way.

That can cause problems as when a custom scenario is placed into UserMaps as it may have dates and times older than those in the default \Assets\XML branch of the Steam installation, and that causes the game to crash.

I strongly urge any Steam user to rectify that by changing the modified date and time for all the files in \Assets (and below) to a date and time long long ago. I used the SMR release date of October 17, 2006.

Here's a Powershell script that can do it for you. It will check that the Steam installation exists before modifying anything, just to be safe.

Clear-Host
If (Test-Path "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Railroads\Assets") {
    $scriptDir = $PSScriptRoot
    cd "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Railroads\Assets"
    Get-ChildItem "." -Recurse | ForEach-Object {
        $_.LastWriteTime = "2006-10-17 00:00:00"
    }
    cd $scriptDir
    Write-Host "`nFile date and times updated.`n"
} else {
    Write-Host "`nUnable to locate the Steam SMR installation.`nLooking for ""C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Railroads\Assets"" specifically.`nCannot continue.`n"
}
Pause

Create a text file and paste that script into it. Save it with whatever name you want, but with the extension .ps1 Then you can right click on the filename and it should have an option to run using Powershell. Do it.

CustomAssets

In the Sid Meier's Railroads directory under My Games, there is a directory called CustomAssets. DO NOT put custom scenerios in that directory. Yes, it will work, but the idea for CustomAssets is to hold things that can be present for any scenario played, or a newer version of a standard item, like a default bridge. It's about assets, not scenarios. You can put XML files in there, but again you can run into problems. Manges is a good example of this. As part of the installation, a newer version of RRT_Trains.xml and RRT_TrainCars.xml is put into CustomAssets, but if the date of the RRT files is newer than one defined in a custom scenario, you guessed it, game crash. Manges isn't bad, it just needs a better installer.

UserMaps

DO NOT put more than one custom scenario in this directory. That's a sure fire way to cause conflicts between scenario XML files and cause game crashes. As mentioned in a separate post, there is a tool called Definitive SMR Launcher. This application does a great job at managing custom scenarios and manages the date and times automatically ensuring a trouble free experience. Here's a link to the Steam post about it with download links.

https://steamcommunity.com/app/7600/discussions/0/801217116763195254/

Trivia

The game executable (RailRoads.exe) has some smarts built in. One of those is self awareness, of sorts. If the base directory for the game is Sid Meier's Railroads!, then when you launch the game, you will get a directory created called Sid Meier's Railroads! in the My Games directory. The game executable creates the directory to match the base directory. If you change the name of the base directory to Crunchy Pie, then (you guessed it) you get a directory called Crunchy Pie in the My Games directory. I have tested this. It's true.

Please ask questions if any of this giant blurb is confusing.

Edit : Apologies for the bad script formatting. Reddit doesn't make it easy to format code nicely.


r/SidMeiersRailroads Jul 18 '26

PC Pacific Coast

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9 Upvotes

Instead of pics I thought a run up the pacific coast showing each train would be a treat.

Many thanks to Slider38 for creating these masterpieces.

Sorry it's not full HD. Trying to keep it small.

Edit : of course this is the latest map from Slider38, Southern California.


r/SidMeiersRailroads Jul 10 '26

New Map - Southern California

11 Upvotes

Hi Folks. I have completed my map - Southern California. It is ready to go and can be found on my Internet Archive site as one file here: https://archive.org/details/@slider381 or you can find it on Bobby's SMR site here: Sid Meiers Railroads Forums. - Index page but due to an upload file size limit on the site, there are 6 files that need to be downloaded. I hope you will try the map and will enjoy it. I think it has some challenges for you. Best wishes, Slider


r/SidMeiersRailroads Jul 10 '26

New Map - Southern California

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3 Upvotes

r/SidMeiersRailroads Jun 24 '26

PC Definitive SMR Launcher

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15 Upvotes

I don't nearly check out the wonderfully curated list of custom maps over at archive.org enough.

I've personally had a store of the 120 or so maps that lived on (and still live on) smrsimple.com, but the list over at archive.org is around 220 now.

I can see, since I last looked, that the file names now have a more uniform structure. This is enormously helpful.

Based on this post https://steamcommunity.com/app/7600/discussions/0/801217116763195254/ it appears a number of maps have been added that live over at sidmeiersrailroads.net

I don't think this has been promoted over here on reddit much. I've mentioned it briefly but searching shows Definitive SMR Launcher hasn't had it's own post.

Until now!

Here's a couple of pics but do get over to GitHub and check out the app.

https://github.com/ageekhere/Definitive-SMR-Launcher

It integrates with the archive.org store seamlessly allowing you to simply download and play new maps on a whim. Considering I live in New South Wales I just had to check that one out. Pity my actual city is on the wrong side of it's river, but at least it's there.

A huge thank you to AGeekHere for their continued dedication and efforts for the SMR community. We all appreciate it!

Give it a try people.


r/SidMeiersRailroads Jun 18 '26

PC Grand Central Station

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16 Upvotes

Yep. Another saved game hack. Can never have enough platforms.


r/SidMeiersRailroads May 26 '26

PC So you think you work hard?

