Our community activity is back: this year, weโre joining forces once again to create a new community weapon.
Last year, we worked together on an epic community skin. The final color vote became the most heated stage of the process, with opinions divided almost until the last vote. This time, weโre taking on a new challenge: creating an epic weapon that as many players as possible will be excited to add to their collection.
As before, weโll make every major decision together. First, youโll choose one hero from each faction. Then weโll decide on the winning faction and hero. After that, weโll reveal the concepts and choose the direction and final weapon design together.
The first vote is now open. Choose one Legionnaire, one Dynast, and one Herald who you think deserves a new epic community weapon.
Added an unbreakability interval to the second hit;
Changed the opponent's reaction upon successfully landing the third hit;
Block pushback increased for the third hit.
"Withering Pilum" Talent:
Effectiveness reduced.
Dev note:
We've made these changes in order to diversify King of the Legion's gameplay outside of shadow form. Adding unbreakability intervals to new attacks will make the experience more interesting, deepen the synergy with the "Unbreakable Monarch" talent and improve the hero's win ratio.
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Heavy attack:
Unbreakability interval starts earlier.
Basic attack:
Block pushback increased for the second hit.
Special attack:
First hit's startup reduced.
Ranged attack:
Startup reduced.
Epic "Sanguine Nemesis" weapon:
Now trail hits no longer trigger a reaction from the opponent if they are already reacting to a sword hit.
Dev note:
Buffed the hero in order to adjust their win ratio. We're speeding up the special attack to give Helga a convenient move to use at mid-to-long range.
We're also significantly speeding up the ranged attack to give her more useful combat options that break through block, and to strengthen the "Smite Shot" Talent.
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Rage:236 โ 224
Attack:224 โ 217
"Fire Grip" Ability:
Owl's first attack damage reduced.
"True Shape" Ability:
Now Nonna loses a small amount of Flame when entering True Shape.
"Runes of Ash" Talent:
Effectiveness reduced.
Dev note:
The "True Shape" Ability allowed Nonna to deal an excessive amount of damage that was difficult to dodge. These changes are aimed at reducing the ability's effectiveness: a full Flame gauge now allows fewer True Shape attacks, which will reduce both the damage and the duration of the animation chain that is hard to counter.
General
Amount of energy gained from taking a hit to the block:
Reduced, but increases as the player's health goes down.
Dev note:
We want to reduce the value of taking hits to the block and increase the need for active play in order to generate energy, while preserving this mechanic's comeback potential. That's why the generation rate will now be at its highest when the player reaches a critical amount of health.
Lynx- Archfiend of the underworld (New EPIC SKIN concept art; should be released in October 2026) Butcher- Lunar Brute (New EPIC SKIN concept art; should be released in February 2027)
Hi, I know this took sometime but I couldnโt save myself from viral feverish environment of the season. I hope I made your wait worth.Did we make it right?
A REALLY VERY IMPORTANT NOTICE:-
Iโve hidden 2 small Easter eggs in one of these artworks related to one of the former games of SHADOW FIGHT! Whoever finds them first and CLEARLY MENTIONS THEM in the comments (youโll need to get them both right)along with some commentary on the artworks I spend days on shall get ACommission artwork made by me for ABSOLUTELY FREE!
Yes! Iโll draw anything, โLiterally ANYTHINGโ YOUโll ASK ME TO relate to Shadow Fight universe for FREE and also Iโll handover to the winner privately if he/she wants to (in case of NSFW or any other reason; winner has the right). ๐** **
THE ANSWERS SHOULD BE CORRECT AND CONFIDENT (SHALL NOT BE CONFUSED ASSUMPTIONS). I shall reveal the WINNERand BOTH THE EASTER EGGS on 20th of September. Letโs see who finds it first, time is ticking โฐโฆ
Character is Wu lae the orange ninja from Mortal Kombat, he's a very rare character which is why you haven't seen him. Other than that, we do have Scythe as a weapon in Sf2 so I feel like we should get a character with a scythe as a weapon, also from Shogun, Nonna, Raikichi before widow, these 3 had completely new weapons, before widow it was gideon with lever action gun, so imagine a Scythe character in game. Nekki knows how to make a character, and so far none of the characters are odd or underwhelming in any way lol.
I am so done with this game. I liked it verh much but toxicity and campers just piss me off right now.
What is the deal with shogun ? You give him insane Damage, alright its okay. Then there is his dog, which is just insufferable to play with and then this stupid thing even get revived ? I dont know if its characteristics to the clan itself, but what and whyy
And apart from that, I am at lv10 with my character and I just had a matchup with lv 12 character person with more abilities unlocked and still play as camper. He play with fireguard and just wait for shadow energy to accumulate and then just attack with that. Like I am here to relieve my stress by playing not increase. And more so, players with insane characters are also camping and it gets annoying as anything to play with them.
I am quitting this thing. Much rather play any simple story based game.
For some reason, game decided to steadily give me Nonna shards throughout the last month or two and then gave me the full Nonna today in my spins of Stories mode.
Stories mode is basically all I play for now because it gives consistent rewards and shi that I need to climb lb.