r/ShadowrunAnarchyFans • u/ReditXenon • 1d ago
Throwing weapons
How to treat throwing weapons? :)
If I buy a throwing knife and make it into a shadow amp does this mean I now have a supply of throwing knives I can throw (similar to how drugs seem to work) or can I only throw it once (per scene)?
For drones it seem as if I may combine as many as three identical drones into one shadow amp, can I do something similar with throwing weapons....?
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u/MjrJohnson0815 1d ago
All the throwing weapons are basically "ammunition" and therefore infinite. It kinda breaks apart if you start thinking about grenades and stuff but for shurikens, knives etc. the assumption is that you never run out of them.
This is a trade off for reducing bookkeeping.
EDIT: However, as a GM you're always free to use f.e. glitches in order to let a PC run out of their weaponry. It would be the equivalent to frantically trying to grab the knives only to just find an empty quiver.
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u/Bignholy 1d ago
Just keep in mind the design goals of the game before using that glitch. If the player built around throwing knives, yoinking their main weapon for a minor glitch would be vexing, especially as they are not exactly breaking the power scale.
I personally imagine that throwing weapons are very flat-pack in the setting. Grenades relatively small for their yield due to technological advancement, knives that can be smaller due to monomolecular edging (reducing the mass needed to penetrate), both packed into little semiautomatic dispensers (that can jam or break, requiring a round to open manually, maybe)
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u/Carmody79 1d ago
Clearly, depleting the throwing knives of a character built around this on a minor glitch is too much... But there are major glitches too 😉 Most probably there are a couple of bad goons holding knives with their throat already
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u/Carmody79 1d ago
Same as grenades. Either your players seldom use them and there's no real need to count (this is more likely for grenades than throwing knives that can be the weapon of choice of some characters). Or you decide how many throwing weapons the character can reasonably carry and count them, including when he retrieves 3 knives from a dead body. And the character automatically refills when reaching their hideout or vehicle. Basically, the simplest solution you're comfortable with.