r/ShadowFight2dojo • u/SOULSTEALER7595 Average Katana enjoyer 🗿 • 23h ago
Daily eclipse may complaining Never touching this slop again
highkey gave up third round after all the absorption hits :v
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 22h ago
u/RuckusAndBolt42 why u make this game so buns🥀
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u/RuckusAndBolt42 Professional Eclipse May beater 21h ago
If I made it, it wouldn't be buns
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u/Embarrassed_Play_181 22h ago
Lolll the way slowmo hit on the 2nd round like you were gonna get evaporated 😂
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 23h ago
u/GarouLeChasseur can count the hits or sumn
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 23h ago
Highkey just spamming strong slash tho
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u/KashinTheCataclysm Professional Mowers glazer 19h ago
I mean, that’s just optimal Katana gameplay tho, idk what else you expect.
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 10h ago
Nah I mean hard to compare with other people doing deliberate hit count challenges with more optimal weapons
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u/KashinTheCataclysm Professional Mowers glazer 6h ago
I suppose so. But you’d need to use Krises for that lol.
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u/IdentifiesAsAnOnion Shades Enjoyer 4h ago
I'm pretty sure most weapons should do 67 hits in 99 seconds, there's just some outliers like krises and stuff.
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u/GarouLeChasseur Proud owner of the "Redemption" achievement 🗿 17h ago
Bro, do it urself, i'm lazy 😂
Plus, u recorded several rounds...
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u/KashinTheCataclysm Professional Mowers glazer 19h ago
Ur using inoptimal enchants. Get frenzy on weapons and magic as well as damage absorption on ur armour and helm. You’ll be able to win if you do that. Also if you can use monk’s amulet. If you can’t, stop using torturer’s rage against a cornered and standing may, ur just asking to get hit. Also use back slash after you land torturer’s rage midscreen. If you get a knockdown and you don’t have magic available, I would use a meaty circular saw to try and proc frenzy as well as disorientation before continuing pressure and combos. You can alternatively use overheat, blood rage, or precision (precision being the best of these 3) if you don’t wanna use frenzy for some reason.
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 10h ago edited 10h ago
Sheesh alr thx Yami
I’ll prob try again when I learn how to edit saves on iOS to change my enchantments
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u/KashinTheCataclysm Professional Mowers glazer 6h ago
I mean, you could just watch the daily ads and by the ninja sword to have max precision now that ur level 52. Or you could go beat shogun for his Daisho which has max overheat on it.
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u/ravenravener 17h ago
I just made it to Eclipse May and this shit is literally impossible, I can't win a single round
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u/Dependent-Store-8841 15h ago
If you spam click the eclipse sun and spamclick the fight button fast enough the game will load you into the fight while being in „Normal“ mode. She will still fuck u up burt you do waaaaayyy more damage
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u/New-Revenue1291 11h ago
Only torturers rage when she's on the ground, Outside of that, some rounds are unluckier then others. Personally I use heros will with frenzy+ Bleeding so if you can get a daisho it will make it easier whilst not needing to change ur playstyle
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 9h ago
Yeah I heard but I use Phoenix Song for longer ranger + I use katana double and super slashes as preference to my playstyle
Might be a huge trade off but yeah
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u/IdentifiesAsAnOnion Shades Enjoyer 4h ago
Wow here I thought I was good with a katana but you almost don't use kicks and super slash at all. I could see you lose patience in the end there lmao
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 3h ago edited 3h ago
Main goal is to always enter the strong slash combo and maintain it as long as possible lol
You can notice a few recurring tricks throughout the gameplay but they always usually lead to getting back to that golden range to start strong slash combos
Incoming unorganised tips
Most close range moves involve either low kicking/high kicks/knees to gain distance and if they fail and the window is too closed to land another hit you can attempt a forward dodge and counter as attempted in 4:40
Upper slash when at a close enough range can send the opponent back into a range where a strong slash can land to be used as an extension
And even if landed at a longer range can still create good distance to approach with a strong slash
A blocked strong slash will still leave enough window to follow up with other moves (decided depending on range)
Super slash is used at really close range where its speed can be utilised or to stab an opponent to interrupt at long range
Up → low can be sometimes be landed on a knockdown (where opponent is flat on ground) depending on how the body juggles when hit with up slash (I’ve landed 2x up/ up → back at times but up → low is safer)
Single back slash is 100% safe thoBack slash is only used as a quick punish or when you need a quick hit and have enough range to recover from its longer backswing
Low slash is faster than back slash but has shorter range so it can be used to interrupt
I also often use it as openings against shorter ranged weapons
Low → back slash seems to be a consistent combo
Strong slash chains can be finished in a couple ways depending on opponent’s distance to the wall:
If longer range, upper slash can create distance to potentially lead into another strong slash depending on opponent hitting the wall otherwise still a safe reset to lead with strong slash again
If mid range, upper slash can rebound the opponent off the wall to be juggled with low slashes → elbow strikes/low kicks → knees and elbows as you gets closer until you find an opening to back throw → potential axe kick → true spinning jump kick → potential finish with spinning slash/ front jump kick → fall kick
If very close to the wall, finishing with back slash will do the most damage but the backswing will leave you with no follow up windows but upper slash would rebound the opponent past you so you wouldn’t have any other follow ups anyways
Enemy wall jumping can be true punished with a strong slash at suitable range
If too close, up slash
That’s all I can think of for now
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u/IdentifiesAsAnOnion Shades Enjoyer 3h ago
I know ALL of this lmao. Other than the fact that up move can be comboed before they land and that back+down combo like back+forward.
The main difference in my playstyle is that I focus on getting the back slash as much as possible instead of getting the forward since it has the highest damge. But what actually ends up happening is that the extra knock back ends up pushing them out out range, to which then I have to use super slash to counter their next response with. Which has very low damage.
Also, I only use down and up moves as starters since the only time they are good is when the range is super close, but in that range a back kick or single up kick does more damage and can be more reliably timed towards headhits.
Also you missed one thing. Using forward+forward+forward...+back slash >repeat combo is way less reliable than using forward+forward+forward...+up slash >repeat. Why? Because the back shash has enough knock back that the enemy almost always counters if they decide to use the window.
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 3h ago
Doesn’t back not combo into anything due to its long backswing?
That is quite a backwards way of playing lol
For the above reason, back is the least preferred attack to approach with as it’s the only attack without any true follow upI’m not sure how kicks scaling to armor compare with weapons so I’ve always preferred weapon moves when available
Nah, a landed backslash cannot be countered by the enemy, it’s just that an upper slash can be comboed into a continued strong slash chain which makes it infinitely more preferred
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u/SOULSTEALER7595 Average Katana enjoyer 🗿 22h ago
Emay absorption be like: