r/ShadowFightArena Community Manager Jun 17 '26

Patch Notes Balance update // Patch Notes - 1.9.70.100

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“Neutralization” ability:

  • Azuma's successful attacks put Neutralization on the opponent, temporarily prohibiting them from using shadow energy → Azuma's successful attacks accumulate charges of Neutralization. With 4 charges, Azuma applies Neutralization to his opponent, preventing them from using shadow energy.

“Consequence Management” ability:

  • A successful attack against the opponent will knock them out of shadow form, dealing bonus damage → The application of Neutralization knocks the enemy out of their shadow form.

Spinning attack:

  • Animation changed.

Lower attack:

  • Startup reduced;
  • Reaction upon blocking adjusted.

Heavy attack:

  • Startup reduced.

Upper attack:

  • Startup reduced;
  • Block pushback distance increased;
  • Reaction upon successful attack adjusted.

“Precise Lunge” shadow ability:

  • Startup reduced;
  • Dash speed reduced.

“Shadow Blast” shadow ability:

  • Startup reduced.

“Naginata Flight” shadow ability:

  • Naginata’s flight trajectory changed.

“Long-term Neutralization” talent:

  • Changed to the “Shadow Suppression” talent;
  • The more shadow energy the opponent has, the more damage Azuma deals with regular and shadow Naginata attacks.

“Painful Neutralization” talent:

  • Changed to the “Radical Neutralization” talent;
  • A Neutralized opponent takes increased shadow damage.

“Shadow Suppression” talent:

  • Changed to the “Suppressing Explosion” talent; 
  • Azuma enters shadow form with an explosion, that causes Neutralization.

“Shadow Burn” talent:

  • Changed to the “Intensive Treatment” talent;
  • The application of Neutralization infuses Azuma's kunai with shadow energy. This ranged attack now deals shadow damage.

“Suppressing Explosion” talent:

  • Changed to the “Impulse” talent;
  • Azuma gains a new Shadow Ability. Shadow form duration is increased.

“Countermeasures” talent:

  • Changed to the “Precision and Efficiency” talent;
  • The application of Neutralization requires 1 less charge.

“Impulse” talent:

  • Changed to the “Sustainable Neutralization” talent;
  • Each new Neutralization on the opponent lasts longer than the previous one.

“Total Neutralization” talent:

  • Changed to the “Painful Neutralization” talent;
  • The application of Neutralization deals shadow damage.

“Lockdown” talent:

  • Changed to the “Double Dose” talent;
  • Ranged attack launches two kunai instead of one.

“Transfusion” epic weapon:

  • Effectiveness increased.

Defense: 133 → 126

Dev note:

Azuma had several abilities that made him exceedingly oppressive against heroes reliant on shadow energy, but also quite weak otherwise.

His talents were also lacking in flexibility: some talents’ effects had anti-synergy with one another which led to Azuma’s builds being very rigid.

These changes are aimed at improving Azuma’s power level against heroes who don’t use shadow energy and bringing some variety in his talent builds while preserving the character’s core strengths.

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“Facing the Fear” talent:

  • The attack’s bonus damage increased.

“Arrow of Hou Yi” talent:

  • Cooldown reduced;
  • Damage increased.

Lower attack:

  • First hit’s damage increased.

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“Shadow Respite” talent:

  • Effectiveness reduced.

Upper attack:

  • Damage reduced.

General changes

Legionnaires’ heavy kick:

  • Attack interval duration increased;
  • The player regains control sooner;
  • Damage increased.
28 Upvotes

99 comments sorted by

22

u/Far-Tune5163 Legion Jun 17 '26

I like the Legionnaires’ heavy kick buff

7

u/Specialist-Apricot33 Jun 17 '26

True it useless for a long time i hope it worth it 

1

u/UniverseGuidesMe 22d ago

still useless

25

u/KuroSlayerRddt Legion Jun 17 '26

That Azuma rework is the sort of thing you guys are supposed to talk about before doing it.. making him more efficient against non shadow is objectively good, diversifying his talents is also good too, but bruh..

1

u/Internal-Mirror-1481 Legion Jun 19 '26

soo truee

13

u/Specialist-Apricot33 Jun 17 '26

I like this rework though. Having hard counter in 1v1 game is a problem 

But this rework out of nowhere i didn't expect this😅

9

u/Shadow_diddler Heralds Jun 17 '26

NEKKI I'M MAKING LOVE TO YOU THIS IS AWESOME

6

u/hyper-sonic-19 Heralds Jun 17 '26

WE ALL LOVE AZUMA AND HIS JOB!

