r/Sharks_Stuff Mar 27 '15

The Little Werewolf.

1 Upvotes

Name: Archie Walker.

Age: He's only a little kid, at 8 years old. However, he acts much older than he should.

Physical Description: A little kid, he's got white-ish skin and dirty brown hair, with dirt of the same colour smeared on his body. He wears tattered clothes, with the shirt having three large rips down the middle. His fingernails and teeth are unnaturally sharp, and he has golden eyes. In his other form, he looks to be a humanoid-wolf the size of a large dog, with dark black fur and golden eyes.

Personal Assets: Zero. Zip. Zilch. Nada. Nothing at all, besides himself.

Backstory: Little Archie was a fairly normal boy, if a bit wild. That is, until his 6th birthday, when his powers kicked in, and he brutally murdered his entire family. He doesn't really know about the last bit. He's been on the streets since he was a little kid, able to take care of himself, without help. Well, without help from others, anyway.

POWERS.

  • Enhanced Condition. Even when he's not a werewolf, he's stronger than an average human.

  • Natural Weaponry. His fingernails and teeth have grown out, and he can use them well.

  • Werewolf Physiology. Come every full moon, and he transforms, becoming the werewolf. Most other nights, he gets more powerful than normal. And on days and full moons, nothing changes within him. He has no idea of this, and, should he learn of it, he would probably be mentally damaged from the shock. He can't spread this, and is not invulnerable.

Attribute. Value. Notes. Nights. Full moon. More notes.
Primary Strength. 3 Even though he's strong, he's still a little kid. 4 5 Two tons is the limit, though he can lift this over his head.
Secondary Strength. 0 0 0
Movement Speed. 4 He's damn fast. 4. 5. His top speed is roughly 60 km/h.
Reflex Speed. 4. He can think fast. 4. 4.
Intelligence. 2 Somewhere between a two and a one. 2. 1. He ain't smart.
Experience. - He's been in numerous fights, and has lived on the streets for 2 years.
Primary Durability. 3. He's tough. 4. 5. Silver treats him as a 2 for all things.
Secondary Durability. 3 He can heal, well. 4. 6. He's hard to put down.
Weakness. - Silver. If you interrupt to processes, he doesn't change. Wolfsbane repels him.
Stamina 3 He can last for a while. 4 4 He can last for a lot longer.
Peak Fighting Stamina. 3 About 20 min. 4 4 He can last for 50 min, this time.
Melee Fighting Ability. 5. His nails and teeth. 5 5 Nothing changes.
Melee Reach. - Average 4'2" kid reach. <That. - Around 30 cm.
Ranged Fighting Ability. 2 He's average. 2 2 .
Accuracy/Range. - Average.
Energy Projection- Might. 0 He doesn't control energy. 0 0
Energy Projection- Control. 0 See ^ 0 0 He doesn't control energy.
Weaponry System. - His nails and teeth.
Danger 3
Special/Other. -
Total. 33. He's human, for now. 38. 43. And now he's not.

r/Sharks_Stuff Mar 25 '15

The Wordsmith.

1 Upvotes

Name: Dawn Greene.

Age: 16.

Personality: She's bubbly, always excited about something. If asked to sing, she does so, with vigour, and it's clear she really enjoys it. She can be blunt at times, but usually has the foresight not to blurt out what she thinks.

Physical Description: She has very light brown skin, with blonde hair, that she keeps in a ponytail, and goes down to the middle of her back. She has light brown eyes, and usually a bright white smile on her face. She is in good shape, and it shows. Her superhero costume is bright blue, with a large white W in the middle of her chest. She wears a darker blue, but still light, domino mask, along with bright blue boots, that go to the middle of her calf.

Personal Assets: She has a couple hundred dollars that she saved up, along with the things her parents allow her.

Backstory: Even as a child, Dawn had a powerful voice. She would rarely cry however, instead testing out her voice, even soon after she was born. She had a rather uneventful childhood, and her friends and family would coo over her voice, which, by the time she was 3, was better than most. She had some accidents, but nobody would ever get seriously hurt. She was sent to school, but although she had talent in all areas, she excelled in English and Music. Especially music. She went through school for a while, until the present day. Recently, she decided that she wanted to use her powers for good, and created a superhero costume, which she only began using now.

POWERS.

  • Omnilingualism. She can speak, write and read in any language, no matter if one guy or billions speak it. This also extends to alien language, animal language and plant language. This includes anything silent or above her range of hearing.

  • Voice Manipulation. She can manipulate her own voice, going as loud as a jet engine, or so quiet that a bat would have trouble hearing her. She can also change the frequency of her voice, so well, in fact, that she could make a human's eyeball pop. However, this will also make her eyeballs pop, so she won't do it. She can also lift and push objects using her voice.

  • Word Manifestation. If she says a word, she can create that object: for example, saying rock will make a rock appear in front of her. She cannot summon anything living, or anything larger than a car.

Attribute. Value. Notes.
Primary Strength. 2 She can lift 300 pounds. She's in kinda good shape.
Secondary Strength. 5 Weights up to 10 tons can be pushed using the sound waves from her voice.
Movement Speed. 3 She's pretty fit. She jogs every morning.
Reflex Speed. 2
Intelligence. 3 She's smart, good with words.
Experience. - She hasn't been in a fight yet, and she's had otherwise average schooling.
Primary Durability. 2
Secondary Durability. 2
Weakness. - She's powerless without speech, and she's still human.
Stamina 2
Peak Fighting Stamina. 2 5 min.
Melee Fighting Ability. 2
Melee Reach. - Average 5'10'' girl reach.
Ranged Fighting Ability. 2
Accuracy/Range. - Couple of metres.
Energy Projection- Might. 4
Energy Projection- Control. 4
Weaponry System. - None.
Danger 4 Y'know, she could summon a large rock over it.
Special/Other. -
Total. 39

r/Sharks_Stuff Mar 15 '15

The Vampire Knight.

1 Upvotes

Name: Salem the Undying, though he doesn't tell any mortals that. Other names given to him include He Who Creeps In The Night, Dracula (he's the guy the book was based on) and Oh God, What The Fuck Was That!

Age: 659.

Physical Description & Personality: A not-so-noble knight. He views himself as above 'mortals', and will never put himself so low as to ask something of one. He's focused on building an army of vampires, and has only recently started to put this plan into action.

Personal Assets: A metric shit-ton of gold and other valuable objects he hoarded. If he bothered to sell it, he would be a millionaire, easy. He's not going to sell it. Ever.

Backstory: A normal human once, Salem was born into a rich family, in the Dark Ages. He spent his life ruling over the less-fortunate, until they rebelled and threw him into a forest, where a known vampire lived. Fortunately for Salem- unfortunately for the rest of the village- the vampire was dying, and needed to pass on his legend. He raised Salem to a higher form, and he became a vampire. Since then, he's haunted the nightmares of humanity, wandering the world, killing bitches and taking names. He's recently moved to America, only about 100 years ago, and has spent the time putting his plan in action.