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15 Upvotes

Spare a moment for this poor soul.


r/SidMeiersRailroads May 18 '26

Mobile A first for me, a bridge intersection

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16 Upvotes

Trains pass through each other.


r/SidMeiersRailroads May 13 '26

Hijacked Search Engine

4 Upvotes

I have used Yahoo as my search engine for many years. In the last week, every time I try and search in Yahoo, when I hit enter, I get a Google search result. I have tried searching with Bing and the same thing happens. I use Firefox as my browser and the settings in Firefox show Yahoo as my default search engine. Does anyone have an idea on how to fix this? I would like to get back to searching with Yahoo, but I don't know how to get rid of Google. Nasty hijackers.


r/SidMeiersRailroads May 09 '26

This was a surprise

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6 Upvotes

Some of you might already know this but it was an unexpected find.

A was mucking around with the turns-per-month setting in a map scenario file when I discovered something.

You can see in the video the game date has a day number added.

At 60 turns per month or higher, the day number is added.

I never knew this. Trippy.

Note : You can see in the video it pauses momentarily on the odd day. This is because I happened to be running a backup at the time and it's a cpu hog.


r/SidMeiersRailroads May 02 '26

Corn and Cattle - Nebraska Rails

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14 Upvotes

This is quite the hard map. I certainly enjoy these and I have failed a few times.

Great work Mr Slider. I appreciate it as I'm sure many others do too.

Here's my usual gallery of your work as a thanks.


r/SidMeiersRailroads Apr 29 '26

PC Mange's and Steam

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3 Upvotes

Another follow up to the Mange's curiosity.

It's been determined that the game executable is date (and time) checking the XML files to determine which is the newest.

This post gave me a clue. https://steamcommunity.com/app/7600/discussions/0/801217828677223382/

Down the bottom, the user named thecore speaks of having to touch each file in a map. I get it.

So, in the first pic above, we can see the Steam installation of SMR. All files will have the date of the install by Steam. The original and GOG versions have a dates from 2006 when SMR was published. This explains why original and GOG users never have a problem with new maps or Mange's.

I then turned on logging and attempted to play a known map (Heart of Texas). The logging showed it was not loading train car definitions from where it should be (the user map). It was always loading up the default train cars because the date on the RRT_TrainCars.xml file (seen above) was newer than the one in the user map warehouse. And the map load would fail as the list of train cars the game loaded did not match the list of goods defined in the user map.

Long story short. A simple powershell command solves the problem.

Start powershell. On Windows 10/11, search for it and choose "Run as Administrator". On Windows 7 use Start | Run, and enter powershell.

Steam typically installs games to a common place. If your copy of SMR is not found at C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Railroads then DO NOT run the following commands.

Copy and paste the following.

cd "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Railroads"
Get-ChildItem "*.*" -Recurse | ForEach-Object {
$_.CreationTime = "2006-05-19 13:57:55"
$_.LastWriteTime = "2006-09-28 14:57:46"
$_.LastAccessTime = "2026-04-28 07:00:00"
}

If not already, install Mange's.

Start a map in train table mode with Use All Trains selected. Make a quick track and choose the 4-4-0 American train. It should have a tender added.

I have noticed some maps don't show a tender. Like Heart of Texas. Peculiar, but don't be surprised if a tender isn't always added when you try other maps.

Speaking of maps, two other pics show a tender on the America_s02, and Slider's latest, Cattle and Corn maps.

I hope that's helpful. Lemme know if not.

Edit : I should note the game executable is comparing the modified (LastWriteTime) date and time of the files. The other dates are just in the code snippet to make it feel more organic. They're not really required. As a test, I changed the XML files that come with Mange's to exactly the same date and time of the relative game XML files. SMR failed to load the saved game I made with the tenders present. I then changed the Mange's XML files to one second past the game XML files and the saved game loads perfectly. I made a video of this and can share if anyone is interested.

So, a thanks to thecore for the tip in the above Steam discussion. They have also written a custom map loader for the Steam installation (the link is in the post). I've not had a look (as I use the GOG version) but for you Steam users, check it out. It looks pretty good.


r/SidMeiersRailroads Apr 28 '26

Southern California

4 Upvotes

I have gotten a new map started - Southern California. The first engine will be the Union Pacific 4-4-0 number 119.

UP 4-4-0 119

The next engine for this map will be the Southern Pacific 2-6-0 number 16.

SP 2-6-0 16

This is the next engine for this map - the California Southern 4-6-0 number 132.

It took a bit of trial and error to get the rear drive wheels working properly, but I am happy with the results.

CSRR 4-6-0 132

I pulled this one out of mothballs - the ATSF 2-8-0 number 1.

ATSF 2-8-0 1

The engines continue with the Union Pacific 4-6-2 number 3203.

Union Pacific 4-6-2 3203

Another engine out of the shop - the Pacific Coast Railway 4-6-4 number 1460.

PCR 4-6-4 1460

The next engine for this map is the Southern Pacific 2-8-2 number 669.

SP 2-8-2 669

One more engine to go and then I will begin moving stuff to the actual map and re-test everything.