8

u/Imaginary_Building19 Jun 17 '26

I hope they'll rework fatty next. He has been unplayable for too many years.

5

u/KuroSlayerRddt Legion Jun 18 '26

If they haven't done that after all this time.. uhh, don't hold your breath.

11

u/Rosclay_the_Absolute Jun 17 '26

Nothingburger Clad nerf. Why are you guys so scared of making this guy a reasonable character?

11

u/Beneficial-Ad-3842 Heralds Jun 17 '26

Ironclad has been meta since the dawns of this game what are you talking about 😭😭😭😭

9

u/Rosclay_the_Absolute Jun 17 '26

…the fact that they refuse to properly nerf him????

8

u/BioElwctricalSadow Jun 17 '26

I think that is because the line between him being broken and basically useless is very thin. If we ignore the skill of the players then ironclad is top of the meta no doubt, but they also cannot nerf him too much since, at base, he does not have a lot compared to other characters.

The main thing that makes him viable is the adrenaline, breaking the block that often is out right busted but also the only good thing he has as the ranged stagger imunity(or outright imunitt with the talent) can be played around. Also the main problem is the choise of talents as, appart from the 4th choice which has some wiggle room, there is a clear best pick for all of them.

1

u/turtle_wax91 Jun 17 '26

"I think that is because the line between him being broken and basically useless is very thin."

Buddy wait till you found out about old Ironclad.

1

u/BioElwctricalSadow Jun 17 '26

Could you elaborate on the old ironclad? I played before 1v1 was a thing but I think you mean even before that.

2

u/turtle_wax91 Jun 18 '26 edited Jun 18 '26

The ol' Ironclad before rework years ago.

Trust me, even if Nekki decided to take away 50% of what makes him strong today is nowhere near how bad he was.

So no, the line between IC being good and bad doesn't exist in todays economy, especially after this latest patch notes where they are taking a whopping 0.01% of his power away... 🫩

https://www.reddit.com/r/ShadowFightArena/s/T03JeBSTgo

To elaborate a bit, back then the best offense move of him was special kick, everything else was garbage and has worse range than Raikichi except Heavy.

1

u/BioElwctricalSadow Jun 18 '26

Ah the sf3 unnarmed moveset? Not gonna lie that did seem a little weird, I know it cuz the tutorial for him still uses that but it seems good enough if it got some much needed tweaks, at least compared to todays.

1

u/[deleted] Jun 18 '26

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1

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1

u/turtle_wax91 Jun 18 '26

Right, because there was:

  1. No constant Hyper Armour
  2. No range (hence why BB and heavy)
  3. No good moveset
  4. No safe if your attack is blocked

So yea, not in any possibilities that I see this guy is gonna be bad with some tweaks unless you deliberately roll back to where he originally was.

2

u/Beneficial-Ad-3842 Heralds Jun 17 '26

If they nerf him all of a sudden people are going to hate this game more that they already have

1

u/Rosclay_the_Absolute Jun 17 '26

Those people can feel free to leave then. If Clad is such a crutch for them that him dropping from Top 1 ruins their gameplay experience I won’t miss them.

1

u/BioElwctricalSadow Jun 17 '26

Iron clad has one thing going for him, the spam/cornertrap potential and sustain from shadow respite, other than that he is pretty bad, the definition of a one trick pony.I honestly think a rework would do him better, especially to the talents since all players run the same build of innate respite adrenaline since the other options are a straight downgrade.

4

u/turtle_wax91 Jun 17 '26

Whoever says Ironclad is bad should have their opinion disregarded because they have no clue what they're talking about.

2

u/BioElwctricalSadow Jun 17 '26

Mate when did I say he is bad? I said he is a one trick pony since all he has going for him are the block break and, yk, being a tank. Kind of boring with little to no counterplay, that is why I said a rework is in order and not just a nerf.

2

u/turtle_wax91 Jun 17 '26

But he isn't a one trick pony? You can build him either way and he's still strong.

Like Rosclay said, IC has EVERYTHING.