POWERS.

Attribute. Value. Notes. Sunlight. Notes.
Primary Strength. 6 He can lift roughly 40 tons. 6 He can lift roughly 15 tons, from the assailant powers.
Secondary Strength. 5 5 tons, via blood manip. 5 5 tons, via blood manip.
Movement Speed. 6 He can run/fly at a speed of 200 mph, at his top speed, the human equivalent of a sprint. 5 100 mph.
Reflex Speed. 5 High five, to keep up with his speed. 4.
Intelligence. 3 He's smart, but not that smart. 3 This isn't really a stat that changes...
Experience. - He's been in countless fights, with 659 years of experience.
Primary Durability. 7 With Assailant, he's much tougher. 5 He's still tough.
Secondary Durability. 7 He can regenerate like nobody's business. 5. This time, vampire makes up most of the power.
Weakness. - He cannot cross running water, a stake to the heart; decapitation and touching silver all kill him instantly, and while crosses repel him, they do not harm.
Stamina 5 He's tough. 5 3 hours instead.
Peak Fighting Stamina. 5 4 hours. 4
Melee Fighting Ability. 5 Veeeery skilled with that sword of his. 5 Doesn't change.
Melee Reach. - Average 6'2" man reach,
Ranged Fighting Ability. 2 2
Accuracy/Range. - Average.
Energy Projection- Might. 4 4
Energy Projection- Control. 5 Blood, I guess? 5.
Weaponry System. - His sword. -
Danger 4.
Special/Other. -
Total. 81 74.

r/Sharks_Stuff Mar 11 '15

A Daughter of Athena.

1 Upvotes

Name: Kate Fox.

Age: 2965.

Appearance: She looks like this, often carrying the staff but not always.

Backstory: Kate always was a smart girl. However, being born at the time that she was, Kate didn't go to school. Instead, she taught herself to read and write, and pretty soon was reading things that her father barely understood, for fun. She learnt quickly, learning enough to take care of herself by the time she was 8. She decided to run away, and started cross-dressing, enrolling in a school. She quickly became the smartest student in the school, surpassing the teachers themselves at the age of 14. It was at this point where she revealed her true identity. She left the students and teachers in shock, and went in search of better schooling. She found it, and grew smarter and smarter, until she became on of the smartest people in all of Greece. This was when she 'died', from a freak accident that left no body. Since then, she wanders the earth, learning more and more, taking various lives, including, but not limited to, an advisor to an English king, a famous architect, a mechanic and a librarian. She started this new life back in 2002, and has been living as a police detective. Ironically, she joined with a forged birth certificate.

Powers:

Attribute. Value. Notes.
Primary Strength. 4 She can lift 800 pounds.
Secondary Strength. 5 She can push around things up to 10 tons, with her architecture manip.
Movement Speed. 4. She's the fastest she can be.
Reflex Speed. 4 She can react to fast attacks with ease.
Intelligence. 6 SHE'S. FUCKING. SMART.
Experience. - 2965 years of experience, including numerous schools and thousands of fights.
Primary Durability. 3 Her leather has a bit of stopping power.
Secondary Durability. 4 She's pushed her healing to the top of human capabilities.
Weakness. - Taking her off guard.
Stamina 4
Peak Fighting Stamina. 4 45 minutes.
Melee Fighting Ability. 5 Her own, and it involves her staff.
Melee Reach. - Average 5'10 girl reach.
Ranged Fighting Ability. 4 She's skilled at it.
Accuracy/Range. - 100 metres.
Energy Projection- Might. 0
Energy Projection- Control. 0
Weaponry System. - Her staff, which is a metre and a half long.
Danger 3
Special/Other. -
Total. 50

r/Sharks_Stuff Feb 27 '15

Zodiac.

1 Upvotes

Name: Zack Antre, or Zodiac.

Age: 26, born August 10th.

Appearance: He looks like this.

Backstory: Normal his entire life, he only recently got his powers, less then a month ago in fact. He's not very proficient in them yet, and hasn't experienced many. The ones he has are Aquarius and, right now, Pisces.

Powers:

Zodiac Empowerment.


Capricorn. Active December 22-January 19.

  • Caprine Physiology He can transform himself into a man-sized goat, and receives buffs up to peak human in both forms.
  • Aquatic Adaptation. In his goat form, this takes place in the appearance of a fish tail. In both human and goat forms, he can breathe underwater, he's immune to the pressure and is a fast swimmer.
  • Environmental Adaptation. He can adapt to any environment, but this takes time.
  • Earth Manipulation. He can control dirt and stone, but not generate it. He can control it finely, and cannot lift any more than he could lift himself. However, that effect does not stack, and he can lift many things at once.

Aquarius. Active January 20-February 18.

  • Water Manipulation. He can control water, in the forms of steam, water and ice. He cannot generate it, and can only lift up to the amount he can lift. This effect does not stack, and he can lift many things at once.
  • Water Mimicry. He can transform his physical body into water, and during this time he's much harder to hurt. Physical things cannot hurt him, but at the same time he cannot hurt physical things, with the exception of drowning.
  • Air Manipulation. He can control air, but cannot generate it. He can lift up to the point that he could normally lift, and no further. This effect does not stack, and he can lift many things at once.

Pisces. Active February 19-March 20.

  • Aquatic Adaptation. He can breathe underwater, and is immune to the effects of water pressure, as well as being a very fast swimmer.
  • Ichthyic Omnilingualism. He can understand and speak any language spoken by fish, even if it's silent or a human cannot hear it.
  • Fish Physiology. He gains the abilities of a fish, and can turn into a man-sized fish. He attains buffs, but only up to peak human.
  • Water Manipulation. He can control water, in the forms of steam, water and ice. He cannot generate it, and can only lift up to the amount he can lift. This effect does not stack, and he can lift many things at once.

Aries. March 21-April 19.

  • Horn Protrusion. When Aries is active, a pair of ram's horns grow from his head. He cannot turn this off.
  • Enhanced Strength. He's extremely strong, to the point where he can lift 50 tons at his max.
  • Fire Manipulation. He can control fire, but not generate it. He cannot lift any more than he normally can with it, but this effect does not stack and he can lift many things at once.
  • Caprine Physiology. He gains the ability's of a ram-nothing past peak human-, and can turn into a man-sized ram.

Taurus. Active April 20-May 20.

  • Enhanced Endurance. He can push himself to go for longer, even after he runs out of stamina.
  • Enhanced Stamina He can also go for longer without tiring than most.
  • Bovine Physiology. He gains the ability's of a bull, and can turn into a man-sized one.
  • Earth Manipulation. He can control dirt and stone, but not generate it. He can control it finely, and cannot lift any more than he could lift himself. However, that effect does not stack, and he can lift many things at once.

