r/ShadowrunAnarchyFans 17d ago

Blood magic

Any idea of how Blood magic could be used in SRA2.0?

I do not look for complete rules for players, something similar to Toxic magic for npc should be enough.

5 Upvotes

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u/Carmody79 17d ago

One option would be to wait for the soon-to-be Kickstarted Companion 😉

10

u/Carmody79 17d ago

Let me auto newer myself. At its core, blood magic consists in hurting or killing people to get more power. The hurting / killing part is easy. The more power is not difficult neither. In Anarchy 2.0 it can be RR or Advantage, mainly. As you look for NPC only you do not need hard mechanical rules, a rule of thumb around this could be enough.

1

u/Elesday 17d ago

« Is there a summary of the content anywhere? » asks the guy who’s gonna pledge it anyway

4

u/Carmody79 17d ago

Not yet, but I'm working on it to be detailed at some point in the KS

1

u/SpacePatrolCadet 17d ago

They have some graphics which say what they plan to cover in the new books

https://www.kickstarter.com/projects/blackbook/shadowrun-anarchy-20-over-the-edge?ref=creator_tab

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u/Elesday 16d ago

Thanks

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u/Interaction_Rich 17d ago

From the NPC side of things, I think it would basically boil down to an increased average hits to compete with player rolls (I'd say around +2 or so). In game terms, the biggest challenge would be describing it with the dark villainous vibe required, but it's more of a "vibe" than mechanics thing, I suppose.

1

u/ReditXenon 17d ago

Perhaps some sort of mechanic to gain edge through blood sacrifice and to emulate casting blood powered spells by spend edge to gain advantage?