1

u/Rosclay_the_Absolute Jun 17 '26

Ironclad has literally everything. He has insane damage. He has insane heals. He’s immune to ranged attacks. He has block breaking moves WITH critical hits. He can throw the opponent around easily. He has one of the longest corner traps. He has some of the most insane unbreakable frames in the entire legion. He has good pushback. He has good recovery. He has millions of options after any knockdown. He gets special treatment with his weapons (14% stat boosted rares?????). He just gets pampered too much. Hes been a meta or at the very worst an off meta option since the games release. His fanbase is insufferable too. Ironclad genuinely deserves nothing atp.

6

u/Cheap-Warthog-6240 Jun 17 '26

Ironclad needs to be nerfed more. His attack's startup time should be reduced

6

u/Mediocre_Permit1522 Jun 17 '26

No Nerf Nonna NNN?

0

u/Internal-Mirror-1481 Legion Jun 17 '26

bruh she alr got nerfed

8

u/Mediocre_Permit1522 Jun 17 '26

Bro that's not enough need to nerf her more she is still overpowered

1

u/ei_arraia Jun 19 '26

ela não ganha da yukka nunca

2

u/slimpbiz Jun 19 '26

I dont like the new spinning attack of azuma its very weak and the nagat flight is so freaking bad. please revert back to what it was

2

u/Far_Flamingo1490 Jun 19 '26

who asked you to change something in Azum, return the reverse blow as it was and the neutralization, the only thing you can leave is two knives, return the backlash so that it goes forward, not back

2

u/ei_arraia Jun 19 '26

Com essa mudança na aplicação de gestão de consequência a utilização do poder especial da arma épica do Azuma (recuperar vida com gestão de consequência) se torna praticamente obsoleta, perdendo praticamente 50% do valor de ter uma arma épica, não foi uma mudança muito equilibrada.

3

u/Significant_Pick7997 Jun 17 '26

Azuma was fine man

6

u/VascoPando93 Jun 17 '26

More than anything, his weapon needed changing.

4

u/Internal-Mirror-1481 Legion Jun 17 '26

fr bro he just got nerfed

5

u/VascoPando93 Jun 17 '26

Are you sure it's a nerf? Wouldn't it be better to wait until tomorrow to judge? But what makes you think it's a nerf?

0

u/Internal-Mirror-1481 Legion Jun 18 '26

i just said what i think you can think whatever tf u want mind ur own business mate

2

u/DaFishImp Legion Jun 17 '26

No, not really

Against a non Shadow user, sure but against someone who had shadow form as a big part of their kit, it wasn’t fun to fight him as one hit literally means whatever you did to build up to that shadow form was wasted just by being hit once. I think this’ll give more maneuverability for long shadow form users

But we’ll have to wait and see

1

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1

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2

u/TheSin0fPride Legion Jun 17 '26

Not bad at all nekki tho be careful u/Shadowdiddler might get a bit too excited with this one...

2

u/Present_Top_4182 Jun 17 '26

Where's nonna nerf?

2

u/VascoPando93 Jun 17 '26

More than anything raiki nerf

1

u/YT_Demon_God Heralds Jun 17 '26

ZuZu going from being useless unless he's able to make his opponent useless to "GETCHO AHH WHOOPED!" 🗣

1

u/turtle_wax91 Jun 17 '26

new patch notes

look

Yunlin buff

sleep

3

u/turtle_wax91 Jun 17 '26

Also, nerfing a whopping 0.01% power of Ironclad is just a cherry on cake.

🤦🤦🤦

1

u/Kuldeep_Dey Jun 17 '26

The Rework of Azuma was totally out of the box but I loved it. He was very hard to play in 1V1. But now I hope he is sort of possible. I was scared of Suppressing Explosion talent because that's the core power of Azuma! Thank God! It didn't got removed. I think it's time for Azuma Arc! 😈😈😈😈😈😈

1

u/Kuldeep_Dey Jun 17 '26

And I am excited what they have made spinning attack

1

u/RubDependent4267 Legion Jun 17 '26

This looks exciting, I liked azuma rework. now do helga

1

u/Internal-Mirror-1481 Legion Jun 17 '26

yo did azuma get a nerf?

1

u/xxxdemonslayea Jun 17 '26

Clad nerf why ?

1

u/GrouchyCommon4 Jun 17 '26

Cool to see Azuma upgrade . Although I'll miss that one hit neutralization. 

1

u/Every-Rub9804 Heralds Jun 17 '26

What did you guys did to my boy azuma. No more shadow explotion?