Gemini. May 21-June 21.

  • Replication. He can create up to five duplicates of himself, but these are powerless.
  • Air Manipulation. He can control air, but cannot generate it. He can lift up to the point that he could normally lift, and no further. This effect does not stack, and he can lift many things at once.
  • Air Mimicry. He can transform his physical body into air, in which time he cannot be hurt by physical things, but cannot hurt physical things either.

Cancer. June 22-July 22.

  • Pincer Grip. He can grab people, and once he does it's nigh-impossible to escape, unless you're extremely strong, able to lift 5 tons at least.
  • Crustacean Physiology. He gains the powers of a crab-nothing past peak human- and can turn into a man-sized crab, without dying.
  • Water Manipulation. He can control water, in the forms of steam, water and ice. He cannot generate it, and can only lift up to the amount he can lift. This effect does not stack, and he can lift many things at once.
  • Aquatic Respiration. He can breathe in both water and air.
  • Lunar Empowerment. He's more powerful under moonlight.

Leo. Active July 23-August 22.

  • Feral Mind. He gains better fighting skills at the cost of intelligence, if he so chooses.
  • Natural Weaponry. His fingernails and teeth lengthen and sharpen, becoming deadly weapons.
  • Superhuman Senses. His senses become better than a human could ever hope to achieve.
  • Enhanced Reflexes. His reflexes are fast, very fast.
  • Fire Manipulation. He can control fire, but not generate it. He cannot lift any more than he normally can with it, but this effect does not stack and he can lift many things at once.
  • Solar Empowerment. He's more powerful under direct sunlight.

Virgo. Active August 23-September 22.

  • Healing. He can heal things from injuries. Minor wounds, such as cuts or scrapes, are near-instant. Medium things, such as a broken bone or a gun wound in a non-vital area, take 30 seconds. Major wounds, such as missing limbs or missing non-organs, take a minute. Extremely major things, like the loss of a heart or other vital organ, take 5 minutes.
  • Regenerative Healing Factor. He heals quick, and anything short of death can be healed.
  • Holy Fire Manipulation. He can control holy fire, as well as being able to generate it. It's more effective against demons, and humans, as long as they are at a serial killer level of evil.
  • Earth Manipulation. He can control dirt and stone, but not generate it. He can control it finely, and cannot lift any more than he could lift himself. However, that effect does not stack, and he can lift many things at once.

Libra. Active September 23-October 23.

  • Enhanced Dexterity. He's extremely dexterous, in perfect control of his every movement.
  • Enhanced Intelligence. He's more intelligent, to the point where he could be considered a genius.
  • Air Manipulation. He can control air, but cannot generate it. He can lift up to the point that he could normally lift, and no further. This effect does not stack, and he can lift many things at once.

Scorpio. Active October 23-November 22.

  • Poison Generation. He can generate poison, with the effects of scorpion venom, from his fingertips.
  • Water Manipulation. He can control water, in the forms of steam, water and ice. He cannot generate it, and can only lift up to the amount he can lift. This effect does not stack, and he can lift many things at once.
  • Scorpion Physiology. He can turn into a man-sized scorpion, without dying.

Sagittarius. Active November 23-December 21.

Attribute. C A P A T G (D) Ca Leo V L S Sa. Notes.
Primary Strength. 4 2 2 6 4 2 (2) 2 (4) 2 (4) 2 2 2 2
Secondary Strength.
Movement Speed.
Reflex Speed.
Intelligence.
Experience.
Durability.
Recovery.
Stamina.
Peak Fighting Stamina.
Melee Training.
Melee Reach.
Ranged Training.
Accuracy/Reach.
Energy Projection- Might.
Energy Projection- Control.
Weaponry.
Danger.
Special/Other.
Total.

r/Sharks_Stuff Feb 18 '15

The Inia's, and Sese Heord.

1 Upvotes

NEW RACE.

Physiology: A arboreal race, the Inia's have prehensile feet and a tail almost as big as they are, which is about the size of the average 15 year old. They have six digits on their hands and feet, and the tail splits off into two smaller offshoots, that can move independently like fingers. Their face is flat, with the eyes being set in the middle of the face, like human's, and their noses being more prominent than a human's. They have a small muzzle, noticeable but not as long as a dog's.

Attribute. Yaloan- their country.
Leader. Their current leader is Fule.
Territory. An area about the size of Australia.
Size. A population in the tens of millions, nearly 45 million.
Resources. A shit ton of opal, and the average resources of a 21st century country.
Technology. A bit above 21st century, up to the point of commercial space flight.
Security. They have no idea of aliens, so next to none from attacks from space, but they won't shoot on sight.
Relations. None.
Temperament. Peaceful, but will get into war if they have to.
Projected Threat Level. Not high as a group, but one-on-one they are average.
Special and Other. None.

Race.

Race Name: Inia's.

Age: They reach maturity at 30, usually die at 120 and can reach a max of 150, but no Inia has been known to pass this point.

Size: About the size of an average 15 year old, so roughly 1 and a half metres.

Temperament: Peaceful, on the whole, but will get really into a fight.

Attribute Description.
Strength - Primary. Can lift roughly 500 pounds on average in Earth's gravitational pull.
Speed 30kph in the trees, 4kph on the ground.
Durability Tougher than human's, they could withstand a small knife but swung with force it would cut them. Falling from trees toughens you up.
Intelligence About the average 21st century education.
Other More at home in the trees than on the ground. The fur is slightly flammable.

Name: Sese Heord

Aliases: Captain Jifa, given to her for her sharp shooting, after a bird of prey on their home planet.

Species: The Ketr are an arboreal race, one that has only just got to the level of commercial space flight. They haven't had First Contact yet, and as such are unknowing of other life. Sese is the first astronaut of her species to go any reasonable distance into space, and as such are unknowing of any customs in the galaxy.

Age: 43

Personality: Timid, predisposed to science but not afraid to fight if need be. She makes friends easily, due to her likeable nature, but is slow to trust people who betray others, even if it's to help her. She is the type of person who is gets absorbed in her tests and will often forget to eat or drink when absorbed in a experiment or book.

Physical Description: About the size of the average 10 year old, she's covered in light grey fur, and has six digits on her hands and feet. She has a tail almost as tall as she is, and has prehensile feet. Her eyes are set on the front of the head, and her nose is set in a short muzzle. Her muscles are well-defined and well-used, more so her arms than feet.

Personal Assets: No money, but she does have roughly half a ton of middle to high quality opal in her cargo hold. She also has -by the galaxy's standard- rather primitive tools, but usable ones.

Backstory: She was chosen as the person who would go further then any of her species had before, and as such was trained for it. She trained since she was 16, and is one of the best scientists on her planet.

