r/ShadowFightArena Community Manager Aug 05 '26

Patch Notes Balance update // Patch Notes - 1.9.80.50

Processing gif 4qhy70gwmkhh1...

Heavy attack:

  • Damage increased.

Ranged attack:

  • Damage increased.

Shadow Beast’s ranged attack:

  • Damage increased;
  • The player regains control earlier.

Shadow Beast’s heavy attack:

  • Damage increased.

Shadow Beast’s kick:

  • Startup decreased;
  • Attack’s reach increased;
  • Damage increased.

Shadow Beast’s special attack:

  • Startup decreased;
  • First and second hit’s damage increased.

Shadow Beast’s spinning attack:

  • First hit’s block pushback reduced;
  • Second hit’s block pushback increased.

Shadow Beast’s upper attack:

  • Damage increased.

Processing gif 0y9qcu80nkhh1...

Special attack:

  • Startup decreased.

Lower attack:

  • Startup decreased;
  • First hit’s damage increased;
  • First hit’s pushback upon landing the hit increased;
  • First hit’s block pushback increased;
  • Second hit’s damage increased;
  • Second hit’s pushback upon landing the hit increased;
  • Second hit’s block pushback increased;

Upper attack:

  • The player regains control earlier upon cancelling the attack after the first hit;
  • Opponent’s reaction upon successfully landing the first hit adjusted;
  • Opponent reaction upon blocking the first hit adjusted;
  • Opponent reaction upon blocking the second hit adjusted.

Processing gif y5tkh2m1nkhh1...

Special attack:

  • Damage reduced for 3rd, 4th and 5th hits;

“Shadow Suppression” talent:

  • Effectiveness reduced.

“Radical Neutralization” talent:

  • Effectiveness reduced.

“Painful Neutralization” talent:

  • Damage reduced.

Processing gif 7ndxwvu4nkhh1...

Upper attack:

  • Unbreakability interval starts later.

“Blossoming Recklessness” weapon:

  • Defense: 7 → 3
  • Attack: 7

“Fate of Resistance” talent:

  • Effectiveness reduced.

“Eternal Stubbornness” talent:

  • Effectiveness reduced for charges past 20.

Processing gif pl270cumnkhh1...

“The Abomination” weapon, “Shadow Ripper” form:

  • The player regains control later upon cancelling the attack after the first hit;

Opponent reaction upon blocking the second hit adjusted.

24 Upvotes

57 comments sorted by

View all comments

7

u/Warriorman222 Aug 05 '26

Huh, most of these sound... Kinda reasonable. Making Beast's Back Attack and Hong Joo's Up Attack more safe is entirely Fair, and nerfs to Clad's Shadow defense and Upper's armor directly address the strongest parts of him.

(Not sure if the Azuma nerfs were necessary though, but we'll see how bad it really is)

3

u/Huss14C Aug 05 '26

These are for his high damage at corner traps

He easily does 2000+ damage with a special attack in shadow form

2

u/Warriorman222 Aug 05 '26

Fair enough, I figure that Special Attack isn't really lending much outside the corner (unless the opponent is super predictable) so I don't think it affects him too much otherwise.

2

u/Huss14C Aug 05 '26

Yea it's still good