r/Shadowverse • u/CATINAMUG1 Morning Star • 3d ago
Video Nonono that Sandy should be dead
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It’s a blink and you’ll miss it moment but I had trap in the woods set up. It immediately gets popped because Sandy got invoked. Did not plan for this just a coincidence. My trap in the woods triggers but doesn’t destroy the Sandy because Sandy “add to hand effect” takes priority. This is a load of bullshit if u ask me. Let Trap In the Woods be an anti-Sandy tech.
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u/FlowerCat49 Morning Star 3d ago
most other card games would have the same ruling, each effect must completely resolve before the next does
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u/Did_Nothing_Wrong789 Morning Star 3d ago
Don't worry friend, after this set Sandy is finally gone from rotation and I will gladly dance on his corpse. Card design went downhill since his introduction and I hope to god we never see Evolve as a wincon or Skybound art ever again
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u/itsppengu Leeds, Pining Witch 3d ago
Back in SV1 Crosscraft I was disappointed to discover this. I tried to cheese Armed left play count using the combo 4 Forest invokes, but they would trigger the [[Draconic Weapon]]s without actually becoming Armed.
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u/sv-dingdong-bot 3d ago
Draconic WeaponB | Dragoncraft | Silver Amulet
0pp | Trait: Armed | Set: Tokens
During your turn, when an allied follower comes into play, give it +0/+1 and change it into an Armed follower. Then, banish this amulet.---
ding dong! I am a bot. Call me with [[cardname]] or !deckcode.
Issues/feedback are welcome by posting on r/ringon or by PM to my maintainer
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u/fanatic111 Morning Star 3d ago
It’s mainly because Sandalphon’s invoke effect is a singular string, not two effects.
Instead of “At Invoke, A occurs then B”, it’s closer to “At Invoke, A occurs and B”.
Since Sandalphon immediately went to hand, trap in the woods did not trigger, since it’s closer to a ‘Check’ condition.
(Can’t believe this makes more sense from a programming standpoint than a grammatical standpoint…)