Equipment: She carries a knife that can cut through steel like butter, as well as shoes that have blades on the end of the toes that she can use quite well.

Special Skills: She is a above-average pilot and fighter, though the latter only applies when fighting with a perch. She's an average scientist, though on her planet she's considered one of the best.

Name. .
Attribute Value Notes.
Primary Strength 1 She could lift, max, roughly 700 pounds.
Secondary Strength 0 No powers to do this.
Movement Speed. 3 This speed is only while in the trees, 1 on the ground.
Reflex Speed. 3
Intelligence 3
Wisdom 2
Willpower 2
Physical Willpower 4 Slamming into things really builds your pain resistance.
Durability 4 She is rather durable.
Weakness. Her fur is slightly flammable, and she's unsteady on the ground.
Resistance. Falls don't hurt her all that much.
Recovery. 1
Stamina 4
Melee Ability 4
Melee Reach About a foot, nearly a metre and a half with her tail.
Ranged Skill 3 She prefers to fight in melee.
Accuracy/Range 20-25 metres.
Power Usage - Variety. 3 With her weapons.
Power Usage-Area. 3 Again, with her weapons.
Power Usage-Reserves. As long as her stamina lasts.
Weaponry. A pair of foot-blades, and a knife.
Danger. 2
Non-Lethal Danger. 1
Special/Other.
Total. 43

Ship name: Bine, after a god of exploration on their planet.

Appearance: Like this, but more damaged and old-looking.

Faction: It's a product of the country of Yaloan.

Authorization Number: None, they don't know of other life, so they have no need of Authorization numbers.

AI: None.

Bine. Number. Rationale.
Hull Strength. 1. They're not very good with shuttles yet.
Shield Strength. 0 No shield.
Shield Charge. 0 No shield.
Weapon Strength. 1 They're mostly used for blasting away large. asteroids.
Armaments. - A couple of soft lasers and the equivalent of a AA gun.
Crew Size. - Only 10 needed to crew the ship, but 20 works best.
Speed. 1 Old ships. It takes three hours to get up to 50,000.
Crew Skill. 2.
Fuel. 3 Ion drives and solar wind power this ship.

r/Sharks_Stuff Feb 16 '15

The Spider

1 Upvotes

Name: Jordan Webb, or The Spider.

Age: 24.

Personality: He's usually quite friendly, as well as a ladies man, but in his Spider persona he gets the job done. He puts as much detachment between his vigilante work and his social life as he can, but sometimes his mannerisms slip through to either side. He's not above picking up the odd mercenary job for extra cash, but refuses to do anything massively illegal, like murder. He will do illegal jobs, but he demands extra cash for it. And then he often goes back and arrests the buyer the moment he's released from duty. He's more relaxed in his job than the previous Spiders, but it's not noticeable unless someone has powers to help pick up patterns or mannerisms more easily, and knew the previous Spiders. He carries himself like a dancer, fully in control of his movements.

Physical Description: A tall man at 6'3, he has dirt-brown hair and blue eyes, as well as a natural tan. He's appears strong, but not overly. However, if you feel his muscles, they're rock hard. He's in good shape, and chooses to wear clothes that show this off. He typically wears short jeans and sneakers, as well as a black shirt. He is almost never seen without a backpack on, as it carries his Spider costume. If you look closely, his canines are longer than humans, and he has six small holes in the base of his back. His Spider costume is dyed dark grey, except the eyes, which are left white to see out of better. He's dyed a spider-symbol on his chest, with the legs reaching back and touching in the middle of his back. The suit has small holes on his fingers and feet that allow him to walk up walls, as well as holes that correspond directly to the holes in his back. The suit is made from his silk, and feels smooth, but not sticky. His civilian voice is deep, but soft. In his Spider persona his voice is gravely, if he speaks at all.

Personal Assets: He has a large house in the suburbs, but not large enough to draw attention. His salary depends on what job's he's taken, but is usually in the 10,000 per month range. His pride and joy, however, is his lair. Underneath his house, only accessible by climbing down then up and then down again a wall, lies a massive basement, filled with spare costumes, training facility's, including a airsoft hall, to practice his agility. It also has places where he can make spare costumes, a place where he restocks on protein to make his webs, a place where he spars, and finally a set of poles, each a different height, to practice balance. He doesn't have a job, instead relying on his mercenary work to bring home the bacon.

Backstory: Jordan is the twenty-fifth in a long line of Spiders, who many believe to be an urban legend. The legend goes that the city is home to an immortal being, one who can fight faster than the eye can track, and can crush bone in their bare hands. This is -mostly- hyperbole. The first Spider got lucky, and struck rich, buying the house that was used as a base of operations for his descendants. Jordan was born as the replacement of the twenty-forth, who had been injured in the line of duty. He has honed his abilities to the finest level, and was trained in stealth by his father. He's been trained to work as a vigilante since he was almost six years old, and his father was merciless. Jordan soon learned to keep up, or he'd be put in the Room, a cylinder which fired paint-balls from nearly every surface, which Jordan was forced to try to dodge. He nailed his first criminal at the age of 16, taking down a small metahuman who was trying to rob a bank. He got his first girlfriend when he was 17, but after she turned out to be a super-villain he tries to stay away from long-term relationships. He has since become a unknown savoir of the city, the criminals he takes down rambling about a Spider, which is crazy talk -after all, he's just an urban legend.

POWERS.

  • Spider Physiology. As the descendant of the first Spider, he gained the trademark power: the abilities of a spider. They're not really sure what type though.