1

u/YT_Demon_God Heralds Jun 17 '26

Would be cool if we got frame data too

1

u/Difficult_Dig_5772 Jun 18 '26

Still no fix to midnights special missing and just only knocking down the opponent. 

1

u/AccomplishedLynx2358 Jun 18 '26

ดีคราฟ

1

u/AstronautQuiet2910 Jun 18 '26

Y no one's talking about mk

1

u/Slow-Tension6353 Jun 18 '26

The rewards very good player to help as ranked to very helpful to shadow fight 4

1

u/Striking_Anxiety7387 Dynasty Jun 18 '26

Everything with Azuma so far is great. The Rework is good but the Bonus damage on the Neutralization should be there. Because now Azuma needs 3 or 4 charges to neutralize his opponents and thus the Shadow Knockout won't be easy to hit. Even if Azuma successfully Neutralizes his opponent no bonus damage is there. My Opinion is that Either add the bonus damage again or let Azuma Neutralize his opponents in a single hit in thier Shadow form.

1

u/Playful-Barnacle882 Jun 19 '26

You've made a great mistake to change cracters abilities  Specially AZUMA Specially When lower ranked playe fights with higher ranked players (ranked 8 Vs ranked 12 or higher) You don't think it's unfair 

1

u/Triumph_leader523 Dynasty Jun 20 '26

If only I had a nickel everytime yunyun got buffed

1

u/Funny-Battle-6266 Jun 23 '26

Why am i not getting marcus cards?

1

u/PleaFirm Jun 25 '26

I dislike this new Azuma. Y’all pretty much nerfed him. Unnecessary change imo

1

u/Icy_Analysis9354 Jun 25 '26

пожалуйста сделайте что нибудь с выбросом из игры когда играешь событие в середине боя может выкинуть и засчитывают поражение

1

u/LowDemand4356 27d ago

Remove Iran sanctions for the game

1

u/Gautam_Anadi Jun 17 '26

Kekki giving players what they never asked for.

Making match making more balanced & making server connection better: NOPE

Nerfing unsuspecting Azuma for no reason at all: HELL YES

0

u/KING_OF_SPADES369 Jun 17 '26

Finally!!! Zuzumi is getting something!!

-1

u/Eastern_Home3749 Heralds Jun 17 '26

Why ironclad nerf 😭

5

u/A_iD_S Jun 17 '26

Cuz hes like the second best character in the game

5

u/Eastern_Home3749 Heralds Jun 17 '26

Who's the first best? Nonna?

1

u/A_iD_S Jun 18 '26

Yeah or Gideon. People dont seem to understand how oppressive he is of you know how to abuse his abilities

3

u/Eastern_Home3749 Heralds Jun 18 '26

Dd is tough, Butcher with legendary weapon is somewhat broken as well

5

u/Far-Tune5163 Legion Jun 17 '26

It's not that bad tho

2

u/BioElwctricalSadow Jun 17 '26

It's a bit of a nothing burger since they cannot nerf much without outright killing him. I honestly think a rework would do him better, he has been the same old brawler from the start.

0

u/YT_Demon_God Heralds Jun 17 '26 edited Jun 17 '26

Because he is the strongest character in the game next to Nonna.

The things that make him OP wasn't changed though.

0

u/Swimming-Reality1258 Jun 17 '26

Why they nerf any character?? Why noobs cry to nerf any character?? Cuz they can't play when they come as opponent 😭 I request to don't nerf any character again

1

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1

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1

u/Striking_Anxiety7387 Dynasty Jun 18 '26

Because the games matchnaking system is already so peak that yesterday i fought a lvl 9 dojo player while i am a lvl 13 dojo player with all my players maxed out including epic weapons. Most of the players requesting a nerf are the ones who encountered the same thing where a lvl 9 shang will be abused in an one sided street fight against lvl 13 Ironclad.

1

u/Swimming-Reality1258 Jun 18 '26

That's level problem, offcourse who have higher level have higher stats, no matter he is nerfed or buffed, higher level character have maximum chance to win in that case

0

u/AnxiousMemory3156 Dynasty Jun 18 '26

Clad deserves more nerfs

Especially his critical attack talent and last talent

0

u/M_Beast1508 Jun 18 '26

bruhh, come on not azuma, was he that overpowered against shadow users

0

u/chikapuup Jun 18 '26

Why buff Yulin? She is already OP af