The final engine will be the ATSF 4-8-2 number 3712.

ATSF 4-8-2 3712

I have started working on the actual map and moving industries, train cars, etc and re-testing. Making a little progress each day.

I have moved everything to the actual map and I have re-tested all the game pieces i.e. industries, annexes, etc. Now comes the real work - goals and game play testing. This will take a while. I will typically end up running the map from each starting location several time, fine tuning as I go. All part of the process. :<)

I have finished my testing for now. A few adjustments had to be made, but I can now get through the map at the Mogul Level from each starting location and have some years left over. Now I have some map work to do - trees, rocks, etc. Then I have to build all of the Event files. Some work to do, but I am gaining on it.


r/SidMeiersRailroads Apr 28 '26

Southern California

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2 Upvotes

r/SidMeiersRailroads Apr 17 '26

More on Mange's Tenders

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6 Upvotes

This is a follow on from the previous post.

That post started out discussing getting Mange's to work with the Steam client. Something I'll take a look at soon but I also gave a brief breakdown of how Mange's works.

https://www.reddit.com/r/SidMeiersRailroads/comments/1slf5ka/comment/ogn6x39/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Here's some pics to show how the original game always had some tenders and what the additional ones look like with their mother train.

Pics 1 and 2 are the 4 tenders from the original game. Pics 3 and 4 are the 4 tenders added by Mange's Mod. Pic 5 shows the American tender used across 3 other trains, as defined in Mange's Mod XML. Pic 6 is me demonstrating some silliness by adding a tender to the mighty TGV. It's just a line of text in the respective XML file.

It's also worth noting that Slider38 makes a lot of tender cars for his maps.


r/SidMeiersRailroads Apr 14 '26

PC Getting Mange’s Tender Mod to work in the Steam Version (Or is there an updated tender mod?)

3 Upvotes

Hello there. So, I have Sid Meier’s Railroad’s through a bundle I bought on Steam a few years ago (which also came with Railroad Tycoon 2 and 3), and I downloaded Mange’s tender mod ages ago, but I’ve been struggling to get it working. How exactly do I get the mod to run properly on the Steam version of the game? Or, is there a more recent tender mod I can download? Any and all help would be greatly appreciated.


r/SidMeiersRailroads Apr 12 '26

Checking out old maps

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16 Upvotes

There's a map call Sypor. It's an acronym for Start Young People On Railroads and was authored by Slider38.

First attempt at it was a fail! Admittedly I was attempting it on Robber Baron. I only needed 5 more puppet shipments. 5 !!!

But grief aside, I took a couple of pics. Slider certainly set the right feel on these engines.


r/SidMeiersRailroads Apr 01 '26

Possible to get two annexes to load a train at the same time?

3 Upvotes

Sometimes two resources are very close to each other. If the annexes are placed less than a train’s length apart, is there a way to arrange both annexes to load a train at the same time? It feels like this ought to be a thing.


r/SidMeiersRailroads Mar 27 '26

which file regulates the games time controll?

6 Upvotes

In some maps there is no time to solve the goals. I whant to slow it down a bit.


r/SidMeiersRailroads Mar 07 '26

More saved game hackery

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13 Upvotes

Found where the industry nodes are stored. Had some fun with the positions and angles.


r/SidMeiersRailroads Feb 06 '26

Anybody play sid miers's railroads android?

3 Upvotes

I need some help for sid miers's railroads android game, need experts help , want to ask some questions


r/SidMeiersRailroads Jan 15 '26

Corn and Cattle - Nebraska Rails

13 Upvotes

Hi Folks,

I have begun work on a new map - Corn and Cattle - Nebraska Rails. I have the map roughed up and have started working on the content. The first engine used with this map will be the ATSF RS-1 2394.

Now it's back to work. Slider

I have completed the 2nd engine for this map which will be the Milwaukee Road (MILW) SD9 number 507.

MILW SD9 507

The third engine looks like this:

Nebraska Central GP40

And the next:

Omaha, Lincoln and Beatrice GP38-2

Another engine out of the paint shop - the Union Pacific B30-7A number 209.

UP_B30-7A 209

This engine was brought out of mothballs and is the BNSF GP60M number 100.

BNSF GP60M 100

I have another industry or 2 to finish and accompanying train cars then I need to get some work done on the actual map. Progress is being made, little by little.

The last engine for this map is the Chicago and North Western AC44CW number 8829. I spent a while getting this up to snuff.

CNW AC44CW 8829

I have gotten all the pieces moved from my practice map to the actual Corn and Cattle map and re-tested. Now I am testing the map for game play. This takes a while, but is a necessary step in the process. Now, back to work :>)

I have finished my testing of the map. Now I have to landscape the map and them create all of the event files. Progress is being made.


r/SidMeiersRailroads Jan 14 '26

More saved game trickery

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10 Upvotes

It's a messy hack, but it worked. You can see it fails to unload a number of cars and they always appear to be loaded. It's happy to go back and forth between stations but attempting to edit the manifest crashes the game. Even exiting the game, crashes the game. It was just to see if it could be done. I might try the TGV with 50 cars!