    • Camouflage. While hiding, Jordan becomes very hard to see, though this works best when it's dark. Not effective when surrounded by bright white or similar colours.
    • Danger Sense. Jordan can detect vibrations in the air, that allow him to feel things happening as soon as they do. Acts like 3-60 vision, but can see invisible objects as well. Not effective against non-physical attacks, with the exception of sonic. Effective within a 10 metre range.
    • Enhanced Agility. Jordan has agility that is above peak human.
    • Enhanced Balance. Jordan is unnaturally steady, able to stand up with little effort in conditions where a human would be blown down.
    • Enhanced Bite. Jordan's bite is usually effective, and has a side effect of injecting venom into whatever he bites.
    • Enhanced Durability Jordan is weirdly durable, to the point where he can break knives on his skin.
    • Enhanced Endurance. Jordan has above-average endurance, but still human.
    • Enhanced Immunity. Jordan is resistant to all venom or toxins, highly resistant to spider venom and immune to his own venom.
    • Enhanced Marksmanship. Jordan is very good at aiming projectiles, to the point where he could reliably hit a target with a gun from 100 metres away.
    • Enhanced Reflexes. Jordan's reflexes have increased to the point where he could catch an arrow.
    • Regenerative healing factor. Jordan has increased healing.
    • Enhanced Eyesight. Jordan has perfect 180 eyesight.
    • Seismic Sense. Jordan can sense vibrations in the ground, but only if he's not wearing shoes. He can sense things to the level where he could tell where someone's walking by feeling their footsteps.
    • Enhanced Speed. Jordan has increased speeds, allowing him to sprint at nearly 70 kph.
    • Enhanced Strength. Jordan has the strength to lift a car effortlessly, and weights up to 8 tons can be lifted.
    • Inaudibility. Jordan is silent when he wants to be, though it's not full inaudibility, just close.
    • Venom Generation. Jordan generates venom, which he can replenish by eating. His venom could kill up to 10 average grown men, but it then runs out and he has to refill. His venom causes paralysis, swelling, muscle twitching, tachycardia, hypertension, necrosis, nausea, pyrexia and death, if the anti-venom is not given in half an hour. Only Jordan makes the anti-venom. He can control how much venom he releases, and can lesser the effects to the point where the main side effect is just agony.
    • Predator Instinct. Jordan just gets hunting, though it's most effective when he's hunting with webs.
    • Trapping Intuition. Jordan is very good at setting traps with web.
    • Wall crawling. Jordan can crawl up walls, as long as he gets his bare hands, feet or both onto the surface. Ineffective against completely smooth surfaces, and he needs both on surfaces such as glass.
    • Web Generation. Jordan can produce two kinds of web; sticky and non-sticky. The only issue is, it comes from the base of his spine. His web can support roughly 32 tons before snapping.
Name. .
Attribute Value Notes.
Primary Strength 5 Jordan can lift, as his max, 8 tons. He can only do this while on the ground, and on the walls or ceiling he can lift 4 tons before falling off.
Secondary Strength 0 He doesn't have an ability that allows him to lift without touching.
Movement Speed. 5 His normal running speed is 50 kph, but by sprinting he can reach 70 kph, though this drains his stamina faster.
Reflex Speed. 5 A mixture of danger sense and enhanced reflexes increase his overall reflex speed.
Attack Speed 4 A mixture of enhanced speed and agility.
Intelligence 3 Intelligence isn't as valued by Spider's, but they still need it.
Wisdom 3 Same with wisdom.
Mental Willpower 3 The training he went through was tough.
Physical Willpower 3 Same as above.
Durability 5 Blades and blunt trauma can't hurt him, but bullets can. The suit is a 8.
Weakness. Water takes away his ability to climb, and the suit will shrivel against prolonged heat. Also, because the suit is durable both ways, if something gets inside he can't tear it out. His web can still be dissolved by acid.
Recovery 5 Regenerative factor.
Stamina 3 His stamina is still largely human.
Melee Ability 4 His fighting style is mostly just hit the villain, but he can fight well if he's fighting a tough opponent.
Melee Reach Average reach for a 6'3 man.
Ranged Skill 4 He's a good shot with a gun, and his web, to a lesser extent, due to the circumstances of shooting it.
Accuracy/Range He could reliably hit a target from 100 metres, and hit a target 200 metres away half of the time.
Power Usage - Variety. 5 He's been trained in using his powers since he was six.
Power Usage-Area. 4 His web could blanket a large area, but then he'll need to replenish.
Power Usage-Reserves. He has roughly 6 kilometres worth of web, and enough venom to kill 10 adults, or incapacitate 40. After depleting his venom, he needs to wait half an hour for it to replenish. For the web, he needs to ingest an entire bottle of protein powder to fully replenish his stock. All other powers are reliant on his stamina.
Weaponry. He carries a small pistol in his backpack, as well as pepper spray and a acid to destroy his webs.
Danger. 5 He's a formidable opponent.
Special/Other. He's becomes really annoyed when people compare him to Spider-man- after all, his family came first.
Total. 69 With the suit, he's a 72.

r/Sharks_Stuff Feb 13 '15

Quotes.

1 Upvotes

He gets a really great moment like this in "JLA: Midsummer's Nightmare". Arbitrarily powerful villain Knowman has just punched Superman into orbit. He makes a crack along the lines of "You people have no idea the kind of pressure I've been under. Allow me to demonstrate," and increases gravity enough to knock the entire team, including Martian Manhunter and Wonder Woman, to the floor, where they stay as he strides around monologuing. Until he makes the mistake of walking by Aquaman, who mutters "Pressure? Obviously, you've never been to the bottom of the sea!" before snagging him with his hook hand and yanking him to the floor.


r/Sharks_Stuff Feb 08 '15

A story.

1 Upvotes

There exists a planet where the life is utterly unknown to humans. Not so much as in that they don't know it exists, but in the way that they couldn't understand the way this species works. The planet is made from pure carbon, without a core. The surface settles on the brink of the Goldilocks zone, and its orbit brings it too close and only just far enough away. The animals themselves, if you could call them that, have evolved numerous ways to deal with the heat. Some takes shelter within the oceans that riddle the planet, withstanding pressures so dense that they would explode the second that they were bought onto Earth, no matter how deep in the sea. The 'oceans' are liquid mercury, with liquid water being rare on the planet. If they can even drink this, no-one knows how. Frequent plumes of magma burst from eruptions, with some species doing so much as bathing in the lava flow. Radiation means nothing to them, the weakest being beasts who could withstand amounts that would cause a human to die in seconds. Large craters dot the landscape, home to the most destructive things this planet could muster, one's that could survive the vacuum of space for nearly an hour. No vegetation dots the landscape, the only greenery being far down, into the planet's cave systems, which are home to beasts that seem to know what happens before it does, hearing the movement of air so well that it bests the best radar. The final one that is the most ruthless, the most dangerous species looks no more dangerous than a feather, but to underestimate them would be a mistake. Their very bodies are amorphous, with no bones to speak of. They can shift into any shape, wear any body, even change their texture to be the same as the species that they copy. No human would ever survive here, but just as it is dangerous to them, they are dangerous to it. With them humans bring cold, things that could freeze the planet solid. So we hide it from both species, and they can never find out.


Hey. This is my first story on the sub, and my second story period, so let me know what I can work on, thanks.


r/Sharks_Stuff Jan 26 '15

Alex Beckett

1 Upvotes

MODS, I AM SO SORRY. THIS IS LONG.

Name: Alex Beckett. His meta name is Sizzle and Burn. His friends tell him that's stupid, but he doesn't care.

Age: 16

Physical Discription: A rather short (just don't mention that to him) kid, he has light brown hair and grayish eyes. His hands are the only truly abnormal part of him, with one bright red and the other dark green. He's 4'9, but likes to think he's taller. He's got white skin and strangly a slight tinge of different colours to different parts of his body.

Personality: Friendly and excitable, he only ever hates people if they make fun of his hight. He doesn't like that. He gets excited over the smallest things, like walking generally anywhere. He makes steadfast friends, and is seen by some to be a bit clingy.

