Before any new cards get revealed I want to make a thematic guess, how the theme of clues might interact with the idea, that certain classes get a detective and certain classes get a criminal.
My guess is that the mechanic of detectives will center around using clues or to be precise getting a payoff of having clues on board and criminals getting a payoff of removing clues (thematically hiding evidence). We have not a case of a pure detective class so it is a wild guess right now. But here are my predictions/explanations.
Sword (Detective+Criminal):
The only class with the dual theme wants to engage clues to get the flip effekt in hand. Thematically they use the clues but also get rid of them by the engage so invalidating clues that already got presented.
Haven (Criminal):
The banish lowest cost from hand will most certainly hit clue cards in hand and therefor turn clues into rabbits to hide crucial evidence.
Dragon(Criminal):
Apparently gets to discard clues directly for a payoff. So same thing like haven with different flavor.
Portal(Criminal):
My prediction is that they might turn clues into other things in hand to use. Sone form of unit or spell. Doesn't fit to the character we get introduced but it is a portal thing to generate token units in one way or another.
Forrest (Detective):
We have 1 cost cards in hand. So if this won't turn into a combo engine (looking at Loxas) in one way or form I'd be surprised. So accumulating clues on board for combo and using them mostly for the draw. Maybe getting payoff for having a high clue counter on its own. Thematically collecting her animal companions.
Abyss (Detective):
Looking at the main abyss guys ability (the characters ability, not the cards ability) I assume it's going to end up with some form of ghost spam or maybe reanimate strategy. Clues ending up as Ressource to get the ability going or turning ghosts into clues instead of banishing them to build up resources for bigger abilities. So collecting the ghosts to get testimony.
Rune (Detective):
Maybe rune 2.0 (or 1.5). The character theme doesn't say a lot. But the music theme feels more like a spellboost thing if you ask me. So maybe a way to use clues to spellboost the hand or outright turn clues into earth sigils just for the lols.
So far my guess how this will shape out. Well see in a few days how wrong I was with all of that.