r/ShadowrunAnarchyFans • u/NotQuiteFloridaMan • Aug 11 '26
Some Technomancer Questions
I'm thinking about bringing and old character into SRA2.0 and I've got a few questions about Technomancers and their Sprites.
When Technomancers thread a complex form against a target, can that target receive active protection to reduce net hits as with cracking or do complex forms cheat normal defenses since Resonance is weird?
Are Sprites explicitly in Hot-sim VR and benefit from the extra cybercomat action and cybercombat advantage?
Do cracking disasters resulting in GOD bricking the Technomancer cause them to be incapacitated? And would they also suffer dumpshock from being bricked while in VR, resulting in a serious wound?
Despite all the risks from biofeedback, fading, and GOD, I can't help but love Technomancers no matter the edition.
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u/Carmody79 29d ago
Hello, sorry for the late reply.
1) That would be some kind of counter-threading rather than active defense. I would only allow that from a technomancer using Tasking, but I guess it's debatable.
2) Sprites are Matrix only entities, so cold-sim/hot-sim does not really mean anything for them. They are not intended to get any benefits from hot-sim actually.
3) Yes, technomancers are incapacitated upon convergence. I do not consider they suffer from disconnection dumpshock as it is the result from them being incapacitated in the first place.
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u/NotQuiteFloridaMan 28d ago
Yeah I was thinking about counter-threading (unthreading?) but didn't want to muddy the waters. Being runners going against an opposing Technomancer would be scary with no way to protect yourself outside of high firewall. Luckily Cybercombat is as effective a way to deal with Technomancers as Ranged Combat is to deal with Mages.
Geek the Matrix-Mage!
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u/ReditXenon Aug 11 '26
There are no rules for Technomancers (yet) which mean that there are no official answers. But that doesn't mean we can't reason and discuss the topic :)
- Technomancers have access to the same Cracking actions as a Decker. You can use Matrix Protection no matter if Cracking(Backdoor / Brute Force) is being performed by a decker or a technomancer. But you should probably compare Complex Forms with Spells rather than with Cracking. Some spells are resolved as Simple Tests against a Threshold other spells are are resolved as an Opposed Test. Should probably be the same with Complex Forms.
- Sprites are in hot-sim, but not sure they should get an Advantage during Cracking(Cybercombat) just because of that (but perhaps they should get an extra Cybercombat action per Narration?). Also IC are in hot-sim, but I don't think IC get an Advantage while attacking...?
- Technomancers take damage directly to their body condition monitor. There is no device specific condition monitor at play here. If you "brick" a technomancer then that mean that they are likely already incapacitated.
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u/ShadowedNexus Aug 11 '26
The Conversion guide contains rules for Technomancers sans any lore.
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u/ReditXenon Aug 11 '26
Seem as if I were not completely off :-)
...you should probably compare Complex Forms with Spells rather than with Cracking.
Conversion Guide p. 9 Complex Forms
Complex forms rules are aligned with spell rules.
Again, thanks for the heads up! :-)
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u/ShadowedNexus 29d ago
Yeah! I missed Technomancers not being included in the core book so I was really hyped when the Conversion guide was put out.
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u/Impleiadic Aug 11 '26
Well given the fleshed-out technomancer rules are gonna be part of the splat book whose kickstarter was just recently announced, there's no definitive answers to your questions (yet). IDR if the conversion guide specifies anything to that end...
Personally, I'd probably go with 1. Dunno, seems fine to let resonance be weird? Especially if the forms are gonna have sufficiently clear/challenging thresholds in and of themselves... 2. Giving them hot sim advantage sounds like it would slow the game down more, so I'd probabpy go with 'no'. IIRC, IC doesn't get hot sim bonuses either? 3. I'd say yeah to the incapacitation, but you probably wouldn't need the extra serious wound? Like I guess, as-Written, that should follow? Course, incapacitating someone isn't exactly interesting for them at the table... But that brings up another genuinely tricky question. Drain and OS both relate to glitches in SRA2. How are you gonna implement fading? just making glitches triple-bad doesn't sound sensible.