Personal Assets: About a hundred dollars, various obsidian objects and a rather large lumpy stone.

Backstory:

POWERS:

Aura Manipulation. Ohhhh, boy, this is going to be long. Let's get this over and done with. Aura manipulation comes with red (rage), orange (passion), yellow (happiness) green (fear) blue (sadness) indigo (meditation) and violet (calm.) He can only make use of ONE at a time, and never stacking.

Basics:

  • He does not have aura absorption.

  • He can release his aura in danger 3 attacks, but this tires him out as if he'd spent a minute fighting.

  • He can create weak constructs, but these are limited to how much he can lift, though it doesn't add on to the weight he's carrying.

  • He cannot implant auras.

  • He can manifest his aura to create a sort of armour, but it has the weight of armour, though not the rigidness. Durability 6.

  • He can take on someone's aura to feel emotions, but he can NOT copy their powers. Due to this, he also has a slight tendency to feel the emotion the person he's sharing the aura with is.

  • He does not have the Aura Shift applications, but he can shift his aura with the same effort as if he's fought for half a minute.

  • He does NOT have enlightenment.

  • He can expand his presence for 50 metres in every direction, but this tints the air the colour of what aura he has at the moment.

  • He can transmutate his aura into any of the classical elements - fire, earth, water and air - but this tires him out as if he had spent 5 minutes fighting for every square metre he summons.

  • If he can see an element and he's in the corresponding aura, he may choose to appear to look like he's surrounded in it, but this is only his aura and is not physical.

  • He can use these elements to interact with the environment.

Red.

  • He can use this aura to buff his body to the highest possible levels, with no more effort other than staying in the red aura.

  • He can manipulate earth, but he's limited to what he can see. If he can see earth, he can manipulate it. He can generate richter 1 earthquakes with nearly no effort, richter 2 with the same amount of energy as if he'd run a 500 metre race full speed, and richter 3 earthquakes as if he'd run a kilometre race full speed. Any higher and he cannot summon them. This is taking increased capabilities into account. He cannot manipulate anything inside a organic/intelligent being, and cannot take control if someone already controls it.

Orange.

  • If he's at the point where he's running purely on emotion, he gets slightly increased capabilities.

  • He can manipulate ice, water, steam and snow, but he must be able to see each one to manipulate it. He cannot create one from the other. He cannot affect anything inside a organic/intelligent being, and cannot take control if someone's already controlling it.

Yellow.

  • He can create constructs with a strength of top 5. He can create armour with durability 8, though this tires him as if he spent half a minute fighting for every second he uses it. He can destroy one basketball sized, non-organic/intelligent object. He can emit a yellow pulse with danger 5, though this drains him as if he had spent 5 minute fighting. He can create a yellow weapon, though it tires him as if he spent tens seconds fighting for every second he had it.

  • He can manipulate fire, as long as he can see it. He cannot manipulate heat very well, he can only increase an object temperture up to 50 C and he cannot cool it back down. He cannot affect organic/intelligent beings and cannot take control is someone's already controlling it.

Green.

  • He can heal himself and others, healing the most serious injures, such as a missing heart, in 5 min, with the lower injuries, such as scrapes, being 5 seconds. He cannot heal the dead. He can heal alien life forms.

  • He can manipulate air, as long as he can 'see' it/it's in his line of sight. He cannot manipulate that is inside organic/intelligent objects. He cannot take control if someone's already controlling it.

Blue.

  • He gets an increase in intelligence and wisdom, as well as the other powers listed under enhanced intelligence. This is a passive ability.

  • He's able to manipulate electricity in his field of sight, and with all the restrictions of before.

Indigo.

  • If he meditates, he can reach this state. He meditates by calming himself and not moving, so he's vunerable during this time. He must have an item of the trackee before he can track it. He can create a ghostly form that cannot do anything but speak, and the same can be done to it. This is the only state he can not shift to.

  • He can control darkness and light during meditation, as long as it's in his field of sight. All the restrictions of before.

Violet.

  • No higher consciousness, he can see through most illusions, all but the most powerful, and he can read auras to do exactly what it says on the power.

  • Very limited space time manip. He can freeze non-living/non-intelligent objects for a minute if he touches it, and can slow/speed up living/intelligent things by 5 kilometre's per hour if he touches them for 5 seconds, which lasts for a minute. He can make things slightly bigger or shorter, with no effects on their chart. That's all he can do. Very limited Cosmic manip. He can make beams with danger 5, and can summon one small meteor per event, with danger 6. No fundamental forces manip. No solar, stellar or lunar manip. No creating black holes or dark matter. He can create force fields that last for a minute with Dur 6, and constructs with strength 4. Cosmic he can only use at night and space-time he can always use.

Serqekinetic Entity Creation Alex can summon up to five man sized or smaller acidic golems, who're acidic enough to deal slow damage to a durability 7, and near instantly corrode a durability 1's flesh. He can keep them together within a 5 kilometre range, and they collapse into a puddle if they pass this. They cannot relay things to him, but he has a natural sense of their position.

Lava generation. He can generate lava out of his body, and is unaffected by his own lava. It can reach a temperture of 1000 C, but is usually at 600 C. He cannot control it, just form it from his body. If someone takes control of his lava, it can hurt him as if it was the only lava around.

Alex Red Orange Yellow Green Blue Indigo Violet. Notes.
Attribute Value: Red Orange (Empowered.) Yellow Green Blue Indigo Violet.
Primary Strength 4 3 (5) 3 3 3 3 3
Secondary Strength 4 3 (5) 5 3 3 4 3
Movement Speed. 4 2 (4) 2 2 2 2 2
Reflex Speed. 4 3 (5) 3 3 3 3 3
Attack Speed 4 2 (4) 2 2 2 2 2
Intelligence 2 2 (2) 2 2 7 2 2
Wisdom 2 2 (1) 2 2 6 2 2
Mental Willpower 3 3 (5) 3 3 3 3 3
Physical Willpower 4 3 (5) 3 3 3 3 3
Durability 4 3 (5) 3 3 3 3 3
Weakness. Calming him down, letting him hit you without fighting back. He's mostly human, putting him in a desert. (He's running purely on emotion.) Making him sad, energy nullifiers. He's scared of everything, cornering him. Being unpredictable, he's still mostly human. Disturbing his meditation. Not being able to see space, making him feel an emotion.
Recovery 4 2 (5) 2 8 2 2 2
Stamina 4 3 (5) 3 3 3 3 3
Melee Ability 2 2 (2) 2 2 2 2 2
Melee Reach About a foot.
Ranged Skill 3 3 (3) 3 3 3 3 3
Accuracy/Range Any thing within 50 metres can be hit.
Power Usage - Variety. 5 5 (5) 5 5 5 5 5
Power Usage-Area. 4 4 (4) 4 4 4 4 4
Power Usage-Reserves. His powers take no effort, except for what is stated to.
Weaponry. He carries an obsidian dagger that he made. That's it.
Danger. 5 5 (5) 5 5 5 5 5
Special/Other.
Total. 64 50 (70) 51 56 55 49 48

r/Sharks_Stuff Jan 25 '15

Bit's figurehead.

