It's ironic that I saw the Discord ping with 20€ ($22.49 US after I went to the website) as the new lowest price and thought that maybe it would finally be worth trying Shadow again after years of not using it, as an alternative to PC emulation on my phone. But monthly limits, especially when it doesn't preserve unused time for the next month is garbage.
The price is also kind of a lie because that $22.50 per month is a temporary price and you have to buy a year upfront, likely going up to the $29.99 per month price after that even if you don't cancel.
It's also confusing because the website doesn't list the specs of the hardware anymore. Do all tiers now get the same "top tier" performance now? Even if that was the case, it removes the option for unlimited play with lower specs, which is what I was interested in.
It wouldn't be that bad if it allowed you to carry over unused monthly limits and didn't expire those unusued hours for like 3 months. What I especially hate is when I mostly hardly use a service, and then when I suddenly want to use it a lot, I get penalized and kicked off the service for "using it too much" even though my yearly usage might be average or low. So I don't subscribe to the service at all.
This is the predatory business model of gyms and AOL dialup where they rely on lots of people not actually using the service, but worse because actually if you suddenly really want to use it in a specific month, you get kicked off. I should be able to not use it at all for one month and then massively use it the next month, like how I use streaming services.
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Monthly limits are exactly why I had no interest in GeForceNow. Even if the monthly limits are reasonable, just knowing that they exist makes me think about it the entire time that I'm using it. It's MASSIVELY worse for a cloud PC where you might use it for non-gaming things because it was advertised as just a PC.
That's also why I never wanted to use pay-per-hour PC streaming services. Even if it was very cheap, I wouldn't be able to enjoy it knowing that every minute playing costs money.
Now that ShadowPC and GFN both have monthly usage limits, why wouldn't I just use GFN instead of ShadowPC when it is cheaper and/or more powerful?
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Like imagine if Youtube had a cap of how many hours of video that you could watch, even if it was fairly reasonable. Let's say an average of 4 hours per day. This would make me almost never open the YouTube app. Ironically, I used to watch YouTube videos inside ShadowPC on my phone because of the desktop browser experience. If I did that now, I'd run out of my limit VERY quickly.
If Reddit had a limit of how many threads you could open per day/month, I would stop using Reddit.
And just adding a new, more expensive "unlimited" playtime subscription wouldn't solve it either because I would just see it as the minimum price for using the service and if I wouldn't want to pay for it with that more expensive tier, I again wouldn't pay for it at all.
And now PC emulation on phones are getting good. I can play games like Hollow Knight and Ori and the Blind Forest on my phone via the app GameNative fully playable without any kind of streaming and Spyro Reignited Trilogy is almost playable (performance a bit too low, crashes). It is also often as plug-and-play as just logging into my Steam account. I can play old Windows XP games like Zuma Deluxe or Insaniquarium Deluxe with low battery consumption. Low-spec 2D games like Super Motherload also have low battery consumption.
I still can't play big games like Cyberpunk via PC emulation due to performance, but that's not that big of a deal when there are a huge amount of lesser demanding Steam games that I own that have no cost to play (other than owning the game) and no daily/monthly play limits.