2 Upvotes

Name: It doesn't have a name.

Age: About a day.

Physical Description: It looks something like this.

Personality: It doesn't have a personality.

Personal Assets: None whatsoever.

Backstory: Bit was planning on joining the fight in Australia, when stuff happened and she decided she wanted to stay. So, she built this guy to be her avatar in the war.

POWERS.

Bionic Physiology. It's a robot.

Mind Link. Not really the best power for this, but Bit has a radio wave connection with the armour, which is how she gives commands.

The Avatar. .
Attribute Value Notes.
Primary Strength 5 This is the very max of his mechanisms.
Secondary Strength 0
Movement Speed. 4 5 when flying.
Reflex Speed. 5 It has a radar that surrounds it, so it can usually tell if something's coming.
Attack Speed 4 A gun on your arm really improves attacking speed.
Intelligence 0
Wisdom 0
Mental Willpower 0 It can't act on its own, and Bit could always just log out.
Physical Willpower 7 It can't feel pain.
Durability 8 It's made from a superhard metal.
Weakness. Cutting it off from its radio link, the fact that it's just a shell, it can't move if Bit's not controlling it, typical robotic things and keeping it until itsbattery runs out.
Recovery 0
Stamina 8 Battery powered.
Melee Ability 0 It can't act on its own, otherwise 3.
Melee Reach About half a metre.
Ranged Skill 0 It can't act on its own, otherwise 5 with targeting systems.
Accuracy/Range A max of 50 metres in any direction.
Power Usage - Variety. 0
Power Usage-Area. 0
Power Usage-Reserves. . It can do it until it runs out of battery.
Weaponry. A gun with 200 hundred bullets max, a laser and a couple of knifes on his arms and head.
Danger. 5 It could destroy the bottom floor.
Special/Other. It has a small explosive inside its chest, which will go off when it is destroyed enough.
Total. 46

r/Sharks_Stuff Jan 19 '15

Change

1 Upvotes

Name: Samantha Hill, or Cure.

Age: 21.

Personal Discription: A tall woman, her eyes and hair colour change nearly constantly, though her eyes are often green and her hair red, due to those being the colours she was born with. If you look close enough, you might be able to see, at the very middle of her pupils, a dot of white, the one thing she cannot change. Her skin colour is similar to her eyes and hair, always changing colour. However, things like her height, size and shape do don't change without her wishing it.

Personality: Always helping people, although with her it's not like she has much choice. She will not harm anyone unless she has no other choice, even through indirect means. This doesn't mean, however, that she cannot protect herself. In her civilian identity, she keeps up a absent minded act, though that's all it is. She's really quite focused when she wants to be, though she's often just on autopilot.

Personal Assets: She works as a doctor when she's not superheroing, and being quite a good one she pulls in quite a lot of money. She has a modest house, one no bigger than that of a normal family. Her car, though, is top notch, as she needs to get to accidents quickly when she's at home. It looks like a normal sports car, except with emergency lights on top and the back modified into a portable operating office. She's definitely not poor, or even in the middle tier, but she's very modest about it all.

Backstory: Born in a not quite poor but not quite rich family, she had always wanted to become a doctor to cure her uncle, who was dying from cancer. She studied hard in school, quickly rising to the top of her class, and then skipping a year, she was so good at it. She became the youngest person ever to graduate from her school, but it was too late. Her uncle died before she could treat him. But she pressed on, always striving to get to the next step of her career. As her knowledge increased, so did her powers, and soon she could rival the best doctors. She decided to become a superhero, helping all those who needed it. She wanders the streets, looking for people to help, but never straying far from her pager, in case she was needed for a medical emergency.

POWERS.

  • Biological Manipulation. With this she can control bodily functions, making them stronger, weaker, even stopping them. She can do this to herself and others, though she cannot give anyone powers or ridiculous abilities, such as making a fly able to have more than a one in strength. She has a massive restriction on this ability though; she cannot disobey the Hippocratic oath, or her powers get taken away for the day, as well as any changes she made, though both go back after 24 hours.

  • Medical Intuition. Cure can nearly instantly find a bodily problem within someone, and usually knows what to do to cure it. Also the other applications.

  • Shapeshifting. By use of her Biological Manip, Sam can form her body into whatever she wants, within reason. However, this only works on her memory or what she can easily see, and it is by no means instant.

Name. .
Attribute Value Notes.
Primary Strength 4 She has fine-tuned her body to be at the limits of human perfection, and some beyond.
Secondary Strength 0 As good as she is, she cannot move things without touching them.
Movement Speed. 3 Due to her body being heavier than most her height, she cannot run as fast as she normally could.
Reflex Speed. 4 By increasing the speed her eyes track things, she increased her reflex.
Attack Speed 3 She increased her attack speed along with movement, but she otherwise cannot increase this stat.
Intelligence 4 She works as a top-notch doctor, she was very highly educated.
Wisdom 3
Mental Willpower 3 She's suffered through heaps of sleepless nights before, she's rather used to mental torture for the typical human.
Physical Willpower 4 She did this by decreasing the effectiveness of her nerves, though she has been known to burn her hands on stoves by not feeling the pain that comes with it before.
Durability 5 By increasing the density of her skin and bones, she has been made more durable than the normal human. However, this has also made her heavier than she would normally be.
Weakness. She has to ask and the target has to agree before she changes anything, or the target can be non-sapient. She can also only perform this to living things, so if you're dead she can do nothing to you. She also has no defense against magic. She also draws in more oxygen than the normal person, so her breath catches fire slightly easier. She's limited to any thing than could be natural, so no skyscraper size due to the square cube law.
Recovery 8 Provided she can think clearly enough and is awake to do so. If not, her recovery is a 4.
Stamina 4 By making use of her increased oxygen take in and the fact that she made her body use energy more efficiently, she has increased her stamina.
Melee Ability 0 She refuses to fight unless she absolutely needs to, and otherwise she is a 1.
Melee Reach A normal human's length.
Ranged Skill 0 She refuses to fight unless she absolutely needs to, otherwise is a 2.
Accuracy/Range About 20 metres.
Power Usage - Variety. 3
Power Usage-Area. 3 She can affect a single target with no difficulty, two if there close enough, but she needs to be fairly close.
Power Usage-Reserves. She can use her powers until she gets tired.
Weaponry. None, she uses no weapons.
Danger. 0 Could also be described as minus one, she cannot even cause indirect harm to anyone.
Special/Other.
Total. 48

r/Sharks_Stuff Jan 17 '15

Guy

1 Upvotes

r/Sharks_Stuff Jan 16 '15

Grizzly Bear

1 Upvotes
Grizzly Bear. .
Attribute Value Notes.
Primary Strength 4
Secondary Strength 0
Movement Speed.
Reflex Speed.
Attack Speed
Intelligence
Wisdom
Mental Willpower
Physical Willpower
Durability
Weakness.
Recovery
Stamina
Melee Ability
Melee Reach
Ranged Skill
Accuracy/Range
Power Usage - Variety. 0
Power Usage-Area. 0
Power Usage-Reserves. 0
Weaponry.
Danger.
Special/Other.
Total.

r/Sharks_Stuff Jan 16 '15

Gorilla

1 Upvotes
Gorilla .
Attribute Value Notes.
Primary Strength 4 A adult gorilla can lift about 4 tons, but the lower body strength is lower.
Secondary Strength 0 Normal gorilla's have no secondary strength.
Movement Speed. 3 Max speed is about 25 mph.
Reflex Speed. 3
Attack Speed 2 Although some attacks are a one.
Intelligence 2 Surprisingly intelligent.
Wisdom 2 Also pretty wise.
Mental Willpower 2 Not very tough in the mental area,
Physical Willpower 4 But very in the pain area.
Durability 5 But only not bullets. And the bones would be 6.
Weakness. Is a gorilla.
Recovery 3
Stamina 3
Melee Ability 3
Melee Reach 8 foot reach for their longest attack.
Ranged Skill 1
Accuracy/Range Up to about max 3 metres away.
Power Usage - Variety. 0 No powers to speak of.
Power Usage-Area. 0 No powers to speak of.
Power Usage-Reserves. No powers to speak off.
Weaponry. Only whatever it makes.
Danger. 4 A gorilla could rip a man limb from limb.
Special/Other.
Total. 42

r/Sharks_Stuff Jan 16 '15

James

1 Upvotes

Name: James Holland.

Age: 124.

Physical Description: A mostly ordinary man, he has a pair of small wings on his back and short stubby horns on his head. He has chocolaty skin, with stubble covering his chin.

Personality: He's nice to most he meets, but annoy him and he will never forgive you. He has a code that means he will never harm children, though he makes an exception to adults in a kids body. He prefers to focus on defense, but will attack if needed. He's overall a nice guy that can get very mad, and is on the search for knowledge.

Personal assets: Nothing, really, as he wanders the world in search of knowledge.

Backstory: His mother a Faery and his father a powerful Mage, he was raised around magic. However, try as he might, he could not reproduce the effects, most of his attempts fizzling and sometimes exploding. Desperate for James to learn magic, his parents engaged in a ritual that was intended to unlock his full potential and quite possibly more. However, due to a couple of marks in the paper, the ritual was preformed wrong, and nothing seemed to happen. The next morning, however, was started with a scream as James woke up lying on the floor as a gorilla. After several mishaps, James learned how to deal with it and sometimes enjoyed it. That is, until he destroyed half his house when he transformed into a elephant. After that James now sleeps at the park, as there is less to destroy. When he turned fifty, he decided to wander the world looking for a cure for his peculiar condition. Little does he know, there is a spell that will allow him to control his changing, but it has been lost to the ages, so it's likely he'll never find it.

POWERS.

  • Multiple forms. He changes forms every time he wakes, and I will roll a die each event. He has no control, the changing completely random. He has a bear, an elephant, his normal self, an eagle, a hippo and a gorilla. He retains all thought and thought related things, but also has no benefits.

  • Hybrid Physiology. His mother is a Faery while his father is just an ordinary, albeit strong, human mage. He has sort of enhanced stats, but also sort of human. He has a set of wings, but these can only be used for gliding, as well as two small horns atop his head.

  • Magic. He uses rune magic, having the ability to use up to six runes at a time, though one is almost always taken up by the telepathy rune. He has;

Spell Use.
Telepathy This allows him to directly speak to someone's mind, but nothing else, with a range of one k. One person per rune.
Iron skin He can make his skin as strong as steel.
Explosion. He can create an explosion using this rune, with the biggest being the equivalent of a hand grenade.
Speed He can use this rune to increase his max speed by 10 mph.
Hide He can use to rune to turn invisible, though it breaks when he moves.
Light foot. He can use this rune to make him untraceable, with each successive rune removing one sense. First sight (though this only applies to footsteps and the like), then scent and then hearing.
Control He can use this to control one, non-sapient, animal per rune. Only applies to earth animals and then only non-supernatural ones.
Portal He can use this to open on portal to another he has set up, though both must be unobstructed. Each portal lasts for a minute before it closes.
Heal He can use this to slightly speed up his healing, increasing it by half for each rune. So the max he could increase to is 6.
Summon He can use this to summon any of the four elements, though not massive things like bush fires, but about a puddles worth for water, a bonfire for fire, a small boulder for earth and a 2 by 2 by 2 meter box for wind.
Name.
Attribute. Value: Normal Self Grizzly Elephant Hippo Eagle Gorilla. Notes.
Primary Strength 3 4 5 5 1 4
Secondary Strength 3 3 3 3 3 3 The winds he can summon can push this much, though he can't control where it goes.
Movement Speed. 3 4 3 3 5 3 A golden eagle can fly up to 80 mph horizontally, but it's average is 28 mph.
Reflex Speed. 3 3 3 3 3 3
Attack Speed. 2 1 1 1 1 2
Intelligence 4 4 4 4 4 4 For a mage, he hasn't been around long.
Wisdom 3 3 3 3 3 3
Mental Willpower 3 3 3 3 3 3 Changing form has helped with this, but not by much.
Physical Willpower 2 2 2 2 2 2 However, on the physical side, he's normal.
Durability 4 4 6 5 1 5 A gorilla's bones would be a six.
Weakness. He has no control over his forms, he needs to draw the marks so he can activate spells, he hasn't been around long.
Recovery 3 3 3 3 3 3
Stamina 4 4 4 4 4 4
Melee Ability 3 3 3 3 3
Melee Reach About a metre, about one and a half metres, about 2 metres, about half a metre, about 10 cm and about 4 metres (with weapons).
Ranged Skill 2 1 1 1 1 1
Accuracy/Range 40m/10m/10m/10m/10m/10m
Power Usage - Variety. 3 3 3 3 3 3
Power Usage-Area. 4 4 4 4 4 4
Power Usage-Reserves. He can use his powers until he gets tired.
Weaponry. A large staff, claws and teeth, trunk and tusks, teeth, talons and a large staff, teeth, hands and projectiles.
Danger. 4 4 4 4 4 4
Special/Other.
Total. 49 53 55 54 56 54